• ROMS to be downloaded on the RetroPi OS

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    BenMcLeanB

    @BuZz said in ROMS to be downloaded on the RetroPi OS:

    However the problem we have isn't that. It's people selling/distributing RetroPie with thousands of other people's copyrighted games.

    Many popular open source emulator have this problem.

    It's going to be rather annoying if you plan on "clarifying" your point every time this comes up (And it won't have the effect you want ).

    I'm saying you need to be very clear that selling ROMs isn't inherently illegal when you talk about this. These companies know what they're doing is illegal and usually wrong as well but public perception on the legality of ROMs and emulators in general matters. Nintendo in particular has been spreading misinformation about this for decades because they want more control over the future of technology to belong to megacorporations like them and to change the law to make projects like RetroArch actually illegal. Just saying "selling ROMs is illegal" normalizes this impression which would make passing laws to that effect much much easier for them.

    I think if RetroPie was to distribute a facility to download ROMs that are legally in the clear, this might help dispel the misconception that sharing ROM files is inherently illegal.

  • Forsaken / Project X on Retropie?

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    B

    @Brigane

    How much would you guys say this version differs from the ps1 version?

    ProjectX is a source port from the PC version of Forsaken. Much like ZDoom was a source port of the original Doom source code.

    ProjectX "is capable to run on Mac OS X (32-bit and 64-bit) and Linux (32-bit and 64-bit) platforms as well as on modern Windows systems. This's a interesting goal if you consider that the original Forsaken showed off some critical compatibility issues and graphical limitations with new Windows PCs and it never was released for Linux and Mac OS X."

    "In addition to the single-player mode and the slightly updated user graphical interface, the free ProjectX arcade shooter brings out also nice functionalities for sessions of on line and LAN multiplayer. Furthermore ProjectX has the capabilities to work at video resolutions as high as 1920 x 1080 pixel with 32-bit color depth - your GeForce or Radeon video cards will be happy of course - and to support some modern game controllers for the Windows and non-Windows systems."

    Source:
    http://www.3dfxzone.it/dir/headlines/projectx-brings-forsaken-on-modern-systems-and-lets-you-to-free-play-the-3d-shooter-at-1920-x-1080/

  • bombic2 (open source) for retro pie

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    herb_fargusH

    @lordg2009 same results here. a menu opened up very momentarily but then things crashed so... yeah idk. maybe it needs x and doesnt like running on the framebuffer.

    have you tried bombic?

    https://sourceforge.net/projects/bombic/

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    lilbudL

    @Slighty Try this site, they are located in the UK. I've bought from them before, amazing customer service.

    https://www.ultimarc.com/index.php

  • Increased "White Flash" in newest updates???

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    TMNTturtlguyT

    @pjft I just had 62 systems running when final testing the theme - ran super smooth!

  • Project help needed

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    T

    if the second way works, you could get away with not having to buy new control boards for all of your systems.

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    meleuM

    @Rydra IMHO putting it on github and providing a script to install it is the best way to provide it to RetroPie users.

  • run command scirpt and x sessions?

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    BuZzB

    @simondid Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    No idea what system you are on or anything else.

    If you are running under X I assume you are running on a PC ? It needs to be launched attached to a TTY.

  • Incorporate a PDF/Image/TXT/HTML Reader

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    CodeDrawerC

    I agree and I have made a new topic on the sort, but we aren't the first ones to talk about this.

  • Favorites for EmulationStation

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    pjftP

    @jdrassa The way I see it, from my limited knowledge point of view, is that it should be easier to align the icon with the corresponding text entry in the gamelist if it's a font (you can just render it inline) rather than a separate icon element that you need to explicitly render at a different location trying to guess which gamelist entry is selected at a time.

    Then again, I don't know enough of the components in question to confirm that'd be the case. And, certainly, it's not that it can't be done, but just something to bear in mind.

    @mattrixk fantastic post. Thank you for taking the time! I'll comment further if I have anything to add when I'm on my laptop later today.

  • Mistake in the Retropie documentation

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    meleuM

    @herb_fargus said in Mistake in the Retropie documentation:

    I don't know how I feel about having wiki links, just the other day some stupid person spammed up one page we had to revert

    Good point. Let's stick with it as it is. Thanks for your hardwork.

  • 480p scanlines overlay

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    caver01C

    @segaages , as @dankcushions said above 480p scanlines overlay:

    i believe packaged with retroarch is a Wii scanlines overlay that can be activated. the Wii was 640x480 (or at least, that overlay is) so that should work well. i can't really demonstrate/remember how you load overlays but maybe that's enough to get you going :)

    This might be a low-overhead solution for you. There are other threads that have examples of the lines you could include in a retroarch.cfg (either per ROM or per Emulator) to setup an overlay as opposed to the shader. If you can find the file dankcushions is remembering, load it on the Pi and reference it as an overlay, (and assuming you like the look of it) it might be a simple way to achieve the effect without the need to learn OpenGL.

  • Audio pros and cons

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    caver01C

    @Zigurana Thanks for the note. I have pages that are quite similar!
    I have done the index and the reordering. It works for the most part. However, notice how your volume command /usr/bin/amixer sset PCM,0 2dB- references PCM? That will fail on my USB because it is looking for HEADPHONES as a controller name. Sure, I can simply adjust my volume commands, but it is the embedded calls to PCM that would generate errors and for some emulators, I would get no audio. Perhaps I need to find another USB Sound card. The problem is that "amixer controller name" is not usually in the documentation!

  • RetroPie on H3 device

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    BuZzB

    @gleam2003 Pull request is welcome on github - https://github.com/retropie/RetroPie-Setup - thanks.

  • NES save UI

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    meleuM

    @retroaceson And I think they'll answer something like "We already implemented the undo savestate/loadstate feature". You can see it at Quick Menu.

  • Ratings as 1 icon

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  • 0 Votes
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    BuZzB

    @TMNTturtlguy I've replied on the ticket. Exit es if building from source. Swap shouldn't fail if being used heavily. Sounds like sd card problems, but could be os. I don't want to add more swap as it would mean large swap file being created when not needed in many cases (with the current calculated swap size code).

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    pjftP

    @TMNTturtlguy it will act as a black screensaver by default, even with the star set. The condition for the screensaver is just "if setting is different to fade, then do black" which is give as there are only two options there :)

  • System title text in System view

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    paffleyP

    @mattrixk Perfect thank you!

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    fellegF

    @shwishblade Well your method works! I just had to install the pixel desktop for retropie from the retropie_setup.sh script (I didn't even know we could install the pixel desktop... neat!). It's a shame indeed that there is no way to run the game outside of play_swing. I also noticed that the game has trouble playing some sounds.

    A step in the right direction, let's hope it will be possible in the future!

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