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    • G

      ROMs do not launch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rom runcommand launch emulationstaion menu
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      mituM

      @grzzlybr said in ROMs do not launch:

      @mitu True, although obviously many people have it running fine from a desktop session (I did before these issues).

      Sure, but that's not a configuration that's tested and supported.

      I have just tried running RetroPie from boot and it seems to be working fine with local ROMs, but not with ROMs using symlinks (which were working fine before). So I guess that's one issue (sort of) solved and another found!

      Can you add more details - and possibly the log file asked earlier, not that Runcommand should be working again ?

    • TangoT

      Running EmulationStation through SSH

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion ssh remote
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      TangoT

      @mitu said in Running EmulationStation through SSH:

      It's not possible, since EmulationStation (on a Pi) doesn't use the X.org libraries and it's not an X11 application.

      Well, I guess that's one thing I can mark off my "To do" list!

      Thanks.

    • TangoT

      Controller Mapping - Inconsistent from EmulationStation to Games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller cfg emulationstaion
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      mituM

      @Tango said in Controller Mapping - Inconsistent from EmulationStation to Games:

      So this was an actual, “You have to go to the source code” thing? Interesting.

      That was just for confirmation - otherwise it's just speculation.

      Is this issue in the source for EmulationStation or something else? And what language is it in?

      I don't see it as an issue if this was never intended to work like this. EmulationStation is a C++ application.

      I would think, depending on how the data is handled in the program, it might not be too hard to add this in.

      That can be true, but the gains IMHO are minimal and would cover only corner cases like yours.

    • I

      Mapping Wiimote tilt as controller input

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wii controller retropie emulationstaion drivers
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      P

      @ironsocks

      retropie 4b 8gb
      sd image made from retropie.org
      retropie 4.7

      ***I am using an oem nintendo wii sensor bar that was modded to work in a standard usb A ports and NOT a Dolphin bar. This was done by cutting off the wii proprietary connector and soldering the wires into a usb A connector as well as removing 4 LEDs out of ten to bring the voltage down to under 5v. It works perfectly fine for wiimote tracking.

      Almost all the guide I see for using wiimotes in lightgun games such as duck hunt use a dolphin bar and not a standard wii sensor bar. why am i using an oem sensor bar? because the dolphin bar went way up in price after the tariff war with china, and I have quite a few oem wii sensor bars so why not.

      Have you figured this out yet? Using wminput method I was able to get the wiimote to work as a mouse tilt wiimote up and down side to side left mouse button mapped to wiimote button b and right mouse button mapped to wiimote button a. the other buttons and d pad on the wiimote are mapped to keyboard keys. No thanx to the guide I followed which you referenced here with the 3 different methods on it.

      You have to read up on the wminput github page as to how to get the wiimote to map as a mouse/keybpard vs a joystick. You need to use Plugin.acc.X = REL_X
      Plugin.acc.Y = REL_Y and map at least a left mouse button to a wiimote button. This turns the wiimote into a mouse/keyboard configuration and this works in lxde in the Retropie menu and in the retroarch menu in game but wont work as a controller or mouse to use in games such as duck hunt.

      I could also use the motion/tilt as a joystick input using Plugin.ir_ptr.X = ~ABS_X and Plugin.ir_ptr.Y = ~ABS_Y in the wii button mapping config file. This works in retropie menu and in the retorarch menu as well as being able to somewhat control a game in an emulator BUT still doesnt work as a pointer or mouse in duck hunt. So you still can't use it as a shooting device.

      I have tried a couple different new emulators along with different configurations in retroarch to try to get this wiimote to work as a mouse in the duck hunt game. It works fine everywhere else as mentioned but not in the game. This is so frustrating.

    • R

      Emulation Station Load Screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion loadscreen boot text
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      R

      Thanks for your help, that worked👍 I’m still getting a boot text tho (which I want to hide) I recently installed a music player to play while in the emulation station. In the autostart.sh file, it reads..
      while pgrep omxplayer >/dev/null; do sleep 0; done
      (sleep 5; mpg123 -Z /home/pi/bgm/*.mp3 >/dev/null 2>&1) &
      emulationstation —no-splash

    • P

      Remove Ports after having Kodi as its own system

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support kodi ports emulationstaion
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      P

      thank you, this was it! there was a kodi.sh file in the roms/ports folder ; after deleting that file, Ports is no longer showing and I can still access Kodi through it's own system.

