• Dragon 32 Scraper issues

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    kiroK

    @KpCollins hi, could I ask you to try with the scraper I'm developing?
    https://github.com/zayamatias/retroscraper
    It should be working with dragon 32, although I have not tested it, so some testing would be appreciated.

    Thanks!

    *** Edit: just tried myself and it took less than 2 minutes to scan +530 ROMs, +400 succesfully found and video/image downloaded...

  • Switch Wired Controller Buttons Fail Setup

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    mituM

    I think the hid_nintendo driver works for USB connected gamepads, but it seems your controller is not 100% compatible with the Switch Pro Controller and the driver doesn't add the device.
    You can check if the controller is properly initialized by running via SSH:

    dmesg -w

    and then re-plugging the controller. There will be some messages from the driver - if there are errors, then it means it's not working properly and the input device doesn't get added. If that's so, then I'd get a different controller, one that's advertised of working with a PC also - not just the Switch.

  • Black Screen on Config Menus

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    mrmadcatzM

    I was able to fix this issue. I tried a third television that it worked on. I guess retropie didn't like the refresh rate or resolution on my monitor originally? I was able to set the settings via the other TV and now everything works fine on the intended monitor.

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    H

    @BadFurDay Sort of...

    I tried compressing to mp3 with scummvm_tools and it does play, but the quality is terrible (not only in lr-scummvm, but everywhere). I guess the format is slightly different and scummvm_tools isn't completely compatible. [EDIT: But I only tried once. Might be worth trying to compile scummvm tools from source or try on a different system...]

    It seems that Talkie Builders can't create mp3 version directly (but maybe I overlooked something).

    EDIT EDIT: Talkie builders can create mp3 versions and they work and sound great.

  • Script keypresses in game

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    emma-makesE

    @mitu Interesting! Thank you very much for your feedback! I'll check how the library emulates the keyboard!

    My fallback is a microcontroller to emulate the keyboard, if the software portion is too complex.

  • List of games supported by Hypseus

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    saku00S

    @DirtBagXon Thx!

  • Having Issue with controls on sm64ex.

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  • MAME compile options?

    Moved
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    FollyF

    @Treco

    A while ago I added the stickfreaks binary install option in my script.
    Still in the the secret menu/test menu though.

    If you want to try, let me know, I will send you some more info.

  • amiberry directory

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    M

    @BuZz thank you for the extra pair of eyes. I'm on a version from a week ago, but indeed going over github commits the version changed recently from 3.3 to 5.1 in the meantime.
    And indeed that commit includes the change:
    "Move rom location for amiberry/uae4arm/uae4all to $biosdir/amiga".

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    @windg said in Duckstation - How Do You Load Saved Game Data from Another Game?:

    Maybe the issue here is that every save file is a different memory card. Try to use a shared memory card so the system can read the save from the first game.

    You can change this setting from RetroArch .

    Quick menu > options >Port Settings > change to Share between all games.

    I was able to do it.

    On Duckstation I went to Settings>Memory Card Settings then for Memory Card Type selected Shared Between All Games. Then I went to Tools>Memory Card Editor and for Memory Card on the left side selected the first Tomba game and on the right side selected Tomba 2. Then I moved the first Tomba saved game file over to the right by pressing >> and clicked Save.

  • 0 Votes
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    StonedEdgeS

    @mitu

    Hmm, unfortunately that didn't fix anything.

    Reflashing a fresh image of the latest version of RetroPie also caused the same problems. Very strange as this has never happened before... could it be an issue with the CM4 bootloader...

    I've never had this issue before. I'm using a relatively old bootloader for the CM4 back from February 21st... is there a way to manually override the framebuffer resolution or change it?

    I only could fix it by adding fbset -fb /dev/fb0 -g 800 480 800 480 16 to rc.local, but this is less than ideal…

    fbset -s output shows:

    mode "640x480"
    geometry 640 480 800 480 16
    timings 0 0 0 0 0 0 0
    accel true
    rgba 5/11,6/5,5/0,0/0
    endmode

    When it should technically be geometry 800 480 800 480 16... I did try adding the below to /etc/fb.modes and rebooting, however this didn't seem to fix it

    mode "800x480"
    geometry 800 480 800 480 16
    timings 0 0 0 0 0 0 0
    accel true
    rgba 5/11,6/5,5/0,0/0
    endmode

    tvservice also shows the following output:
    pi@retropie:~ $ tvservice -s
    state 0x6 [DVI DMT (87) RGB full 15:9], 800x480 @ 59.00Hz, progressive

