• Controller physically in js0 but on reboot changes to js1?

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    @rolandpibb Joystick numbers, jsX, are assigned in the order they are recognised by the Pi as it boots. I believe the XBox controller needs to come out of a stale state so, when the Pi boots, the USB controller is recognised straightaway and assigned js0 with the Xbox controller assigned js1.

    My PS3 controller needs to come out of a stale state which can be seen by the LEDs blinking for a second or two as the Pi boots before the player 1 LED becomes solid. My fix is to plug in the PS3 controller before the Pi boots and then plug in my generic USB gamepad once EmulationStation has loaded.

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    Thank you very much!

  • C64 Disk change

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    Ive been lookign around for a way to automatically have adisk swap and found this site https://lazyretroist.wordpress.com/2016/01/06/retropie-commodore-64/ has anyone managed to get it to work?

    Theres also a method using a flip disk file (All the disk file names for a multidisk game ina text file), but I am not sure if that is supported?

  • Emulator Upgrades

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    I notice that ZEsarUX source is now on Github (https://github.com/chernandezba/zesarux) so the scriptmodule may get updated to take this into account.

    Yes, I moved to github because of the continuous failures with the Sourceforge service. Some of these failures put the web on offline mode so I couldn't push code during one week, for example ... :(
    ZEsarUX 6.1 stable will be released soon, you may test one of the last beta builds, or compile from sources. The last changelog for 6.1 is:

    Version 6.1. 26 March 2018 - Xeno edition

    Added BetaDisk and TR-DOS emulation
    Added Spectrum +3 emulation
    Added Spectrum keyboard ghosting error feature
    Added ZX Spectrum Recreated keyboard support
    Added setting to exit emulator after a number of seconds (--exit-after)
    Added setting to show changelog when updating emulator version
    Added actions to file utilities menu: Copy, Move, Rename
    Added setting to write protect IDE, MMC, ZX-Uno Flash
    Added setting to disable persistent writes on IDE and MMC
    Added second Easter Egg ;)
    Added improved Spectrum 16/48/+ colour palette
    Added setting to add a watermark on the display
    Added setting to reduce display to a factor of 0.75. Used on RunZX event
    Added a fast spectrum core (with some features disabled) just for slow devices, like Raspberry Pi 1/Zero. Now ZEsarUX is playable on RPi1/Zero again!
    Added a setting to dump ram contents to file when exiting ZEsarUX, ideal to run automatic tests
    Added cpu-step-over function on debug menu (was already available from ZRCP)

    Improved frameskip: now realvideo buffer is not updated when frameskip
    Improved ZRCP: run command is stopped by default when pressing a key (or sending data to the socket)
    Improved joystick support:

    added joystick test menu buttons to events and buttons to joystick configuration are saved on configuration file

    Improved OSD keyboard:

    now you can press up to all 40 keys (on Spectrum/ZX80/ZX81) at the same time now it can be opened from any place (needs multitask on)

    Improved QL emulation:

    experimental support of LOAD, LRUN command can now open qlay mdv microdrive image files

    Improved file viewer from file utilities:
    *specific file viewers for these kind of files: .tap, .zx, .zsf, .sp, .z80, .sna, .spg, .p, .o, .mmc/.ide (fat browser, plus3dos browser), .dsk, .trd, .tzx, .cdt, .flash (zxuno flash, z88 flash, superupgrade flash), .epr, .eprom
    *default hexadecimal file viewer for unknown files

    Improved TSConf emulation:

    Added TSConf DMA, line interrupt, sprites layers TSConf rendering: now tiles and sprites are drawn per scanline. Border drawing. Handling of scroll registers TSConf debugging: debug for DMA, Video registers, Video layers, Sprites, Tiles

    Improved text mode drivers (aalib, stdout, simpletext, curses): text settings are in different submenu, setting to set stdout/simpletext fps
    Improved messages windows. You can now have an internal clipboard, press key c to copy to it. Press P on file utils to paste contents to a file

    Improved menu interface:

    A new "tabbed" menus to improve usability and interaction with mouse, joystick and stdout driver: waveform, visualmem, ay player Character width can be reduced to 7,6 or 5 pixels width Added a setting to limit menu event: enabling it you should press the menu key 4 times in a second Added a setting to hide directories from file selector menus, useful when you don't want the user to be able to navigate the filesystem Smartload: now the cursor remembers last file loaded Added two more GUI styles: Clean and CleanInverse

    Improved sprite viewer:

    now can see sprites with speccy screen format you can view sprites up to 512x192 you can see tsconf sprites

