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  • Building arcade cabinets to sell

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    dankcushionsD

    @ledsled71 said in Building arcade cabinets to sell:

    sell the Pi units w/ Retropie only

    this is against the licenses and also incredibly rude to be touting your wares the very people who voluntarily create and support some of the software you are profiting off of.

  • Atari Retro Handheld

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    hey guys, I own that Joystick , but Retropie won't recognise, when I hit any buttons (hold a button to configure..). On my windows machine it's detected and working as "xbox 360 Controller".

    Any idea what I could try to get it work within Retropie?

  • Playstation copy protection discussion

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    @blackshadow That's one of the more creative ways around piracy, but in order to taunt people for using pirate copies the system it is running on has to have some way to determine whether the copy is a counterfeit or not.

    and in theory, measures like this can be bypassed with emulation.
    All the files of a PS1 disc can be copied as shown in the video,

    what your CD drive in your PC cannot do anything about, though is the information that tells the PS1 console whether the copy is legitimate or not which is on a separate track that is not accessible by common CD burner drives used in PC's.

    and a Playstation 1 with a mod chip or an emulator such as PSX can get around this problem.

  • 3DO: The Pi4 Emulation Nobody Loves?

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    trapexitT

    @zering Possible but I'm no aware of anything that would make that much of a difference. Maybe a change in kernel. Scheduler or drivers.

  • Best first Pokemon game?

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    @mattrixk Going over the history of this I would say the best first Pokemon game I ever played was Crystal, I played and beat yellow before Crystal but Crystal had the held items in addition to 2 newer types

    also bug type Pokemon while they existed in the previous gen, they weren't as weak in gen 2 and they had better attacks like Fury Cutter and Megahorn so the gen 2 games were far more balanced, and they didn't have as many exploits if any either.

  • Moving to SSD - What are the Tangible Benefits?

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    @george-spiggott it depends what we're comparing, but realistically I wouldn't see why there would be much of an improvement between the 2 on the Pi performance wise, because the architecture just isn't there to take full advantage of the SSD's max speeds unless you use USB 3.0 external ones.

    also high endurance SD cards exist which were intended for dashcam and security camera systems, life expectancy on a Raspberry Pi using these SD cards shouldn't be a problem for many years if all you're doing is emulating old games on them which will result in fewer rewrites per day.

    The only big tangible improvement that would come from using an SSD is capacity. Geekworm sells a case that lets you install an internal one using expansion boards, there isn't anything wrong with trying it, but it's probably a waste of time if all you're using it for is emulating retro games.

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    @polygaryd said in Tutorial: Running Duke Nukem 3D Official Addons & NAM in RetroPie:

    @BenMcLean

    Nam breaks duke3d and expansion packs now. I wrote on your wiki guide all about it. If anyone can find a fix I'd love to know what it is.

    Pi 3b+
    retropie 4.4.1
    canna kit power supply
    64gb sandisk class 10 micro sd card
    upgrade from jessie to stretch, originally made from stock retropie image

    Found A fix and is still applicable in retropie 4.7.1 :

    So duke3d and all its expansion/custom levels run without issue until running 'NAM. 'NAM will run and continue to run every time you start it up but it changes the eduke32.cfg file located in opt/retropie/configs/ports/duke3d or (.etc/eduke32 in retropie 4.4.1)on its own and breaks Duke3d and all expansion packs till you manually modify eduke32.cfg selectedgrp field back to duke3d.grp. I've tried multiple times and nam breaks duke 3d and any expansion packs every single time.

    To avoid this change the permissions on the eduke3d.cfg file so no one can change it. You can now run duke 3d, the expansion packs, and nam without anything breaking or having to modify anything after running nam.'

    Sorry to necro post but I wrote this on a guide to install Duke3d on retropie and then when being forced to make a whole new image for to go from stretch to buster I couldnt find the post on github I originally wrote this on.

  • Has anyone actually got a 'finished' retropie setup??

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    That depends on what you mean by finished

    if you mean by installed software to get the basics to work, I've already done that like many others have.

    But then I've started getting new ideas on what I want to do with my RetroPie on the P4, and now I'm beginning to see why people like making them. One idea that has popped into my head recently is connecting a Retrode 2 to it with some woodwork to make an artificial game console. With a keyboard and mouse trackpad combo glued onto it, it would be a beast of a retro setup which doubles as a basic PC for web browsing and music.

  • Need help, tying to remember late 1970s shooter game name

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    @buzz That has to be it! Thanks so much!

    It's funny how our memories distort things over the years, for some reason in my mind the controls were like Tempest. Obviously not!

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    busywaitB

    @scoularis said in What input lag reduction settings are you using on your Pi 4?:

    For me if I used swapchain = 2 in conjuction with runahead, even with threaded video still left enabled, I'd get severe hitching in several games that I tried. Alien Soldier and Disney's Aladdin being the two that I tested that made it clear to me that I just had to leave runahead and swapchain at 3 for that core. Video threaded being disabled seems to be fine with those settings though.

    Disney's Aladdin is an interesting rom (and nice to play :) ) - there seem to be 4 frames of internal latency in the game [edit: no, there is only 1], so the lowest latency working configuration that I had was to set threaded video on (the default), swapchains at 3 (the default), and use 4 frames of runahead (which I tested in single instance mode/second instance = no)
    [Edit: It plays OK with 4 frames removed, but when I stepped through a frame at a time I can see that removes 3 frames of animation after the button press]

    That's with a shader running (I'm trying zfast_crt_standard.glslp - thanks for the suggestion)

    I haven't found any situation on a Pi4 where zfast_lcd_standard.glslp allows me to run anything that crt-pi didn't yet.

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  • New Raspberry Pi OS Version

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    George SpiggottG

    @mitu Thanks, I have an official Pi 4 Retropie build, modified for KMS and using legacy audio.

    I was surprised that the MESA did not update at all (from 19.3.2.1) but I'm not overly concerned by this.

  • November 2018 Game of the Month: Tony Hawk's Pro Skater 2

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    sirhenrythe5thS

    FYI: the revert-plus option to combine tricks was a new feature introduced in THPS3. You can only combine tricks with manuals in THPS2.

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  • Just a big thanks

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    simpleethatS

    I've got to agree with @Stuffu. Pretty much everybody on this forum is super helpful whenever they can be. I see very few problems go unsolved.

    Cheers to all the moderators and thanks for all your work. You're unsung heroes helping me (and probably a lot of us) keep our sanity through retro gaming and way too much tinkering.

    Party on, dudes! (and dudettes and anybody else that doesn't include).

  • ExperimentalPi PiBoy Button Mapping

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  • Best Wireless N64 Controller

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    retropieuser555R

    @george-spiggott funnily enough, this week I started using my old GameCube controller for n64 games on Retropie. Using an 8bitdo gbros adapter, have to say am very happy with the setup

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