RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    1. Home
    2. Tags
    3. raspberry 4
    Log in to post
    • All categories
    • V

      Steamlink can't connect to remote PC

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support steam steamlink steam-link raspberry 4 streaming
      2
      0 Votes
      2 Posts
      140 Views
      mituM

      @vortix2950 said in Steamlink can't connect to remote PC:

      i dont know what to do. if there is anything you need me to provide, let me know. Thank you so much.

      Please add the rest of the info requested in https://retropie.org.uk/forum/topic/3/read-this-first. Are you running RetroPie or just regular RaspiOS ?

    • TangoT

      Assigning a Mouse to a Specific Device Node

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberry 4 spinner trackball configuration
      12
      0 Votes
      12 Posts
      1k Views
      TangoT

      @mitu said in Assigning a Mouse to a Specific Device Node:

      Feel free to experiment and report back your findings.

      I'm trying to find out the systems normal behavior and trying to make sure I understand what you were saying - I'm not clear what you mean by "bump the indices." I do get that you've explained it, but I'm still not clear and I provided an example. I can experiment, but that will mean spending a few days working it out and, since it's a known behavior, I was hoping to start with a baseline.

      So if I have my dev nodes as I asked about above:

      /dev/input/event0
      /dev/input/event1

      But I'm finding those get switched if the USB plugs are switched, so I use udev to always create:

      /dev/input/event50
      /dev/input/event51

      Then if I want to use event50, do I set the index in RetroArch to 50? Does RetroArch use the index numbers on the nodes, or does it just count the nodes and start at 0 and increment by 1 for each new node, in spite of whatever the index number on the node name is?

    • A

      Retropie does not work from official image on Raspberry pi 4

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support installation flash raspberry 4
      2
      0 Votes
      2 Posts
      371 Views
      mituM

      Your video doesn't show a Raspberry Pi4. The Pi4 has 2 mini-HDMI ports, not 1 full HDMI one.
      Try using the Raspberry Pi3 image and write it on the sd card.

      EDIT: if you were sold a Pi4 + case, you got scammed.

    • A

      keyboard config OK button not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support support keybinding picade raspberry 4
      18
      0 Votes
      18 Posts
      1k Views
      A

      @mitu I only rememebr following the instructions that came with the box. But yes, I defintely ran all the updates.

    • C

      Disappointed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gamecube snes raspberry 4
      2
      0 Votes
      2 Posts
      471 Views
      windgW

      I never had issues with snes games with Rpi3 or Rpi4. I always had 60fps with the default settings and resolution 720p. N64 is another story, even with RPi5, emulation have issues with some games.

    • B

      Good looking Pi4 Handheld case

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming raspberry 4
      1
      0 Votes
      1 Posts
      440 Views
      No one has replied
    • P

      Is there a way to play multiplayer for GBA games in the same retropie using raspberry pi?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gba multiplayer gameboy advance raspberry 4
      3
      0 Votes
      3 Posts
      3k Views
      retropieuser555R

      Apologies for bumping an old topic, but partial support for this has been added into Retroarch 1.17:-

      https://www.libretro.com/index.php/retroarch-1-17-new-netplay-features/

      This will only work with a handful of games that supported the GBA Wireless Adapter, so for example no Mario Kart Super Circuit.

      However, apparently it works well with Mario Golf and Pokemon Emerald/Fire Red/Leaf Green (https://www.davidgf.net/2024/01/13/gba-wireless-adapter/)

    • P

      GameHAT Raspberry 4 - Using D-Pad for N64/PSX Games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gamehat d-pad analog d-pad n64 raspberry 4
      1
      0 Votes
      1 Posts
      407 Views
      No one has replied
    • T

      RetroPie/EmuStation/RetroArch not Keeping IPAC4 Config

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ipac ipac2 ipac4 retropie raspberry 4
      4
      0 Votes
      4 Posts
      589 Views
      AshpoolA

      @ToddThomas said in RetroPie/EmuStation/RetroArch not Keeping IPAC4 Config:

      Let me take one step back and ask you this. On a fresh install of Retropie, if all I have hooked up is the IPac4, should EmulationStation prompt me that there is no controller/gampad recognized (like the F310)? Or should it move on to the heart of the program?

      On a fresh install, it always ask to configure controlls (even with a recognized controller). IMHO that it ain't reporting something like "keyboard detected, press any key to configure it as input" and just states that no controller was detected is a bit arguable, nevertheless on first start that is the expected behaviour.
      But afterwards, if the keyboard was setup as a controller, the dialog shouldn't appear anymore - and besides /opt/.../all/retroarch.cfg I have no idea what other configs could be responsible and /core/rom override retroarch.cfgs should have no effect on ES.
      Could you log into your system via ssh and look at the output from lsusb to see if the IPac is listed as a recognized Device if that Requester Pops up again after the initial setup?