• Number of Buttons and analog Sticks for Handheld

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    lostlessL

    @MSP430 so far none of the systems you mentioned go over the resolution of your display. The PlayStation has a few games that go over, like tekken 3, or silent hill in the menus, but I’m sure it’ll look fine on a lower resolution display, if not a tad fuzzy and text might be harder to read in the higher resolutions.
    Just know that PlayStation and especially n64 will be iffy on a pi zero. Not sure about a zero 2 for PlayStation, but n64 on a pi4 has many performance issues which is much more powerful than any zero.

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    mituM

    Seems similar to https://retropie.org.uk/forum/topic/32891/ and (the recent) https://retropie.org.uk/forum/topic/32997/. Try modifying the .cfg file for your controller as explained in the 1st topic and start a game again.

  • .data folders

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    mituM

    @TKoller said in .data folders:

    can anyone explain what these folders are and why they are only on my friends pi?

    Maybe you can ask your friend, since they're the one that set it up. RetroPie doesn't provide any ROMs, so they must have been added after the installation.
    If I had to guess, they've used the .data folders to hide certain files from being displayed in the gamelist - a common method when you have a multi-disk game and you want to show just a single entry for the game (i.e. create a .m3u file pointing to the individual disc files placed in the .data folder).

  • Edit core keymap to only affect NeoGeo games?

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    @Darksavior said in Edit core keymap to only affect NeoGeo games?:

    @WeirdH Not sure if it's the answer you want, but I put my neogeo games in the neogeo folder so I can set up my buttons specifically for it.

    That would be the correct answer or at the very least the only method i know to remap several games having the same layout at once.

  • Frozen Terminal Overlay

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    mituM

    Please add some more info about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    Post your /boot/config.txt and /boot/cmdline.txt.

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    mituM

    When you post an image, if it's wider than 1520px, the forum automatically generates a preview image for the post that's smaller, providing a link to the original image.

    What I think happened is a bug (?) in the forum job that looks for 'orphaned' uploads (uploaded files from removed or cancelled posts) and deletes them.The job erroneously removed the preview images and thus the missing image in the posts (clicking on the link would still show you the original image).

    @BuZz restored the preview images, for now I've disabled the 'cleanup' job until the issue is solved.

  • Retropie cannot connect to router with OpenWRT

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  • This topic is deleted!

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  • PS1 games that have bugs in retropie

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    @sleve_mcdichael hey,

    Thanks for helping me out. Everything else works fine. There is a connection and I can download and install or update everything else. It just is this one emulator I cannot install

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    hawkes_84H

    @sleve_mcdichael now when I try and connect to my Pi from my PC using ssh pi@retropie.local (which you helpfully advised in another post) it just opens a black box for 3 seconds which then disappears before I can do anything. My PC and Pi are on the same network.

  • Controller working in menu but not in Game

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    mituM

    @joaoluiz said in Controller working in menu but not in Game:

    Do you have any idea as to why this was needed on this computer?

    Because the distro's libSDL is newer and the joystick's name is different because of it (spaces are trimmed, SDL tries to apply some common naming for some controlls, etc.).

    There's an issue opened for this https://github.com/RetroPie/RetroPie-Setup/issues/3398 and we tried to fix this with a SDL patch, but I think in the future we'll just export the vendor/product IDs to the config file in order to appease RetroArch. Note that this applies only when the SDL version of the distro is used, on a RPI the SDL provided by RetroPie doesn't exhibit this behavior.

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    hawkes_84H

    @tribunal88 is the postage alot? maybe things are starting to turn around

  • games a going

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    sirhenrythe5thS

    @raspberry79
    could you please be more specific when opening threads?
    What games are you running?
    Which Emulator are you using?
    What for a screen are you using?
    What did you change allready? The stock-image does not produce tiny screens, there seems to be something changed.

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    @TonyXL When I do this I get a message that says, “error saving controller profile”

  • Zip or unzip

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    lostlessL

    @raspberry79 I know I shouldn’t be responding because everyone else has answered you, but I feel need to simplify cause you seem lost.
    A file extension, be it a .bin, .iso, .zip, .whatever does not tell you what emulator to use. You have to know what system the game you have is for and put that file(s) into the proper rom folder. That’s it
    If you don’t know what systems it is for, we don’t know.

  • System artwork not generating with scraper

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    @mitu Not really, I just translated the basic things in the menu. I made those translations for my dad so he can understand what are those things in the menu. I am the one who adds roms, configures the system etc. so I don't really need a full system translation. Anyway, thanks for your help guys. <3

  • Amiberry cut off lower screen

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    mituM

    You can rename the configuration file (amiberry.conf, in /opt/retropie/configs/amiga/amiberry/conf) and start again the emulator.

  • Archon 1 and Amiberry

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    @Thorr69 OK good to know. I'm just surprised because when I select amiberry 500 via runcommand, I get "Unknown command FAILAT" with every game. And if I use Amiberry 1200 most of the games are working, that I tried yet. Do you know what this error message means?

  • [SOLVED] Possible to assign per game turbo buttons?

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    WeirdHW

    @mitu Is the Retroarch version the number shown in the bottom left corner of RGUI, along with the currently loaded core? If so, mine is on 1.8.8 somehow. If not, where can I check my current RA version?

    Yeah, so I now updated to RA version 1.10 (d'oh) and I can see the menu entries in the aforementioned places.

    Setting turbo mode to single button (hold) and turbo default button to X (my preferred button) still doesn't make it work as I intend. For instance, 1944 still charges up a shot when holding down the button instead of rapid firing. single button (toggle) does work as I would expect it to, though.

    What am I doing wrong?

    EDIT: Okay, got it. After updating RA, if I put

    input_turbo_period = "6" input_duty_cycle = "3" input_turbo_mode = "2" input_turbo_default_button = "0" input_player1_turbo_btn = "3"

    into my cfg file, button 3 does function as a turbo button, WITHOUT modulating any other buttons, so I guess the previously linked post was correct after all, I was just rocking an older version and didn't realize it.

    Thanks to all respondents for bearing with me!

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