• 0 Votes
    8 Posts
    2k Views
    S

    @beldar I think it's something where the cable probably shouldn't be working, but does.

    I mentioned here I was using an Argon One V2 case, that case didn't work with the same cable.

    However I just purchased an official cable, and it works fine.

    False positives everywhere

  • 0 Votes
    2 Posts
    569 Views
    J

    @jdotfite

    I reached out to losernator and he was kind enough to provide an explanation and a quick fix:

    "Piemarquee2 gets the rom name from the list of running processes, and game-specific options should affect that.

    It seems that mk.zip.cfg was recognized as a rom file
    quick fix : rename marquee "mk.png" into "mk.zip.png"

    I created a duplicate mk.png and mk.zip.png to take care of the menu and in-game and all is good now!

  • PiBoy DMG Key Binds?

    Moved
    1
    0 Votes
    1 Posts
    327 Views
    No one has replied
  • Question on using Flash Drive for ROM Transfers

    3
    0 Votes
    3 Posts
    487 Views
    A

    @dankcushions Thank you. Great to know.

  • Network Credentials Prompt When Networking Into RetroPie

    7
    0 Votes
    7 Posts
    10k Views
    trickarrow89T

    @mitu great, thanks. pi user password has already been changed from the default password. I'd say we can mark this help and support forum question to complete/resolved. Appreciate the help.

  • Help with Bartop Button Mapping, Coin Button

    14
    0 Votes
    14 Posts
    4k Views
    maschineM

    Just a quick update, and maybe a helpful suggestion for others.

    I ended up hard-wiring button pairs in parallel and attaching them to the same port :

    Controller 1 (numbering according to the above diagram)
    J1_8 and J1_5 => left shoulder
    J1_9 and J1_4 => right shoulder
    J1_7 and J_11 => select
    J1_6 and J1_10 => start

    Controller 2
    J2_6 and J2_8 => select

    Thanks to everybody for help!

  • Stuck in terminal/command prompt

    2
    0 Votes
    2 Posts
    642 Views
    mituM

    Are you sure you downloaded the right image for your system ? The 'illegal instruction' error at the top makes me think you downloaded the image for a Rpi2/3 or Rpi4 board.

  • 0 Votes
    2 Posts
    3k Views
    H

    I found my solution and I will post it out here so it might help someone else with bluetooth audio problems.

    I think my whole issue is because I did not add user "pi" to bluetooth. I followed the article here https://retropie.org.uk/forum/topic/20338/tutorial-bluetooth-audio-on-retropie-v4-4-and-raspberry-pi-3-model-b

    Finally bluetooth connected in the GUI and it worked out for me in the end.

  • Flashing screen in 1080 snowboarding for N64

    3
    0 Votes
    3 Posts
    866 Views
    DavidDraperD

    @achillespilot Hey- I did get it worked out. What worked for me was lr-mupen64plus-next and video at 1920x1080 @ 60 Hz. The N64 logo when the rom launches looks like garbage but the intro and the game itself look great. Good luck!

    David

  • Mame button mapping conflicting with Retroarch button mapping

    9
    0 Votes
    9 Posts
    2k Views
    RiverstormR

    @dankcushions said in Mame button mapping conflicting with Retroarch button mapping:

    Input interface - changing it to retropad will mean only your keyboard keys bound to the retropad mapping will work

    Not necessarily true. You still have to consider Retropad to core remap. It can nul the input if configured incorrectly.

    other mame cores are a mixed bag and probably will only work right if you nul all your retropad bindings for them.

    It seems you could just as easily nul the MAME remaps and stick with the Retropad bindings.

    the current default of 'simultaneous' is only useful for those who had a keyboard and are using retroarch without any retropad bindings.

    Not true at all. I would think the same here for simultaneous, you could nul your MAME maps and use Retropad bindings only. The benefit is if you have a specific game that uses sticks, dials, wheels, paddles, pedals, etc., or whatever is unsupported by Libretro, you'll still have access to the MAME menu to configure it. In addition to the full benefit of the Retropad bindings, keyboard or controller.

    Retropad vs. keyboard. Keyboard would be the last one I would choose due to the loss of controller input. You don't necessarily need to configure controller input, if you don't need it, but it's there when you do.

