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    @sleve_mcdichael Thanks for clearing that up. So far everything is running like a dream. I need to sort out the 6 button layouts, but for the most part, with the exception of looking into how to make roms with CHD files work, the setup is pretty much done - with the exception of figuring out how to spawn multiple coin buttons on a RetroPie rig. However that's starting to shape up to be a potential second uint and housing's problem - presuming RetroPie even supports multiple coin slots at this point..

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  • Error saving controller profile

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    mituM

    @sleve_mcdichael No, that's not going to work.

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    mituM

    If the PSX controller is P2, without any configuration, in order to switch controllers you should have:

    input_player1_joypad_index = "1" input_player2_joypad_index = "0"

    You can re-order the controllers also from the configuration editor configuration - it's one of the advanced options you can set.

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    @retropieuser555 Yes, that could work. It might be a little weird though. I'll have to give it a try.

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    TangoT

    @celestial Glad to help you!

    I've had a number of people here help me out and help me figure out a lot of things on RetroPie. If I don't respond on a thread, feel free to tag me or send me a PM and a link to the page. If I can help, I want to.

    I'm almost positive I used Keyboard Input mode. The problem is, and I'm going to post about this when I have time, every time power goes off in the barn for some reason, the file system on my SD card on my Pi messes up. I'm not sure why, but something goes wrong and it won't reboot. I've found if I take the card and plug it into another Linux system, just trying to read the data seems to fix whatever is wrong on the card.

    That's where I am now. We got hit with that large ice storm and it knocked out power. (Thankfully we have our 1st floor in the house on the generator!)

    So I can't check until I get the card working again. (I really need to transfer the whole RP setup to the USB drive - that survives shutdowns without issue.)

    If I remember correctly, they say you can't do what I did in Keyboard Input Mode, but I really wanted to stick with it because, overall, that gave me the fewest problems to deal with.

    While I can't remember the mode, one thing that makes me sure it's keyboard is because all the buttons and joystick positions do output characters when I'm in the Linux terminal.

    Are you literally rebuilding your entire house? Is this a renovation? I've been involved in a few cases of tearing down most of the inside and redoing it with some historical properties.

    140 tons of dirt - well, with my tractor, it can take time, since it's a smaller tractor. The big issue is it has to go from our front field to the barn (where the arcade machine goes) as part of the renovation - it needs some landscaping work. That's about a 1/2 mile round trip for each load! When I was new to dealing with all this and a contractor bailed on me for the driveway (driveway is 1/3 mile long, full roadway is 1/2 mile, including going to the barn), I had to teach myself to use a Bobcat skid steer. After about 3-5 hours of operational time to learn the Bobcat, I got to the lot early one day and moved 200 tons of dirt! (I had to make the driveway go over a 30" culvert).

  • Help Remapping Hotkey to two keys?

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    mituM

    You can add the combo to the main config file in /opt/retropie/configs/all/retroarch.cfg (this will set it to L+R).

    input_menu_toggle_gamepad_combo = "6"
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    N

    Thank. God. That was so much easier (though I still confused myself.) At least doing it that way I can test it in the game and change it on the fly if it wasn't right. Megadrive/Genesis is mapped correctly, so now I just need to work on the MAME games themselves (which I can save per game config instread of per core.)

    Thank you so much!

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    Okay, so I couldn't figure out how to do it, so I ended up with 3 different entries in the EmulationStation.
    I'm leaving instructions and the *.svg files I made just in case anyone wants to recreate my scenario.

    3 Entries on EmulationStation:

    FBA Capcom Fighting Games, mapped for SNES-style controllers (4 face buttons + 2 shoulder buttons; 8bitdo SNES sn30, 8bitdo NES n30) FBA Capcom Fighting Games, mapped for Saturn-style controllers (6 face buttons + 2 shoulder buttons; RetroBit Saturn Pad, RetroBit Genesis Arcade Pad, 8bitdo Mega Drive m30, Sega Saturn USB Pad, Retroflag Classic Controller) FBA Capcom Fighting Games, mapped for PlayStation-style controllers (4 face buttons + 4 shoulder buttons; DualShock, DualShock 2, DualShock 3, DualShock 4, Xbox 360 controller, Xbox One controller, Hori Fighting Commander, Hori Real Arcade Pro, Brook Universal Stick or pretty much any arcade stick that follows the standard layout)

    That way you can use whatever controller you have available and the button layout will always be correct for those fighting games.

