• One Step Closer To Text, Need More Help

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  • fbneo gunsmoke ghost effect

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    K

    @barbudreadmon very thanks

  • PSX Saved Data - Memory Card Question...

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    ?

    @SkeeterPi
    -UPDATE-

    Managed to get in and play the game but didn't have time to end and save. I imagine it's working ok now.

    Thanks

  • how do i make a script for this code

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    HalvhjearneH

    tbh i really dont see the point, but ofc its possible to make a shell script call it whatever and execute.

    ./myscript
  • [Solved]Splashscreen Video

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    Can I just say that this was happening to me as well and once I followed this it now works perfectly! Thank You @mitu You're An MVP!

  • Configuring arcade stick to games...

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    mituM

    @randallwoodworks On the right you have the SNES (virtual) controller buttons, on the left you have the Gamepad/Keyboard inputs. Your screenshot shows the SNES core mapping, so it might be different for arcade games, because each cabinet might have a different set of buttons.

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    @mitu

    pi@retropie:~ $ uname -r
    4.19.50+

  • MOD/S3M/XM/IT Support in Kodi?

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    BuZzB

    @cyperghost yep, but the GitHub link references building it etc. I was just pointing out it's packaged already.

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    @jcthrity3 Anyone? Beuler? Beuler?

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    I understand that that would be the best solution, but the problem is that I have a lot of work in this sd card (ultrastar in raspbian) (libreelec totally configured with addons)
    and other compilations of source do me correctly, the emulator version libreto I have it installed.
    My options would be the following

    1º Try to solve the error

    /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Log.cpp: In function ‘std::wstring getFormattedTime()’: /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Log.cpp:38:9: error: ‘put_time’ is not a member of ‘std’

    2º Configure lr-mugen64plus so that they load the textures in better resolution

    3º try to import the binary in some way by ftp

    Thank you very much for your time

    a greeting

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  • Trackball working in mame4all but not Advmame??

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    @caver01 said in Trackball working in mame4all but not Advmame??:

    You definitely need to configure the controls in the advmame.rc file for trackball/spinner controls to work correctly in AvanceMAME. Look for these entries and correct them as follows:

    device_mouse raw
    device_raw_mousedev[0] /dev/input/mouse0
    device_raw_mousedev[1] /dev/input/mouse1
    device_raw_mousedev[2] /dev/input/mouse2
    device_raw_mousetype[0] ps2
    device_raw_mousetype[1] ps2
    device_raw_mousetype[2] ps2

    You want "raw" input capture for the mouse, and you want them set to "ps2". Depending on how your setup detects the devices, they may come in as Mouse0, 1, 2 etc. So, just set all of them this way.

    Then, further down into the .rc file, you specify which input is used by MAME like this:

    input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x]
    input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y]
    input_map[p1_dialx] mouse[0,x]
    input_map[p2_dialx] -mouse[0,y]

    You see how I have mouse 0, 1, and 2 all mapped in the trackball x and y? That's because, if I had an external mouse plugged in, my trackball might shift over to 1 instead of 0. Later, if I unplug the external mouse, it shifts back to 0. By specifying all three possibilities (I also have spinners), it doesn't matter--all of the mouse inputs map as a trackball.

    The dial inputs are what advancemame calls the spinners. For my setup, mouse 0 was consistently my spinners. So, Player 1 would get the x-axis and player 2 would get the y axis, although I noticed that the y axis was spinning backwards, so I added the minus in front to reverse it.

    Your setup will be different I am sure, but you should be able to get the inputs working this way. Once configured in the .rc file, you can play with sensitivity settings using the in-game MAME GUI.

    One final note--the polling rate isn't fast enough by default. The trackball and spinners have way more resolution than was being captured causing a good fast spin to register as a backspin until it slows down. That can be very frustrating. You can increase the polling rate to fix this. Add: usbhid.mousepoll=2 to your /boot/cmdline.txt.

    Thank you for this! I have spent 3 days trying to get this spinner to work. It's rocking now!

  • Player 1 START button not working IN GAME - CPS1

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    B

    @ddallman said in Player 1 START button not working IN GAME - CPS1:

    What could be the deal?

    If the start button works everywhere except the cps1 games, i would expect the issue to be in mame2003's cps1 emulation ? However i don't think you'll get support for this emulator, using mame2003-plus or FBNeo is highly recommended nowaday. Also, FBNeo is supposed to provide the best experience with cps1/cps2 in terms of accuracy and input lag.

  • XML Scraper & http://screenscraper.fr

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    mituM

    @icvaalmall84 It's not down, https://www.screenscraper.fr works fine.

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    @mitu welp, you solved my problem. So emulationstation if launched from c:\programfiles\emulationstation\emulationstation.exe it is v2.9.0RP-DEV which works fine. I originally set it to install in D:\emulationstation so the exe in that location launches v2.0.1A which I just realized I accidentally deleted my desktop exe and then went to that location to grab it again. Dont know why there are 2 locations but v2.0.1A is what causes a problem. Somehow when typing this I went to 2.9.0 without thinking to check the version and then just closed it but every time I tried to use a controller I was launching v2.0.1. Sorry and thank you ._.

    Going to leave this up unless mods wanna delete it cause maybe others might make a dumb mistake like me.

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    @quicksilver @mitu

    It worked! Thanks for the help!!!

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    EfriimE

    @washburngopro

    That might be run-ahead instances. I think the setting is found under "latency".
    Could set it to zero, I never use it but it is okay with some Nintendo games.

    The bios is good, you should keep it. Rarely (Arc the Lad Monster Tournament) do I ever have to use no bios.

    If your pi doesn't have any heatsink, airflow, cooling fan, radiator. It will overheat and the SoC/CPU will throttle undermining performance in some games. While it is possible to underclock and increase the soft/temp limit to get adequate performance for PSX, good ventilation is still needed when playing 4+ hours.

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    mituM

    MODERATION NOTE: I merged the 2 topics you opened. If you find your posts flagged as spam, try removing the code blocks first when posting.

  • This topic is deleted!

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