• 0 Votes
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    T

    Circling back around to this post after a bit just to update anyone who may be having the same issue that I was and put some finality to the issue. The issue was with the Xbox One Bluetooth controller having some driver compatibility issues. I believe the solution is still a WIP, but atar-axis wrote a driver called xpadneo that works amazingly well with Xbox One in Bluetooth mode. It solved all of my controller issues. Jstest now shows the dev input perfectly, and includes rumble support. Really great stuff!

  • Retropie games show on HDMI but not on piTFT 2.8"

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    S

    Hello,

    Can anyone please help or give some guidance on the problem above?

    Thanks in advance!

  • Single .pbp being ignored.

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    H

    I can confirm that using latest RetroPie in latest Raspbian Stretch with stable EmulationStation it does recognise files >2GB as @mitu stated:

    Created a test "rom":

    $ dd if=/dev/zero of=$HOME/RetroPie/roms/psx/test.pbp bs=1M count=3072

    Then restarted ES, the rom appears and ES tries to launch it normally. Of course the emulator returns immediately, but it IS recognised by ES:

    lvl2: EmulationStation - v2.7.6rp, built Jul 11 2018 - 17:57:30 ... lvl2: Attempting to launch game... lvl2: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ psx /home/pi/RetroPie/roms/psx/test.pbp
  • 1 Votes
    3 Posts
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    S

    @dankcushions I did try with MAME2003plus and Operation thunderbolt and the issue persisted, don't know if other games are fixed.

  • 10.1 inch screen recomendations

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  • amiberry whload sound slow and games laggy

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    M

    its ok ive solved my problem i just got a new lha whload romset and all sound works perfect.

  • Where is RetroArch/system directory ??? lr-ppsspp

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    mituM

    @sexbeer If you have a specific problem with lr-ppsspp, then post ahead.

  • 0 Votes
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    K

    @mitu

    Well after I accidentally asked the system to install retropie again through an in software menu it wouldn't even let me boot up because it said I had no memory left. I reformatted the SD card and re-flashed it and put my roms back on and everything works 100% correctly now! I'm not positive of what was actually wrong but possibly it was full of something?

    Thank you for your time and responses :D.

  • 0 Votes
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    D

    Starting to see a pattern actually that it only works if I run it from the remote ssh connection AFTER the game starts. Can't remember if that was always the case but perhaps I can add some delayed start to a script so that it runs in the bg after the rom loads.

  • Slow video splashscreen

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    markyh444M

    @jackiehanna Dude, this is just another in a long line of issues you're having because of the power supply you're using.

    Please, just go and buy a proper one like you've been advised multiple times. It'll save you, and the forum members lots of hassle.

  • Relation between EmulationStation and Retropie

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    C

    Awesome. Thank you very much

  • Setting up player 2's joystick for player 1's use.

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    J

    Thanks for the help guys, followed your guidance, and got it all working perfectly. Thanks again.

  • Doom / Doom 2 PSX soundtrack

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    edmaul69E

    @mitu I had downloaded them directly for free from aubry hodges (the composer) website when i got them. Now it appears he charges $12 for the psx doom soundtrack and $18 for the doom 64 soundtrack. He has 20 different soundtracks available on his site for various games he composed music for.

  • Skyscraper - Not scraped Games

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    A

    I skipped through it :-) Didn't fully understand it, to be honest.

  • Pi Zero Image missing recommend emulators

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    mituM

    As @rbaker said, some of them are not installed by default and you can use the script to install them. lr-armsnes has been removed in 4.4 since it no longer compiles and run.

  • Retropie with keyboard only ?

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    V

    Glad to see this one was answered, my next build is going to be a palmtop, with emphasis on the Desktop and games secondary, so just using a mini keyboard.

  • lr-mame2010 player 2 buttons 5 & 6

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  • Skyscraper Support for Scummvm?

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  • 0 Votes
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    H

    Worked like a charm. Thank you very much!

  • 0 Votes
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    C

    I think I have zeroed-in on the issue (but not solved it yet). The missing puzzle piece was SDL.

    Emulationstation is built on top of SDL, which has its own keyboard library. Something is not accounting for modifier keys: either the SDL the way emulationstation is written.
    I think there is still hope as the debug log (see end) can see that both Arrow key and Shift and it even shows that my keys are mapped to both down and up in es_input.cfg. Just need to find a way to access that second option in some way.

    Anyone has an idea how I can access the second value of my key, or knows their way around emulationstation source so I can add the function myself?

    Edit:
    I found where F4 is hardcoded for emulation station, which makes me think I can hardcode arrows + shifted arrows in a similar manner. It is not a great solution, but it is something...
    The only problem I have is that I don't know how to build my own version of emulation station with the changes if I made a copy to my own github.

    Also, I don't know SDL well enough to code it myself. Anyone able to translate my pseudocode into actual SDL and cpp?

    IF keydown(shift) AND keydown(down) THEN return up END

    Also, happy to hear any other solutions!

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