    I wouldn't gut the MAME menu until more of the input functionality is ported into the Libretro cores. I agree for the beginner, defaulting the setting to Retropad might make a better OOBE but if you need a particular specialized input, for a favorite game, you'll probably fall back to simultaneous or keyboard to get to the MAME menu.

    You could also align the raw and Retropad bindings to avoid "double actions" but you would get sub-optimal layouts on either your control panel or controller.

    If you used both, you wouldn't be able to have both set exactly as you want. Take for example a pinball game or like Toobin'. Open on the control panel but fixed on the controller equals terrible button layouts but doing one device or the other would work fine in getting a decent layout.

    On cores that don't have those options you can nul one set of inputs or turn on focus mode. I think when Mark added those options if opened up a lot more flexibility that just wasn't possible before and most of us didn't understand the input mechanism at the time and "ghost inputs" as we called them back then.

  • transfer roms though lan cat5 cable?

    23
    0 Votes
    23 Posts
    6k Views
    D

    All i did on my retropie was enabled ssh and 1 wire turned on network discovery on my pc and it worked! With a cat 6 ethernet cable

  • Retro Pie on Ubuntu - Window mode?

    3
    0 Votes
    3 Posts
    511 Views
    R

    @dankcushions Thank you!

  • RPi stays powered from HDMI?

    1
    0 Votes
    1 Posts
    478 Views
    No one has replied
  • New Raspberry Pi4 Bluetooth not working

    1
    0 Votes
    1 Posts
    425 Views
    No one has replied
  • Platforms Vanished. Errors on Load.

    10
    0 Votes
    10 Posts
    1k Views
    A

    @mitu I likely did when I first got the pi (last week) and forgot that was in there. Still confused on how it worked all this time until today, but at least it's fixed now. And yeah, all the connections are now symlinks to the defaults.

  • 0 Votes
    2 Posts
    675 Views
    BuZzB

    @jharvey25 Sorry but we don't support 3rd party images. Please install RetroPie from this site and if you have an issue please check https://retropie.org.uk/forum/topic/3/read-this-first and provide details of your setup.

  • Apple2 emulation

    Moved
    3
    0 Votes
    3 Posts
    410 Views
    caver01C

    @jaydt If I recall (and it has been like 4 years) advancemame/mess actually tracks keymap changes in the config file per SYSTEM[DISKIMAGE] such that you can define things however you like, per game title, provided you can:

    Get a game to launch Bring up the GUI menu to change key mapping

    Number 1 is not trivial and requires you to have the system rom of course, but also appropriate syntax to launch a system+disk image. Doing it from command line is a good way to start. If I remember from the old post, I had to setup script files to get a configuration going in Emulation Station.

    Anyway, assuming you have ADVMAME/MESS setup and have an apple rom launching AND you have a game going, you will need to have a keyboard handy and access the on-screen GUI menu. This can be problematic as this is full system emulation that can commandeer the keyboard. You need to send ADVMAME the MENU key (TAB?) to have it popup the GUI menu without it thinking you are sending the appleII the TAB key. Gosh, it has been a while since I did all of that.

    Anyway, with the Menu onscreen, you should be able to map keys as needed and when you do so, exit and it will save these in the ADVMAME config file. You can map all of your keys as needed, or you can map a couple, then check the config file and do more manually. It probably matters what kind of interface (keyboard vs. gamepad) the X-Arcade is using. For me, it was all keyboard since I was setting mine up with an ultimarc iPAC.

    None of this is simple by any stretch, though it is not hard to understand either. Just tedious.

    First post in years! Been busy with other stuff for a while, so thanks for the walk down memory lane!

  • Amiberry: Confused naming and location of ROM files

    2
    0 Votes
    2 Posts
    1k Views
    C

    @pmdci Capture.PNG

    This is a screenshot of my directory and my amiberry works great.

  • Lost Retroarch Core Options cfg file

    Moved
    5
    0 Votes
    5 Posts
    1k Views
    T

    @mitu my original post was 15 days ago. What i did was start all over from the beginning. Reformat card and load img back on card. I am now writing notes as to what i do if i make changes to anything. Like i mentioned, i am completely new to all this. I know I'll get better but for now its all learning. Anyway, I did get my spinner to work in tempest and Tron now

  • Any way to show TurboGrafx 16 instead of PC Engine?

    22
    0 Votes
    22 Posts
    14k Views
    A

    @mitu SUCCESS!

    Thank you SO MUCH for working with me through all that. Phew. I feel like we gave birth.

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.