    Improved sound: Silence detector does not activate on pthreads versions
    Improved default configuration: when the configuration file doesn't exist, the new one has the autosave configuration setting enabled
    Improved configuration parsing: if unknown setting found on configuration file, ZEsarUX will open but warns about the error, and the autosave feature is not enabled
    Improved TBBlue emulation: Added clip window registers
    Improved rendering on text mode drivers: now realvideo mode can render directly to black&white text. Try TSConf with --vo stdout --realvideo --autoredrawstdout
    Improved Linux library dependencies: libssl is not enabled by default on compilation

    Fixed TBBlue MMU when using segment 0000-3FFFH
    Fixed ZX-Uno emulation: 128kb timings are the same as a Spectrum 128k. When port 1ffd enabled, port FF return FF
    Fixed window footer when running Pentagon
    Fixed panic screen: now it is shown on all machines. New design. I hope you never see it ;)
    Fixed some crashes with speech enabled and opening some menus: AY Registers, AY Player, etc...
    Fixed annoying sound on Dandanator rom menu
    Fixed bug on Z80 cpu core, iff2 was not being reset to 0 when firing an interrupt, so reading it by using LD A,R and LD A,I affected many demos

  • Cannot Enter RGUI Menu From IR-Mame2003

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    Ok it looks like I have figured it out. Apparently I needed to edit the retroarch.cfg file that was in the arcade folder instead of the mame-libretro. Once I properly set the hotkey and the menu toggle buttons, I was able to bring up the RGUI menu and then consequently configure the rest of my controls. Thank you everyone and hopefully this will help someone else down the road. Mark as solved!

  • Unable to configure spinner correctly with xboxdrv

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    I think you're 100% on the right track with the evdev-no-grab, but while I was getting the controller configured correctly in the system, I did something that just deactivated the spinner completely.

    I'm going to crash for the night, but will continue to bash my head against this tomorrow. I'll let you know what I come up with.

  • Cutscene loop on PCSXR

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    Okay so I got Digimon World working, but now the sound is about 98% non existent. Every now and then I'll here a Digimon make a sound or the text box chimes but mainly it's just silence.

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    @mitu thank you that explains it! i probaly change it back to pcm i was messing around with the audio TRYING to fix this awful snes stutter, lag in the audio in my snes games.... still no luck at all

  • how can I edit or configure a rom?

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    herb_fargusH

    Another idea would be romhacks

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    @mitu I'm building a 2p arcade stick, with external 2 pads snes, I wanted to have the person choose what to use as a controller pad or stick, but I can not find a solution

  • Best Button for power/on off?

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  • No video output to TV and monitor

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    it was working ok,
    but yesterday i start soldering the cables from my pc controller pcb to my buttons ( to add the light to my button) while the Raspberry was on. Then after i finished i lost the screen.

    Tried turning the RB on without controller but that din't make the difference.
    I think its just broken, better get a ODROID-XU4 instead of a Raspberry now :-( .

  • lr-fbalpha2012 is not saving highscore

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    I have the same problem. Anyone?

  • pi@retropie:~$

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    @mitu ok. I don't know how, but I'll look it up

  • This topic is deleted!

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  • Upgraded to stretch and....

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    And now it works fine. The connector is a little different and I had not connected the ribbon cable properly.

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    @riverstorm said in Variable Governor not set in the wiki for Odroid XU4 - Performance Issue:

    The initial reviews seem mostly positive for Ready Player One.

    I really liked it. The film deviates from the book in sooo many ways for the sake of brevity, but it still feels like 'Ready Player One' at every turn. Something I was pleased to discovery that I didn't consider was the musical score done by Alan Silvestri. While the movie is a visual treat of pop culture references, the score manages to weave in music cues from many other properties as well and it's done in a very thoughtful way. It's not so much that you'll see a Star Wars character reference and immediately get a Star Wars music cue, but rather when moments occur that might organically evoke a strong feeling of fantasy, you may get a subtle little bit of the theme from Stephen Spielberg's Amazing Stories. All very well done.

  • How do I change my port?

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    mituM

    @mynameiskeegan said in How do I change my port?:

    "Host RetroPie doesn't exist."

    That's not related to the port settings and indicates a DNS issue. Try to either use retropie.local as hostname or the actual IP address of the Pi system in the connection dialog.

  • Missing ROMs from gamelist.xml tool?

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    matchamanM

    Thanks guys! Notepad++ did the trick for me. Most likely the most essential piece of software for windows for me :)

  • Default video snap video

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    pjftP

    @cosmicarcade that's probably related to the theme you're using, and you should look into the theme for details on what video it's using as the default one. Still, what @mitu said.

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