• Need help reconfiguring buttons

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    T

    @iandaemon I found another thread that had a solution. I used a keyboard and that said press F4 this
    rm /home/pi/.emulationstation/es_input.cfg then enter
    Emulationstation, then enter

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    B

    Forget it, everything works fine! My mistake. :)

  • Picade Console build with RetroPie Version 4.7.3. volume issue

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  • Error loading new systems

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    @mitu its like a white screen of death

  • How to run MAME v0.224?

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    mituM

    @brutalizer For the MAME emulators in RetroPie, this info is in the Docs.

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    @mitu Thank you for your quick response !

    I forgot to mention before, when first posting i had installed xboxdrv, xpadneo and xpad.

    I have uninstalled xboxdrv, restarted, and tried to connect with xpadneo and xpad installed. Only 2 of them worked (same result as before)

    After this i had uninstalled xpadneo and xpad -> then installed xpadneo only -> restarted -> try connection -> still same result.

  • Lack of emulator sound

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    @mitu
    That's what I figured. Figured it was worth a shot in trying to fix it. I appreciate the help and defiantly a learning experience to say the least.

    Probably why he was hesitant to tell me... go figure. lol oh well.

  • Is savefile/savestate sorting disabled?

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  • How long does experimental packages update take?

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    DreamcastKidD

    @mitu said in How long does experimental packages update take?:

    Please don't necro-post

    why not close/lock the topic and make it read only if you don't want people necro posting ?

  • Playstation 1 and 2 not working on x86

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    mituM

    @imcade What problems do you have to install it ? Isn't the emulator appearing in the list of installable packages ?

  • Pi 3B+ SD card overheating

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  • Dosbox on pi 4, game window is fullscreen but not centered on screen

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    quicksilverQ

    @lazd @realgreg
    sorry for the delay

    Below is the best solution I found to get dosbox fullscreen and retain good performance

    First we will need to install some dependencies:

    sudo apt install xorg xserver-xorg-input-all

    Then modify the emulators.cfg located at /opt/retropie/configs/pc/so that its contents look like this:

    dosbox = "XINIT:bash /home/pi/RetroPie/roms/pc/+Start\ DOSBox.sh %ROM%" default = "dosbox"

    Next make sure you are launching your DOS games using a .conf file with the right settings for each game, I have included a sample below (make sure to change the launching instructions under the [autoexec] section as needed)

    # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50). # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen = true fulldouble = false fullresolution = original windowresolution = original output = surface autolock = true sensitivity = 100 waitonerror = true priority = higher,normal mapperfile = mapper-SVN.map usescancodes = false [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language = machine = svga_s3 captures = capture memsize = 16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip = 0 aspect = true scaler = normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core = dynamic cputype = auto cycles = max cycleup = 10 cycledown = 20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound = false rate = 44100 blocksize = 1024 prebuffer = 25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex # See the README/Manual for more details. mpu401 = intelligent mididevice = alsa midiconfig = 128:0 [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast, mame. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype = sb16 sbbase = 220 irq = 7 dma = 1 hdma = 5 sbmixer = true oplmode = auto oplemu = default oplrate = 44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus = false gusrate = 44100 gusbase = 240 gusirq = 5 gusdma = 3 ultradir = C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker = true pcrate = 44100 tandy = auto tandyrate = 44100 disney = true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. # circularinput: enable translation of circular input to square output. # Try enabling this if your left analog stick can only move in a circle. # deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one. joysticktype = auto timed = true autofire = false swap34 = false buttonwrap = false circularinput = false deadzone = 10 [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1 = dummy serial2 = dummy serial3 = disabled serial4 = disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms = true ems = true umb = true keyboardlayout = auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx = false [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. mount c "/home/pi/RetroPie/roms/pc/.data/arkanoid.pc" c: ARKANOID.COM EXIT

    Lastly make sure that dispmanx is DISABLED for dosbox. Dispmanx seriously impacts performance with dosbox on the pi and is not needed if you are using the above method. (Im not entirely sure dispmanx still works when using an x session but it doesnt hurt to turn it off).

  • Games keep returning

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    BuZzB

    @crimsoncrusader Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Please provide more information as detailed in the link.

  • update Retropie 4.6 or Raspbian (old) image

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    Thanks again, @mitu!

    @mitu said in update Retropie 4.6 or Raspbian (old) image:

    I'm not sure why you'd want to downgrade to 4.6 is you already have a 4.7 system (even if on Stretch) ? If the upgrade that broke your install is from the Raspbian updates, then I don't see why the RetroPie version would make a difference.

    The reasons are complex, as the upgrade to 4.7 both introduced and removed some bug symptoms I was trying to debug on something else I am working on, and others report on RPi3 B+ stretch and RetroPie 4.6. And now I’m back to v4.4 from backup on the same SD card. I’d like to get back to the v4.6 state everything was in... ;-)

    I don’t know for certain if the OS upgrade that broke other things came from “apt-get -y dist-upgrade” in the RetroPie upgrade script, or if I ran an upgrade my self.

    Anyways, I guess I have to accept my losses, and let this be yet another life lesson on taking an image backup before making bigger changes. Think I got a little carried away in debugging mode... ;-)

    This is not guaranteed to work, since some of the emulators have been updated and - as a consequence - some of the scripts in RetroPie have been updated to support it.

    Ok now I think I understand better. The complete v4.6 “state” was lost with the removal of the binaries, and is not maintained with information about commit history for external and other source files to compile from the 4.6 install script?

    I guess I will use this opportunity to upgrade to buster and RetroPie 4.7 on this RPi3 B+.
    This day would’ve come eventually, anyways, and it worked like a charm on my RPi4.

    Thanks for a great product and the support!

  • Upgrade old Jessie

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  • PS1 / PSX Light Gun Support " PCSX-Rearmed"

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    C

    @escc1986 Hi,
    I'm in the same situation as you... I would love to play games like Time Crisis with my DolphinBar and my Wiimote as "the Light Gun" in the DIY Arcade machine that I'm currently building, but... PCSX-Rearmed doesn't detect my Wiimote as "the Light Gun"... Only recognizes standard controls, nothing more... It's very frustrating...
    Hope someone could do a simple and easy to follow tutorial on how to make the Light Guns to work with this core, and also make sure that all of the other games still work the same as they do right now with the unmodified core already available from the RetroPie Setup.
    Hope that this topic gets more atention.

  • some games PSX has cut in half screen

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    @dankcushions looks works fine in Colin Mcrae Rally 2 when widgets are off.

  • MicroSD lifespan and read/only longevity.

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  • Same game under multiple folders

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    @iandaemon Custom Collections is exactly what I was looking for! Thank you.

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