• 0 Votes
    3 Posts
    1k Views
    FollyF

    I have made a verbose version of retropieXstation called retropieXstation-verbose.

    It is created to find problems if roms or emulators do not work.

    Beware : It only works with retroarch libretro cores and zipped rom files do not always work !

    You can download it with 'wget' in your terminal and then puts it on your desktop :

    wget https://raw.githubusercontent.com/FollyMaddy/retropieXstation/master/retropieXstation-verbose.py -P $HOME/Desktop

    Instructions on how to run the script are in the script itself.
    Just load it in a text editor and read the text.

    Hope you all find this verbose script usefull.

  • 10 Votes
    147 Posts
    46k Views
    mituM

    @Sergorov said in moonlight: request for comments and testing:

    Hello! I hope I'm not necroposting here, ...

    But you did. Please open separate topic and explain your issue, after providing the details of your systems as asked in https://retropie.org.uk/forum/topic/3/read-this-first.

  • 9 Votes
    189 Posts
    46k Views
    LolonoisL

    @paradoxgbb thanks for reporting back verbatim. Did I get it right that the retropie provided binary does work well? (I assume yes, as the binary [1] relates to the lr-scummvm git from 2021-12-27, it runs ScummVM 2.1.1 IIRC)

    [1] https://files.retropie.org.uk/binaries/buster/rpi4/kms/libretrocores/lr-scummvm.tar.gz

    The diablodiab hit-and-miss results leave me somewhat unsatisfied, but I can not put research at this atm. FTR: I am on RA 1.9.7, GCC 8.3 and for me (as stated earlier) the build of 9703372cc8 runs fine on a RetroPie 4.7.19/Rpi4.

  • 0 Votes
    11 Posts
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    Y

    @edmaul69 I'm not sure how they arrived at those "average" figures since they also mention that those below 6 years of experience earn much less. I also suspect QA Tester might be a different position than Game Tester.

    The first 4 links I looked at averaged somewhere between 20-30k (Glassdoor has 2017 data) which is, let's face it, much, much more realistic. Do you really think game testers get paid as much as highly qualified professionals from other walks of life?

    That besides the fact it's all nowhere near the 200k figure mentioned earlier.

  • test speed of button

    Help and Support
    6
    0 Votes
    6 Posts
    1k Views
    R

    @lurker that was the objective. not really how long the time is between a button clicked and received. but the delay time of the recorder in contrast to the button as GPIO. but if the delay time is so minuscule then you answered my question. its useless to compare. ty

  • RetroPie 4.3.17 Stretch images

    Ideas and Development
    205
    13 Votes
    205 Posts
    169k Views
    R

    This package is needed,not everything is working without it,is there a command when you run the scrip to bypass the removal of the package?
    im talking about chromium browser,im not going to make a new topic as i get no help anyway in all my topics here.

  • 9 Votes
    31 Posts
    10k Views
    C

    I have an issue with 4.3 I cant save and load games with any conbination of hotkey

  • 12 Votes
    182 Posts
    57k Views
    IamHammerI

    Okay, I've got the Konima code working!

    I switched the controller mode for the SF30 Pro to "Android Mode" to get the triggers to recognize in the configure input menu. Thanks @Rion for pointing me back to that thread.

    I paired the controllers again in the bluetooth section of retropie-setup.sh, and went through the configure input process in ES a couple of times just to be sure.

    I am seeing the es_log file being written to now! Something I want to make clear is for anyone else testing is that inputs are only logged while in a core/system menu, and not while the ES Menu is displayed. This also means that the passkey (Konami code) can only be entered while the gamelist is visible (not the ES UI menu).

    Here's my output which also answers my question about isValidInput... it's yes when the button press or keydown event is true and no when the keyup event is true.

    lvl2: EmulationStation - v2.7.3rp, built Jan 7 2018 - 04:49:16 lvl2: Creating surface... lvl2: Created window successfully. lvl2: Added known joystick 8Bitdo SN30 Pro (instance ID: 0, device index: 0) lvl3: SystemView::getViewElements() lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 up, isMappedTo= up, , value=1, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 up, isMappedTo= up, , value=1, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 down, isMappedTo= down, , value=4, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 down, isMappedTo= down, , value=4, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 left, isMappedTo= left, , value=8, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 right, isMappedTo= right, , value=2, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 left, isMappedTo= left, , value=8, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 right, isMappedTo= right, , value=2, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Hat 0 neutral?, isMappedTo= down, left, right, up, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Button 1, isMappedTo= b, , value=1, isValidInput: yes lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Button 1, isMappedTo= b, , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Button 0, isMappedTo= a, , value=1, isValidInput: yes lvl3: UIModeController::listen(): Passkey sequence completed, switching UIMode to full
  • Installing stretch packages