    However within /sys/class/graphics/fb0/modes, it shows:

    U: 640x480p-0
    U:800x480p-0

    Is there a way to remove this second value in this file/will it provide any fix? I am having issues sudo nano editing it at the moment due to permission problems, however I have figured out a crap workaround which just writes the following command to rc.local (would prefer to avoid this): fbset -fb /dev/fb0 -g 800 480 800 480 1

  • HyperPixel 4 Touch & Retropie

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  • (PSP) CISO or another iso>cso converter?

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    S

    @sleve_mcdichael said in (PSP) CISO or another iso>cso converter?:

    Is this safe?

    Looks like probably yes. I also found the file listed on https://packages.ubuntu.com/focal/armhf/ciso/download. I don't see where to actually download it from this page, but the md5sum given there does match the file downloaded from the other source. This looks like a rather official source, even if I don't know what Launchpad Librarian (the other one) is.

    Will it work?

    Also, probably yes. It does run. I compressed two ISOs with ciso on my RPi, and also with umdgen on my PC, and compared them.

    For one game, the CSO made by ciso and the one made by umdgen, were identical (yay!), and on decompressing, the output ISO was also identical to the original.

    For the other game, the CSOs were different, but they both worked.

    On decompressing, they came out still different, but they also both still worked. The one that was made by ciso, when decompressed by ciso, was identical to the original source ISO (yay!). But the one that was initially made by umdgen, when decompressed by ciso was different than the original, but it did still work.

    I got about 20% savings overall (10% on the big one and 45% on the smaller one.)

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    X

    Thanks for your very detailed steps. Although very old; for future googlers with an headless server this might be important:

    I spent hours troubleshooting emulation which hangs at "1 gamepad detected", and couldnt get any further even when pressing buttons. Apparantly there is an bug where emulationstation will start properly, but hangs if there arent any window managers installed... Installing xfwm4 (on the host) fixed this problem

    https://github.com/Aloshi/EmulationStation/issues/291

  • SNES ROMs stopped working

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    redbaron85R

    @mitu sorry I’m not sure, I switched to bsnes core for K Griffey in the launch menu and that’s when the issue started. I assumed that if KGJr didn’t launch, it wasn’t compatible with the core so I switched back to SNES9X. However I decided to re-image retropie, everything is working now, including KGJr in bsnes (MLB season now works). This was after I removed and reinstalled the core packages to no avail.

  • Games not launching

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    PiKillerP

    Yes

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    DarksaviorD

    @TimD123 When you write an image it will delete the previous image every time. This temporary fix is outdated. You can now use the retropie 4.8 image.

    You can make an older buster image work if you replace some boot files (I don't know what they are) or put it in an older pi4 and update it that way.

  • Sending Virtual Keystrokes

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    emma-makesE

    hey @icebear81!

    I'm facing a similar problem. As RetroPie/Emulationstation do not rely on X11, most libraries to emulate a virtual keyboard input don't work.

    I'm trying to send key presses to a running game. The following python3 script works in the emulationstation menu, but doesn't in game (lr-gambatte).

    Do you have any idea how I can send virtual keystrokes (via a python script, started on an SSH session) to a running game?

    import time import uinput def main(): events = (uinput.KEY_LEFT, uinput.KEY_DOWN, uinput.KEY_D) with uinput.Device(events) as device: time.sleep(1) device.emit_click(uinput.KEY_LEFT) time.sleep(0.2) device.emit_click(uinput.KEY_D) time.sleep(0.2) device.emit_click(uinput.KEY_D) time.sleep(0.2) device.emit_click(uinput.KEY_DOWN) time.sleep(0.2) if __name__ == "__main__": main()
  • lr-ppsspp crashes on hotkey reset

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    S

    @mitu said in lr-ppsspp crashes on hotkey reset:

    Is there a similar issue reported for PPSSPP ?

    I didn't see one, but the repo is pretty active and there's a lot to sift through so it's possible I may have missed something.

    The closest one I found was this one, also for the libretro core; I'm not sure if it's the same issue since I didn't test any of those other actions and I'm not sure if Sync Audio is enabled or not -- I can test some more next week.

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