• C++ Format Style for EmulationStation?

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    LolonoisL

    Thanks for the reply. Not the expected answer, but at least some clarification on the status quo.

    Works for me. I will pay respect to what is found as formatting in a file (and not procject atm) and will format my edits accordingly.

    And also pledge to other PR issuers to do the same (if they haven't done so in the past).

    However, if the maintainers ( @herb_fargus , @petrockblog @psyke83 @BuZz ... ) have a informal list of format styles ready (or want to discuss/collect them here) I am more than willing to transform them in a formal formatter config with a formatting tool is easily available for the Linux and Windows platform.

    Cheers,

  • Jump n' Bump (as a Port?)

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    H

    Hey @chipsnblip thanks for the positive feedback! I'm glad you are having fun with this game :)
    I've been a bit busy so sorry for the delay replying.

    one small request, if possible, could gore be enabled by default (nogore = 0)? it's been a while, but i believe having gore on might be the game's standard default (at least on the linux build).

    Yes, the game upstream has gore enabled by default. I decided to disable this in the scriptmodule by default thinking that RetroPie might be used by kids (due to its "cute bunnies" premise). However I might have over-thought it too :)

    If @BuZz doesn't have any particular opinion about it, I can send a PR to not force gore on first-install.

  • Run emulationstation from X (script)

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    V

    @zithro impressive script. I was facing the same problem and used this approach:

    1 - create a shortcut on the desktop to a shell script (as you did above)
    2 - download and compile ttyecho (instructions here)
    3 - shell script contents:

    #!/bin/bash #swith to display to tty1 sudo chvt 1 #start emulationstation on tty1. Switch back to tty7 (xwindows) when emulationstation is quit sudo ttyecho -n /dev/tty1 "emulationstation ; sudo chvt 7"

    To return to xwindows exit emulationstation using the start menu.

    p.s. note that you can switch back and forth between X and Emulationstation by using Ctrl+Alt+F7 and Ctrl+Alt+F1 if you like to keep both running at the same time.

  • Kat5200 installer (experimental)

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    @future-child said in Kat5200 installer (experimental):

    Doed this also happen when installing using zerojay's extra's ?

    This worked. When installing using Zero Jay's Extras there is no problem. I can add new systems later and they show up automatically in EmulationStation. Thank You.

  • RP on a dual monitor system

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  • EASY mount Retropie SD card in your Windows PC

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    P

    very nice, saving for further reference. Thanks

  • List of core that need to be crafted

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  • 1 Votes
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    Z

    @mitu I got it working with the runcommand now. Only a small visual issue (no progress bar while downloading a game).

    But I found a bug in downloadAndExtract, and I opened a pull request :D
    https://github.com/RetroPie/RetroPie-Setup/pull/2628

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  • This topic is deleted!

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  • [BOUNTY] CHD Support for PCSX ReARMed

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    @gt46l

    Yes, I did my own research and decided that you have no idea what you're talking about and are spreading false information. The tool PSX2PSP produces PBP files that can be re-extracted into bin/cue files with no loss in audio or video quality.

    You say you converted 1200 game images with PSX2PSP and all the time you thought the audio tracks were compressed into mp3? You are not the smartest tool in the shed then, because the size difference would be enormous for many games if that were the case.

    (I don't care what Sony has done with its own PBP releases, they are probably lossy.)

  • testers invited for upcoming MAME 2003 stable release

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    G

    Well found another bug not sure when this one crept in but the midway games need fixed again as this was changed during the refactoring.

    its broke in plus as well with if you turn off bypass audio skew.

    unfortunately the bypass audio skew needs fixed in mame2003 and its off by default. Since you are syncing the cores ill let you decide what you want to do with it.

  • MAME 2014 is now MAME 2015

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    ClydeC

    @markwkidd Although I don't use it, thanks for the information.

  • Ideas for Youtube Instructional Videos

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    BuZzB

    There are some good instructional vids out there. Unfortunately some of the most popular ones are not always too accurate. Need someone who is clued up to make more.. eh @herb_fargus ;-)

  • Vic20 Cartridge Launching

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    UDb23U

    @Dwarfboysim Thanks. That is known behaviour for launching for any core that allows to select the emulator for specific rom.
    Best way to me is to create a new "system" in ES dedicated just to vic20 (by "cloning" the c64 vice core).

  • Fairchild Channel F

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    CyborgbobC

    So........ I feel so Slow. Also remember to rename your bios files from .bin to .rom.... But now I got it to work.... Happy me..

  • Take and Scrape Your Own Videos

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    C

    @herb_fargus I found that relying on sleep to properly time a 30 second video was getting mixed results so I modified your script a little to crop the video afterward for a more uniform recording length.

    It requires that you install ffmpeg beforehand though.

    #!/usr/bin/env bash system="$1" emulator="$2" rompath="$3" launch="$4" rom_file="${rompath##*/}" rom="${rom_file%.*}" mediadir="$HOME/RetroPie/roms/$system/images" tmpfile="/tmp/$rom-video.mkv" videofile="$mediadir/$rom-video.mkv" # Create videos folder in system's rom folder if [[ ! -d "$mediadir" ]]; then mkdir -p "$mediadir" dialog --msgbox "$mediadir created!" 20 60 >/dev/tty fi # Launch to record gameplay on RetroArch Systems. if [[ "$launch" =~ retroarch ]]; then eval "$launch" "--record \"$tmpfile\"" & sleep 120 killall retroarch # Crop video to 30 seconds eval "ffmpeg -y -t 30" "-i \"$tmpfile\"" "-acodec copy \"$videofile\"" & exit 1 else dialog --msgbox "Video recording is not supported for this system" 20 60 >/dev/tty fi
  • Is sega pico emulation possible with retropie ?

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  • calling another script from within runcommand-onstart.sh?

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    mituM

    Just add the full path to the script in the .sh file and make sure it's executable.

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