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    • M

      DOBE controller is recognized but can't configure input - RPI 4 Model B

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberry 4 b input device input issue input mapping
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      M

      @mitu hello again, I was finally able to connect my DOBE-TNS-19252C after many attempts. In case anyone is having the same problem, the adapter Mayflash Magic-NS-2 did the trick in my case. I connected the controller to the adapter and the adapter to the Rpi, all via USB, and it worked like a charm. I was able to configure the input of my controller without a problem.

      Regarding the problem with Joycons, and in case it is of help, I’m using clones and not the official ones. I tried connecting them while booting and afterwards, both without success.

      Thank you so much for your help!

    • T

      No input from bluetooth / xbox controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller xbox bluetooth gamep input issue
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    • L

      Mystery USB Hitching

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support usb issues input issue
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      R

      @loonyboi Great to hear I could help someone. I consider myself an old noob.

    • mituM

      Non-working controls on updated PS1 emulator (pcsx-rearmed)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input issue pcsx rearmed pcsx-rearmed playstation 1
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      mituM

      @bswin821 Please stop spamming this topic.

    • L

      Gamecube/Dolphin not recognizing controller input

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphin input issue
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      YFZdudeY

      @90sgamer
      Right, since you are using a Pi, it will be the easiest to follow the info here
      https://retropie.org.uk/forum/post/297054

    • M

      Need help getting retropie to recognize button matrix.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input issue python buttons python script gpio
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      M

      Thanks for your help. Between the documentation and the example, I have the button matrix somewhat working I think.

    • R

      Cannot start two player game in Tommy Lasorda Baseball

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller input issue two player
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      R

      @mitu nevermind, I figured out the problem. You have to go to "Exhibition Game" to play two players..LOL :).. Thanks for your help.

    • L

      Error saving autoconf file

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support config saving input issue emulatiostation emulator cfg emulator config
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      mituM

      Not sure why you're using an old image instead of a recent one (4.5 should have been available 6 months ago), but you don't need to configure the 2nd player if you already have configured P1 - their configuration should be identical if you're using just 1 encoder. If you configured P1 through EmulationStation, the auto-configuration files should be already present.

    • D

      Runcommand Launch images dialog issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4.6 input issue raspberrypi3b+ runcommand
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      D

      @mitu I have attempted that but you dont have to wait to when using the up down left right arrows, i have tested this and it works before the time runs out

    • K

      Arcade Stick not working anymore

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support encoder input issue arcade stick raspberry
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      IanDaemonI

      A connection that becomes loose? "The issue comes back."

    • benjaminjayB

      inputconfiguration.sh not found

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input issue configure input not configured
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      mituM

      Backup the ROMs and BIOS folders, the \\retropie\configs\ folder - the emulationstation folder contains your collections and ES settings/own themes`. Here's a topic discussing this in detail - https://retropie.org.uk/forum/topic/16866/.

    • M

      PowerA wired Switch controller config issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support switch powera c input issue
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      M

      I tried running the update earlier today (10/16/2019) but the same issue. After running the update, after restarting it would prompt me for a login and password (which is a separate issue). I was able to login, but had the same issue with configuring the controllers.

    • J

      I and O keys not working in terminal

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard input issue terminal
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      EfriimE

      @JKimRX
      Is it a keyboard with a Fn key? Make sure capslock and numlock are off, some of them have a Fn lock ya know. Also retropie uses UK default so it is a good idea to change now to US using raspi-config if you use that layout.

    • B

      Help with mapping 4 start buttons for Galaga/Ms. PacMan

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support control issue input issue key mapping fbalpha fba
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      mituM

      @bengalsfan88 said in Help with mapping 4 start buttons for Galaga/Ms. PacMan:

      I'll be sure to make a post when the project is complete and the cabinet is restored to her former glory!

      I'd like to see that, thank you !

    • N

      Mame2010 input issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support libretro input issue emulatiostation
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      N

      I'm starting to think that the issue is with the mame2010 driver in libretro.
      The inputs in other libretto emulators are not problematic (e.g. street fighter in Super Nintendo works fine with all buttons)... but many of the street fighter II sets in mame2010 have issues with second player buttons.

      Something for the libretro people to fix I think.

    • BingoLittleB

      Strange controller/input issues with lr-mame2003

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input issue lr-mame2003
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    • B

      Cannot get input from Joysticks thru I-PAC 2 on pi 3 B + but all CP buttons work fine

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ipac 2 joysticks input issue pi 3 b+ pi 3 b +
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      caver01C

      I have an old model IPAC4 that I used back in 2008 running Win98, XP, etc. and I eventually rebuilt my system around the PI (you can see details linked in my profile or signature below). Anyway, my IPAC has the PS2 connector but works with a USB adapter cable.

      Here is the thing--the IPAC is a keyboard. Or at least it looks like one to the computer to which it is connected. Your joysticks, assuming they are microswitch-based, could be pushbuttons. There is nothing about the fact that it is a stick vs. a button--it is simply shorting the input on the IPAC to ground.

      So, what happens if you wired a joystick to BUTTON1,2,3,4 on the IPAC? I would think this would let you trigger those buttons when you move the stick to short the respective inputs. If true, you should conversely be able to wire a button to one of the joystick inputs and pressing the button should trigger that key. And this brings me to my point. . . Do you know what keyboard keys are getting sent by each directional trigger? How are you testing on the Pi? Are you opening a text file in Pixel for example? My player 1 joystick maps to the arrow keys I think. So, if I open a text fine on the Pi, I can move the cursor around just like I am typing arrow keys.

      I know I am not offering an answer but more of a testing method. Mapping keys can get really confusing once you launch an emulator, so my approach is to verify the raw inputs are getting out of the IPAC and into the Pi.

      One approach to testing keyboard inputs is to launch the keyboard testing executable from AdvanceMAME at commandline. This will let you watch on screen what the PI is receiving when you pound on buttons or move your sticks. I don't remember the test command off-hand, but if you dig into the Docs here on the RetroPie and look for the Spinners/Trackball page, there is a similar test you can run for Mouse input. I know, we are not testing a mouse, but there are three executables in there for AdvanceMAME that let you test each Mouse, Joy and keyboard inputs. Might be worth a little time looking that up. Sorry , don't have my Pi handy to check.

      My thought is that once you know the inputs are getting sent, you are no longer troubleshooting the IPAC, but rather the mapping. Knowing that much can go a long way to figuring out the next step.

    • B

      Cannot navigate the menu in PPSSPP

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psp input issue
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      A

      was this ever solved?

    • T

      Bluetooth keyboard typing twice with some characters keyboard is fine on other devices

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth issue keyboard input issue
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    • R

      Controller physically in js0 but on reboot changes to js1?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input issue
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      D

      @rolandpibb Joystick numbers, jsX, are assigned in the order they are recognised by the Pi as it boots. I believe the XBox controller needs to come out of a stale state so, when the Pi boots, the USB controller is recognised straightaway and assigned js0 with the Xbox controller assigned js1.

      My PS3 controller needs to come out of a stale state which can be seen by the LEDs blinking for a second or two as the Pi boots before the player 1 LED becomes solid. My fix is to plug in the PS3 controller before the Pi boots and then plug in my generic USB gamepad once EmulationStation has loaded.