    • A

      autostart goes to black screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support autostart.sh raspberry pi 4 emulationstaion hdmi black screen
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      A

      So apparently I'm an idiot. Following the guide over at Reddit, I missed one thing. I had the mini-hdmi cable plugged into the second port and not to the port closest to the power supply. Looks like everything is working now.

    • P

      Locking out Configuration, in EmulationStation.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion configure locking out
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      dankcushionsD

      @perkunas https://retropie.org.uk/docs/Child-friendly-EmulationStation/

    • J

      pi4 emulationstation startup

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion
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      mituM

      I don't know how the video describes the installation, you can try ask the author of the video for guidance.
      If you'd like to the try the on-going development branch for PI4 managed by RetroPie, then you'd need to perform a manual installation using a Raspbian Lite image and the fkms_rpi4 branch of the RetroPie repository. You'll need to use the command line to do that, so if you're not familiar or comfortable doing that, then you should just wait until a Pi4 supported image will be released.

    • R

      Adding Quake 3 to ports causes emulationstation problems

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support memory usage sdcard ports retropie deleting roms emulationstaion
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      mituM

      @rseod Exit Emulationstation (either press F4 on the keyboard or use the menu to exit) and look at the message shown on the screen - it should show how much disc space you have available (%). If your free disc space is less than 5%, then you might have a problem and you need to free up some space.

    • F

      EmulationStation does not find any game.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion games not found externalstorage usbmount usb roms
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      mituM

      If you can read them via the terminal, then it's ok.
      What happens if you restart Emulationstation, after booting ? Will the games show up ?

    • R

      Retropie boots into command prompt

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support boot screen command line emulationstaion command prompt
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      wmarcioW

      https://github.com/RetroPie/RetroPie-Setup/wiki/FAQ#why-emulationstation-doesnt-start-automatically-after-an-update-

    • J8sonMesserJ

      J8son's Super Comic Theme II: Turbo

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes emulationstaion theme j8sonmesser super comic turbo
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      rand0mR

      @J8sonMesser great theme Jason, really like how different panels are setup. can't wait for a release candidate :)

    • vbsV

      Emulationstation: Save metadata on change

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstaion metadata save data
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      vbsV

      @BuZz
      Do you have an opinion on this matter?

      I am thinking about

      an option to enable instant save on every change in the event loop which might introduce lags depending on the system having a background thread that saves changes which would not introduce lags but introduce more complexity into ES
    • Subguy714S

      Custom Retropie Splash Screen Collection (Part II)

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes splash screen splashscreen retro pie emulationstaion custom nes
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      No one has replied
    • W

      RGB LED marquee

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scripting rgb led matrix runcommand emulationstaion
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      alinkeA

      here's a couple projects I've done with an LED matrix marquee

      RetroPie based ==>https://www.instructables.com/id/Vertical-Bartop-Arcade-With-Integrated-PIXEL-LED-D/

      PC Based ==>https://www.instructables.com/id/Arcade-Machine-With-Changing-LED-Marquee/

      Here's a guide for setting up this LED marquee and RetroPie ==>http://ledpixelart.com/files/retropie/ .

      Runcommand onstart and onend is used here. When a new game is launched, a script runs which passes the rom name to the LED marquee software (http://pixelcade.org) which is then displayed on the panels. Both still image PNGs and GIF animations can be displayed by game.

      This project also includes artwork that has been manually re-mastered for 128x32 for that classic 8-bit look. Disclaimer, I'm the creator for this project and sell these as kits.

      alt text
      alt text
      alt text
      alt text
      alt text

    • alinkeA

      Integrated LED Marquee for RetroPie and Updating during ES Front End Scrolling

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development led marquee emulationstaion scrolling
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      alinkeA

      thanks @mitu , very much appreciate the reply. On HyperSpin, there are a few third party plug-ins (LEDBlinky and EDS) which have access to wheel scrolling events that I'm able to integrate with. EDS uses Windows Named Pipes for example to capture and trigger the events. I have a listener that receives those events via REST URL API calls http://ledpixelart.com/pixelcade-api/ and then update the LED marquee accordingly. Would be awesome to find a way to do this with RetroPie.

    • B

      Favorites in KIOSK mode are not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support favorites gui kiosk kiosk mode emulationstaion
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      C

      After installing a translation KIOSK mode stop saving favorites, anyway i can activate this "bug" again?

    • P

      Change console/collection order in ES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion
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      P

      Nah, don't worry mate!
      You just tried to help out, appreciated!