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    • P

      PSX Mortal Kombat 4 crashes on Character Bios

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ps1 psx lr-pcsx-rearmed mortal kombat
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      @windg Interestingly, only partially. There is no crash, video with character spinning around is playing, but bio text is missing, its just empty background.

      EDIT: They have fully fixed this.

    • GreenHawk84G

      Mortal Kombat Plus+ Compatibility

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming mortal kombat mame mkii plus+
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      So hate to resurrect a two year old thread.. but my original lr-mame mod for mortal kombat plus seem too old now (5 years now) giving segmentation faults.

      So I built new ones based on the newest build lr_mame 0.237. These were built on Ubuntu 22.04
      but might work on pie's if anyone wants to try them..

      mkp_mamearcade_libretro.so is for Mortal Kombat Plus
      umk3p_mamearcade_libretro.so is for Ultimate Mortal Kombat 3 Plus

      Just copy them both into /opt/retropie/libretrocores/lr-mame

      Be sure to adjust your configs/mame-libretro/ emulators.cfg like so:

      mkplus-mame = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame/mkp_mamearcade_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg %ROM%" umk3plus-mame = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame/umk3p_mamearcade_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg %ROM%"

      Then set the emulators in run command.

      They use the original rom zip names so change your plus roms to:

      mk.zip and umk3.zip

      You'll be overwriting the original roms if you care..

      Download:

      https://www.mediafire.com/file/nrafdcyue0n5s5d/libretro_mame-UMKP.zip/file
    • S

      Mortal kombat theme

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mortal kombat theme retropie
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    • D

      Has anyone tried to get MKII PLUS+/UMK3 PLUS+ working?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mkii plus umk3 plus mortal kombat plus+
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      roslofR

      @mahoneyt944 said in Has anyone tried to get MKII PLUS+/UMK3 PLUS+ working?:

      Mortal Kombat 2 Plus Beta 2 and Ultimate Mortal Kombat 3 Plus Beta 1 have been officially added to mame2003 and mame2003-plus. Update these emulators from source to play these along with many other enhancements made daily. Now bootstrapped to fix low volume and CMOS errors at boot.

      ROM Names

      mk2p umk3p

      Pretty cool. I just set these up with both MAME 2003 (as .7z) and FB-Neo (as .7z). Best of both worlds.

    • F

      6 Button RetroPie Mapping for Arcade Cabs (Street Fighter, Mortal Kombat)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie street fighter mortal kombat button mapping 6 button
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      @f4cepa1m Worked well, thanks for sharing!

    • skellamS

      Remapping Problem on UMK3

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mortal kombat joystick map core input arcade joystick
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      skellamS

      Does anyone have any idea why the mapping for the up motion on joystick would be different for player 1 than player 2? This problem only occurs on ultimate mortal kombat. I'm sure the joysticks are wired properly.

    • A

      Switchres for nonstandard refresh rates on a LCD

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt emulation lcd refresh rate r-type mortal kombat
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      dankcushionsD

      @Amplifuzz

      You don't really need a ton of custom video modes, since the resolution stays the same, and you only have seven or so different refresh rates at maximum to deal with. Two config lines like "lcd_native_res=1920x1080" and "lcd_range=50-60" or whatever the monitor supports would cover it.

      on groovymame, sure, but raspberry pi only understands discreet videomodes. you have to tell it when you want to use a new videomode. in retropie, using the runcommand, you would have to add each videomode to the list, and when selected they would have to call the api command i linked above (since these aren't videomodes in the raspberry pi's limited list of videomodes)

      I'm afraid that the whole 'snap to the closest available refresh rate once the native ROM refresh is detected' part is best handled by the emulator itself, as well.

      agreed, but for that to happen someone woudl have to update CRT switchres (or something similar) in retroarch such that it can communicate with the pi's custom videocore API calls (see the link above).

      i'm told that you can get crt switch res to work with pi, but only under X. we don't use X in retropie. there's some info on this on the (huge) crt switch res thread over at libretro: https://forums.libretro.com/t/retroarch-native-crt-support

    • B

      Mortal Kombat Trilogy (N64) controller settings for XBOX ONE S controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 nintendo64 mortal kombat
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    • GreenHawk84G

      If you are a Mortal Kombat fan - try this game.

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development mugen mortal kombat
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    • K

      lower kick button dont work with mortal kombat games in joypad

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie mortal kombat joypad
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      @eldrethor yes i didnt think of it... 2003 mame are ok yes.

    • G

      RetroPie Dev team to be knighted!!

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming update nba jam mortal kombat thank you
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    • GreenHawk84G

      Mortal Kombat New Sound Issues Mame2003

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sound issues mortal kombat mame2003
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      GreenHawk84G

      Thanks for the updates. I am glad it is recognized as an issue. Maybe the speedhacks will help the gameplay once all of this is resolved. I am always up for some improvement!

    • C

      Mortal Kombat 3 not loading. Retropie, Emulationstation, lr-mame2003

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mortal kombat emulationstaion raspberry pi 3 retropie 4.2 lr-mame2003
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      @mitu Thanks for the help. Sorry for the bad move of asking for support on another image. Take care.

    • M

      NBA JAM & MK1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame 4 all mortal kombat nba jam
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      dankcushionsD

      @michaelc1985 https://github.com/RetroPie/RetroPie-Setup/wiki/Arcade#step-one-choose-an-arcade-emulator
      I believe all the mame emulators will play these 2, so the answer above applies

    • matchamanM

      FinalBurn Alpha - what's missing besides MK?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming finalburn alpha mssing mortal kombat not working
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      GreenHawk84G

      I play almost everything on FBAlpha with only a couple games on Mame2003. I am using a standard RPi3.

    • EvertE

      Mortal Kombat volume menu issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.2 mortal kombat sound
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      EvertE

      @caver01 , thanks heaps mate, that did the trick and now it's all good!