• HDMI Sound Not Working with Dell Monitor

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    suprjamiS

    @exon said:

    i thought hdmi=group need to be changed to 2 for monitors.

    It depends on the resolution you want to output.

    hdmi_group=1 has "TV" resolutions and refresh rates, and also sends the audio out the HDMI

    hdmi_group=2 has "monitor" resolutions and refresh rates, but does not send the audio out the HDMI

    If using a resolution in group 2, or if using a HDMI-to-VGA adapter which usually detects as a "monitor" in group 2, then you can force HDMI audio out with hdmi_drive=2

    Most TVs support common monitor resolutions as well (1024x768, 800x600, etc) and most monitors these days support at least the common TV resolutions (1080p, 720p, etc) so the only practical difference between "1080p 60Hz" and "1920x1080 60Hz" is what happens with the audio.

    There's a full list of all supported resolutions and refresh rates a little way down on this page: http://elinux.org/RPiconfig#Video

  • IPega PG-9055 buttons undetected in emulator

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    meleuM

    @newzilla7 I have an ipega PG-9023 and solved this same problem doing what I said here:
    https://retropie.org.uk/forum/topic/2719/keyboard-stopped-working-after-i-played-around-in-the-controller-config-in-rtgui/2

    Some other guys (like this one) solved changing the retroarch.cfg input_driver to sdl2 (rather than udev).

  • Custom splash screen will not load

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    F

    @BuZz said in Custom splash screen will not load:

    s

    Perfect sir!

  • Daphne MACH3 no sound :(

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    BuZzB

    You can also set a specific post as the answer too. - by clicking the 3 dots icon on a post (I have done this for this thread)

  • EDuke32 No Longer Loading Full Version

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    mediamogulM

    @terminx

    Looks good on my setup.

    I should be able to look at the other problems soon.

    Thanks for looking into all this.

  • Linux Start Up/Shut Down Button for RetroPie.

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    XD3lX

    Awesome, thank you much!

  • Daphne PS4 Joystick Input file

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  • virtual boy and wonderswan color

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  • im making an app for RetroPie, send ideas!

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    R

    @Arcuza @wmcclelion @dawtyne10 @Zigurana @Dominus @PetroRie @Concat @Dominus
    Ok so it has been a while, almost a month now.
    Sorry for that i was busy with school and stuff.
    But i got it working now, the chat is still a bit buggy but wil be fixed over time.
    Go to this link if you want to know whats new in this update:
    https://retropieapp.wordpress.com/2016/10/08/updates/

  • Advance Mame not working after update

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    C

    Thank you! Of course it was set to the wrong adv-mame version. :)

  • Mame2010 config file

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    B

    I'm sorry that you can not solve the problem :-( thank you!

  • Remove the nag screen (OK screen) in LR-MAME 2010

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  • stuck at menus

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  • Hotkeys Save/Load Game doesn't work.

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    meleuM

    @theink
    Just a tip to better describe you issues:
    It would be better if you explicitly say what software you are using. ;-) Because GUI can be confused with RGUI (RetroArch GUI).

    When you say GUI in your previous post it seems that you refers to the emulationstation, anyway.

  • 0 Votes
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    J

    Indeed it was the problem, I restored the original file with # char. That's ok, everything is working. Thanks for your help

  • 0 Votes
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    suprjamiS

    Compilation apparently fails with a segfault:

    https://github.com/gerstrong/Commander-Genius/issues/258

    Reported again here today:

    https://www.reddit.com/r/RetroPie/comments/56c9yl/commander_genius/

    Reproducing on RetroPie 4.0.2, the problem is a GCC segfault:

    [ 93%] Building CXX object src/fileio/CMakeFiles/fileio.dir/CPatcherUtils.cpp.o In file included from /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.cpp:8:0: /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.h: In member function ‘virtual void galaxy::CVarPlatform::_ZTv0_n112_N6galaxy12CVarPlatform9serializeER19CSaveGameController(CSaveGameController&)’: /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.h:37:10: internal compiler error: Segmentation fault void serialize(CSaveGameController &savedGame) ^ Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.9/README.Bugs> for instructions.

    We're a few versions behind on cgenius, but the same occurs with the latest stable (v183):

    [ 97%] Building CXX object src/engine/keen/galaxy/CMakeFiles/engine_keen_galaxy.dir/common/ai/platform/CPlatformSit.cpp.o In file included from /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.cpp:8:0: /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.h: In member function ‘virtual void galaxy::CVarPlatform::_ZTv0_n112_N6galaxy12CVarPlatform9serializeER19CSaveGameController(CSaveGameController&)’: /home/pi/RetroPie-Setup/tmp/build/cgenius/src/engine/keen/galaxy/common/ai/platform/CVarPlatform.h:37:10: internal compiler error: Segmentation fault void serialize(CSaveGameController &savedGame) ^ Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.9/README.Bugs> for instructions.

    Someone else got it to compile by changing build flags, but the result was not good:

    https://github.com/gerstrong/Commander-Genius/issues/254#issuecomment-241711960

    Seems this is a limitation of Jessie's older GCC and an update limitation is imposed by older glibc:

    https://github.com/raspberrypi/tools/issues/61

    We could resolve this by cross-compiling with a newer GCC somewhere else and providing binaries which cannot be rebuilt directly on the Pi.

    According to OP, upstream v17x compiled okay, we could try downgrade RetroPie's port and forever stay on the old version.

    @BuZz any thoughts?

  • DS4DRV using 60% cpu on pi3?

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    suprjamiS

    Hey @gomisensei today I bought a Sony Dualshock 4 Wireless USB Adapter.

    It does all the wireless pairing in hardware and appears as a plugged-in USB controller, so you don't need to setup Bluetooth or ds4drv or anything special in software at all.

    Just plug in, push the adapter for 3 seconds to enter pairing mode, press PS+Select on the controller, and you're good to go.

    This worked with both my controllers, the one which works over RetroPie Bluetooth menu, and the one which otherwise needs ds4drv.

    If you have multiple controllers, you need one adapter per controller. I'm going to buy another one soon but I expect it'll work fine.

    Hope this helps you!

  • Add background to Simple theme's arcade folder

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    S

    i have pressed F4 and tried to type it out there but now luck.
    Very sorry for my lack of understanding of this process, im a complete noob but hope to learn alot here.

  • does a simple gamelist.xml generater exist?

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    RookervikR

    In case anyone runs across this in their searches, I have a newer XML maker. Still windows-based: https://retropie.org.uk/forum/topic/4471/updated-gamelist-xml-creator

  • Need help debugging RetroPie, can't launch ROMs

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    M

    I recently ran into this issue as well. I'm not sure what the exact cause is, but I can reproduce it consistently. I boot up into emulationstation, and once all booted, I connect my phone to the Pi via Bluetooth. If I launch a ROM at that point, it hangs just prior to launching the ROM. On my TV I can actually see it go really dim, not black, and still see the game selection screen.

    I can also reproduce my workaround. So if I get to the point of hanging, if I disconnect the Bluetooth, it launches the ROM.

    I blame PulseAudio, but really it might just be the way emulationstation and Pulse play together, both/neither of them actually being the culprit.

    Hopefully that helps!
    -Chad

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