    1st Step - Add the Systems on es_systems.cfg

    <system> <name>capcomf4</name> <fullname>Final Burn Alpha</fullname> <path>/home/pi/RetroPie/roms/capcom-fighting</path> <extension>.7z .cue .fba .iso .zip .7Z .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ capcomf4 %ROM%</command> <platform>arcade</platform> <theme>capcomf4</theme> </system> <system> <name>capcomf6</name> <fullname>Final Burn Alpha</fullname> <path>/home/pi/RetroPie/roms/capcom-fighting</path> <extension>.7z .cue .fba .iso .zip .7Z .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ capcomf6 %ROM%</command> <platform>arcade</platform> <theme>capcomf6</theme> </system> <system> <name>capcomfpsx</name> <fullname>Final Burn Alpha</fullname> <path>/home/pi/RetroPie/roms/capcom-fighting</path> <extension>.7z .cue .fba .iso .zip .7Z .CUE .FBA .ISO .ZIP</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ capcomfpsx %ROM%</command> <platform>arcade</platform> <theme>capcomfpsx</theme> </system>

    2nd Step - Add the Themes Files
    https://www62.zippyshare.com/v/wMXwTxNE/file.html
    Just copy to the folder /etc/emulationstation/themes/carbon

    3rd Step - Add the Emulation Settings
    https://www69.zippyshare.com/v/2HnpWDWb/file.html
    Just copy to the folder /opt/retropie/configs
    The remap info are in those files. Just a reminder, your controllers have to set according to the wiki https://github.com/RetroPie/RetroPie-Setup/wiki, for instance, the Left Shoulder is mapped to the first button to the left on the top row of your controller.

    4th Step - Create Folder and Copy ROMs
    You'll need a folder called capcom-fighting and drop your ROMs there.

    If you're using Arcade Manager, here's the *.cvs file of the non-merged ROMs I used:

    name; dstlku; hsf2; hsf2j; jojo; jojoba; jojobane; jojoj; mbomberj; mbombrdj; megaman; megaman2; mshj; mshu; mshvsfj; mshvsfu; mvscjsing; mvscu; nwarru; redearth; rockman2j; rockmanj; sf; sf2cejc; sf2ceuc; sf2hf; sf2hfj; sf2jl; sf2uk; sfa2u; sfa3u; sfau; sfiii2; sfiii2j; sfiii3n; sfiii3u; sfiiij; sfiiiu; sfj; sfz2alj; sfz2j; sfz3j; sfzj; smbomb; ssf2t; ssf2tb; ssf2tbj; ssf2xj; vampj; vhunt2; vhuntj; vsav2; vsavj; vsavu; warzard; xmcotaj; xmcotau; xmvsfj; xmvsfu;

    Also, EmulationStation doesn't seem to respect any order other than alphabetically, so I numbered the games in my gamelist.xml

    Well, that should be it. Unfortunatelly it won't let me play fighting games against someone who owns a different controller than the one I decide to use, but at the very least I have everything mapped and ready for use.

    Also I am aware that Street Fighter The Movie runs well and uses a 6-button layout but... I guess I rather not remember that exists.

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    HalvhjearneH

    @Shandower
    i do read posts, but considdering that you wrote "out the box" i assumed you installed xarcade2joystick via the retropie setup script.

    either way, if this works for you, then it doesnt really matter anyway

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    @garfee If you are using lr-fuse, then it is possible to map key presses to a joypad in the RGUI. More info at: https://retropie.org.uk/docs/ZX-Spectrum/#joypad-to-keyboard-mapping

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    mediamogulM

    @zeotherm said in Unable to launch RGUI for core input remapping in a certain game:

    One day I may look into getting a better ROM set.

    It's not that you really need a "better" ROM set, it's that you need the specific ROM set intended for the emulator that you're using. pifba might get you up and running in this one case and even a few more out of sheer coincidence, but with all the games that these arcade emulators support, you're going to run into incompatibilities pretty often without coordinating the ROM set versions to the right emulation software.

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    Does no one have any ideas on this?

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    @meleu
    Ok, thank you for your help

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    @uptime Hi,
    I have managed to resolve the issue.
    I used the Tab key inside the game and selected input settings.
    The fire / shoot button corresponds to button 1. Just hit enter on the keyboard after selecting P1 button 1 and hit x on the Shanwan PS3 generic.
    Thanks.

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    ethelingE

    @mitu said in Creating Save States with a Single Button Press:

    pressing only Start should exit the game.

    My experience with (retropie 4.6) is that (luckily) it doesn't. Which at least for my purposes is good. Should this change at some future version, then if 'input_enable_hotkey =" and single press hotkeys are what's desired, then one would need to change that mapping in RetroArch configurations somewhere to avoid exiting emulator when Start is pressed. (it's almost like the old joke on Windows - you press start to to stop/exit ;-) ).

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    OK will try this
    thnx in advance.

    Keep you posted
    kind regards
    Stefaan