• Buttons on Controller Exiting ROM.

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    @mitu said in Buttons on Controller Exiting ROM.:

    @blkkrow This indicates a problem with the emulator or ROM.
    What game are you trying to play and what ROM ?
    Have you tried looking in /var/shm/runcommand.log to see if any errors appear ?

    I did not know about the run command log, I will look into that.

    I am attempting to run a PSX Game, "Wild Arms". To make sure it wasn't the Rom/Emulator I attempted a SNES game.

  • retropie compatibility?

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    lostlessL

    @bakecrusader The difference of the pi 1/0 image vs the pi 2/3 image is the the pi 1/0 image has emulators that are lower end and older. Some of the libretro emulators dont run well on the p 1/0 so they include the standalone programs which run better but are harder to configure. SNES includes older versions that are buggier but faster. ECT.... It basically gets rid of the stuff that won't run well on a 1/0 and includes stuff that runs better.

  • Slow boot with roms on USB

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    Made some progress. Formatted the drive to NTFS and that sped things up considerably. I assume the wiki uses FAT32 specifically for flash drives and windows compatibility, though I'm not sure why they don't suggest exFAT.

    Right now I'm working on testing if exFAT is faster or slower than NTFS.

    I wish I'd known the usbromservice was more accepting of different file systems from the get go.

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    Thanks @caver01. I was working with all 3 AdvanceMAME options available in RetroPie.

    Maybe I should install all copies of AdvanceMAME and delete the /opt/retropie/configs/mame-advmame folder, and install AdvanceMAME 1.4 again and see if it continues to get over written after I've set some controls again.

    There might be an old file system redirect hanging around.

  • 0 Votes
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    caver01C

    @casadero said in How do I add scanlines to MAME in retropie 4.2?:

    @caver01 : correction to my recent post: I put the ROMs to the MAME-MAME4ALL folder and, later, to the ARCADE folder. there is no folder like "lr-mame2003" folder on my USB stick, but a "mame-libreto". I still do not know the difference between all these MAME Emulators, but I will start some research about that issue the coming weekend.

    Please read this.

    Emulators come in two basic flavors in RetroPie--standalone or libretro core. The standalone are just that--they run independently of other frameworks. They are configured independently. They might have their own way of generating display effects (advancemame for instance has some RGB effects that can be turned on). The libretro cores are all emulators that run inside of the RetroArch framework. These can share common settings for controls, video, etc. The CRT-PI shader is for RetroArch, so it won't apply to the standalone emulators, whether they are MAME or something else.

    Given the two kinds of emulators, there are several different versions of MAME. Some are standalone, some libretro cores. Each requires their own ROM versions. Generally speaking, you should only use ROMs that come from a set with a version matching that version of MAME. If the location of your ROMs allows you to choose more than one emulator, you do that using the RUNCOMMAND function (which you should also click and read).

  • Nintendo 64 - Savegames - Retropie 4.3 (Gliden64)

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    @simonster Only with Keyboard' :( damn

  • Addind games to gamelist.xml

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    @akafox Thank you for the info. I will add it manually.

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  • SEGA CD question and regular question

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    @buzz

    Oy......sorry I should have known that (it just slipped out). I got overexcited. Sorry that I’m off to a bad start :(

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    sergioadS

    Another issue, after upgrading from 4.2 to 4.3 and saving a core wide shader preset when you quit the ROM and open it again or another rom from the same core the preset is not applied (at least is saved) and you need to apply it, also in the update I lost my RetroAchievements settings

  • AdvanceMame 1.4 and backdrops

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    caver01C

    @lamaman1971 I just realized, there is an easier solution for per-ROM settings without bothering to modify an artwork .zip file. You can simply specify the ROM as a prefix to a setting inside your .rc file. For example, say you have:
    display_artwork_bezel yes

    but you want to forego the bezel for Tempest. Just add:
    tempest/display_artwork_bezel no

    which will override the bezel setting for that one ROM.

    AdvanceMAME works this way for everything, so you can get very granular with controls, video--anything really. It also works to use prefixes like vertical/display_artwork_bezel no. I am not sure about all of the supported categories, but I know they exist for game resolution, orientation, vector, and possibly others. Obviously, if you wanted to have your default setting be no and then only use a bezel for a specific title with a prefix of that ROM and a setting to yes that will work too.

  • anyone have an idea on this error

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    @tigerjonny said in anyone have an idea on this error:

    @barrymossel bloody got to work away for 10 days...bloody typical would likd to try and get my head round some of it....got the retrpie screen on...then got the call...i gather its adding the rom s after that)

    Yup, setting up the controller(s) and then adding roms (through one of the various ways). https://github.com/retropie/retropie-setup/wiki/Transferring-Roms

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    i have decide to buy a FLIRC device :D

  • PS3 controller not working since 4.3 update

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    @sik i thought this was just me. The only emulator it works in is n64 for some reason

  • SSelph Scraper and Mixed Images

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    strangerukS

    Sselph's graphical menu from the RetroPie-Setup options is fairly limited - it's the command line where it really comes into its own.

    In essence, quit ES by pressing F4 (scraping whilst ES is running usually doesn't work very well). cd to the roms directory and then into your console of choice and then run the following:

    /opt/retropie/supplementary/scraper/scraper -add_not_found -download_images -download_marquees -download_videos -console_src ss,gdb -console_img mix4,3b,b,s,f,l -image_dir=boxart -image_path=boxart -img_format png -video_dir=snap -video_path=snap -marquee_dir=wheel -marquee_path=wheel -marquee_format png -image_suffix="" -video_suffix="" -marquee_suffix="" -missing "games_missing.csv"

    Please note, I've been separating out video snaps and marquees in prep for an Attract Mode build so you may want to adjust accordingly. To break the command down, it's scraping a mixed mode image from screenscraper and putting into a 'boxart' folder within the console's rom folder (-console_img mix4,3b,b,s,f,l means it looks for a mixed image first, then 3d box art, then boxart, then screenshot etc). It's then doing the same for video snaps and marquee images and all images will be output as png. I've also set it to output any missing titles into a csv for reference. If you didn't want videos, you could just remove the -download_videos flag.

    If you are a Windows user you can run this directly on your roms folders via DOS if you download the DOS version of Sselph scraper.

    Hope that helps.

  • Switch Players 1/2 Joysticks w/ Mupen64?

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  • Unable to Use D-Pad w/ GBA

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  • No sd card install

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    @ortsac no idea really. There is no physical damage to the slot or board. It powers up just fine, just can't get the green light to appear. I've inspected the slot pins as best I could and they seem to be in place. I'm gonna try and bend the pins up some more to see if spacing is an issue.

  • Problems building Dolphin on x86 Version

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    chrisndecaC

    @mitu Installing the dependancies listed on the link you provided seems to gave done the trick. Thanks so much!

    For those who are curious, I ran the following command as suggested by the Dolphin installation page (cut and pasted here for your convenience).

    sudo apt install cmake pkg-config git libao-dev libasound2-dev libavcodec-dev libavformat-dev libbluetooth-dev libenet-dev libgtk2.0-dev liblzo2-dev libminiupnpc-dev libopenal-dev libpulse-dev libreadline-dev libsfml-dev libsoil-dev libsoundtouch-dev libswscale-dev libusb-1.0-0-dev libwxbase3.0-dev libwxgtk3.0-dev libxext-dev libxrandr-dev portaudio19-dev zlib1g-dev libudev-dev libevdev-dev "libpolarssl-dev|libmbedtls-dev" libcurl4-openssl-dev libegl1-mesa-dev libpng-dev qtbase5-private-dev

  • f2fs partition possibility

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