    Help and Support
    1
    0 Votes
    1 Posts
    612 Views
    No one has replied
  • 5 Votes
    164 Posts
    67k Views
    HexH

    PS has been merged :)

  • 7 Votes
    23 Posts
    5k Views
    A12C4A

    @Zigurana If you want, maybe I can take a look when my job on the grid view will be "finished". I start to understand well this part of the code base.

  • 1 Votes
    3 Posts
    1k Views
    HexH

    @Finndersen The feature is already implemented in latest ES. In Sound Settings change audio device to "Speaker" and omx audio device try both ALSA options to see which works. Let me know how it goes.

  • 3 Votes
    146 Posts
    53k Views
    pjftP

    @TMNTturtlguy Thanks - same wishes to you, especially with no power at the moment.

    Yeah, I can't wait for the first bug reports to start coming up... :P

    I should actually start a page in the documentation for Video Players and the Random Game Screensaver as well. That should save quite a bit.

    One more thing for my to do list.

  • 13 Votes
    88 Posts
    43k Views
    mituM

    @meleu said in ES devs and testers, this tool is for you!:

    but if EmulationStation development is still hot

    Not so much these days.

    The script could probably be simplified, since there is branch support in RetroPie-Setup scriptmodules directly and RetroPie-Setup automatically checks for new changes to the branches (letting you know if you should update from source or have the latest source version).

    P.S. Happy New Year !

  • 10 Votes
    115 Posts
    54k Views
    pjftP

    @jdrassa The way I see it, from my limited knowledge point of view, is that it should be easier to align the icon with the corresponding text entry in the gamelist if it's a font (you can just render it inline) rather than a separate icon element that you need to explicitly render at a different location trying to guess which gamelist entry is selected at a time.

    Then again, I don't know enough of the components in question to confirm that'd be the case. And, certainly, it's not that it can't be done, but just something to bear in mind.

    @mattrixk fantastic post. Thank you for taking the time! I'll comment further if I have anything to add when I'm on my laptop later today.

  • 10 Votes
    23 Posts
    9k Views
    mattrixkM

    @hurricanefan Heh, yeah... It just kind of grew. It's not a complete list, as I'm sure the "Collection" section will continue to grow as I go through more of my Gamelists.

  • 10 Votes
    74 Posts
    29k Views
    ShakzS

    @BuZz said in New 4.1.20 RetroPie images for testing:

    If this is supposed to be funny - it's not. It just shows a complete lack of understanding of the issue.

    I completely understand the issue.
    I think that retort just shows a complete lack of understanding of how the webcam "hack" was done. The webcams sent a upnpc command the victims routers to open ports so the victims could access the cameras outside of their home network. The "hackers" sniffed for the open port...found it and logged in with the default password. This is not hard. Raspbian/Retropie do not open ports on the router...although upnpc is installed by default....thats kinda interesting. I wonder how many folks running Rays image have actually opened up thier home networks?

    Even if a port was open on the router (most of the time there is one open) it would still need to be directed to the pi for a hack to occur. Steam and many other video games open ports all the time. The comparison to retropie and the security camera incident is not really valid. Your home network is only as secure as the router firewall protecting it and the devices inside opening ports to the outside.

    Again....I asked...you said no....its your distro....that's that.
    Apologies for ruffling your feathers...I do love retropie and respect the work and consideration that you and others put into it.
    I consider the issue closed and will not post again about it.

  • 0 Votes
    3 Posts
    1k Views
    A

    Thanks herb!

    Just read also in another thread about calling retropie_packages.sh with no options for a list of scripts/commands, very useful

  • 6 Votes
    43 Posts
    16k Views
    soulfunkdjxS

    @sselph Hey man i have already a gamelist with boxarts and metadata for every game on every system and now i want to use your scaper to add videosnaps to every game. The problem is that i want to append my gamelists and when i do that it doesn't work. It's downloading videosnaps only if i choose overwrite gamelists but i will lose all the metadata and boxarts that i was fighting to build over a year now.
    Is there a fix for the append option for gamelists?