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    • GreenHawk84

      Mortal Kombat Plus+ Compatibility
      General Discussion and Gaming • mortal kombat mame mkii plus+ • • GreenHawk84

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      GreenHawk84

      @barbudreadmon I was messing around with MK2P and UMK3P last night and they were running nicely in FBNeo. I switched the UMK3P attract mode back to normal and it was working, so thanks for that tip.

      I anticipate them to keep updating these games and eventually release Mortal Kombat (1) Plus. Pretty cool romhacks !

    • shinnox

      Mortal kombat theme
      Help and Support • mortal kombat theme retropie • • shinnox

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    • digitaljjd

      Has anyone tried to get MKII PLUS+/UMK3 PLUS+ working?
      Help and Support • mkii plus umk3 plus mortal kombat plus+ • • digitaljjd

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      roslof

      @mahoneyt944 said in Has anyone tried to get MKII PLUS+/UMK3 PLUS+ working?:

      Mortal Kombat 2 Plus Beta 2 and Ultimate Mortal Kombat 3 Plus Beta 1 have been officially added to mame2003 and mame2003-plus. Update these emulators from source to play these along with many other enhancements made daily. Now bootstrapped to fix low volume and CMOS errors at boot.

      ROM Names

      mk2p umk3p

      Pretty cool. I just set these up with both MAME 2003 (as .7z) and FB-Neo (as .7z). Best of both worlds.

    • F4CEpa1m

      6 Button RetroPie Mapping for Arcade Cabs (Street Fighter, Mortal Kombat)
      Help and Support • retropie street fighter mortal kombat button mapping 6 button • • F4CEpa1m

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      itsnice

      @f4cepa1m Worked well, thanks for sharing!

    • skellam

      Remapping Problem on UMK3
      Help and Support • mortal kombat joystick map core input arcade joystick • • skellam

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      skellam

      Does anyone have any idea why the mapping for the up motion on joystick would be different for player 1 than player 2? This problem only occurs on ultimate mortal kombat. I'm sure the joysticks are wired properly.

    • Amplifuzz

      Switchres for nonstandard refresh rates on a LCD
      Help and Support • crt emulation lcd refresh rate r-type mortal kombat • • Amplifuzz

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      dankcushions

      @Amplifuzz

      You don't really need a ton of custom video modes, since the resolution stays the same, and you only have seven or so different refresh rates at maximum to deal with. Two config lines like "lcd_native_res=1920x1080" and "lcd_range=50-60" or whatever the monitor supports would cover it.

      on groovymame, sure, but raspberry pi only understands discreet videomodes. you have to tell it when you want to use a new videomode. in retropie, using the runcommand, you would have to add each videomode to the list, and when selected they would have to call the api command i linked above (since these aren't videomodes in the raspberry pi's limited list of videomodes)

      I'm afraid that the whole 'snap to the closest available refresh rate once the native ROM refresh is detected' part is best handled by the emulator itself, as well.

      agreed, but for that to happen someone woudl have to update CRT switchres (or something similar) in retroarch such that it can communicate with the pi's custom videocore API calls (see the link above).

      i'm told that you can get crt switch res to work with pi, but only under X. we don't use X in retropie. there's some info on this on the (huge) crt switch res thread over at libretro: https://forums.libretro.com/t/retroarch-native-crt-support

    • Bosniensis

      Mortal Kombat Trilogy (N64) controller settings for XBOX ONE S controller
      Help and Support • n64 nintendo64 mortal kombat • • Bosniensis

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    • GreenHawk84

      If you are a Mortal Kombat fan - try this game.
      Ideas and Development • mugen mortal kombat • • GreenHawk84

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    • kounabi22

      lower kick button dont work with mortal kombat games in joypad
      Help and Support • retropie mortal kombat joypad • • kounabi22

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      kounabi22

      @eldrethor yes i didnt think of it... 2003 mame are ok yes.

    • gnome73

      RetroPie Dev team to be knighted!!
      General Discussion and Gaming • update nba jam mortal kombat thank you • • gnome73

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    • GreenHawk84

      Mortal Kombat New Sound Issues Mame2003
      Help and Support • sound issues mortal kombat mame2003 • • GreenHawk84

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      GreenHawk84

      Thanks for the updates. I am glad it is recognized as an issue. Maybe the speedhacks will help the gameplay once all of this is resolved. I am always up for some improvement!

    • criggity

      Mortal Kombat 3 not loading. Retropie, Emulationstation, lr-mame2003
      Help and Support • mortal kombat emulationstaion raspberry pi 3 retropie 4.2 lr-mame2003 • • criggity

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      criggity

      @mitu Thanks for the help. Sorry for the bad move of asking for support on another image. Take care.

    • michaelc1985

      NBA JAM & MK1
      Help and Support • mame 4 all mortal kombat nba jam • • michaelc1985

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      dankcushions

      @michaelc1985 https://github.com/RetroPie/RetroPie-Setup/wiki/Arcade#step-one-choose-an-arcade-emulator
      I believe all the mame emulators will play these 2, so the answer above applies

    • matchaman

      FinalBurn Alpha - what's missing besides MK?
      General Discussion and Gaming • finalburn alpha mssing mortal kombat not working • • matchaman

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      GreenHawk84

      I play almost everything on FBAlpha with only a couple games on Mame2003. I am using a standard RPi3.

    • Evert

      Mortal Kombat volume menu issue
      Help and Support • retropie 4.2 mortal kombat sound • • Evert

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      Evert

      @caver01 , thanks heaps mate, that did the trick and now it's all good!