• Gamelist .XML to .CSV (spreadsheet) converter

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    pjftP

    @madmodder123 I've actually been doing so using online converters. It's a bit of a pain but it works.

    If you do put together a small command line utility, though, do share it - it would save me a lot of time in the process:)

    Batch editing in a spreadsheet is much easier than in XML, I do agree!

  • Source codes

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    pjftP

    @NastyButtler322 if you go through the Retropie-Setup GitHub repository and search the individual installation script modules you'll find the references of all source code repositories for each of those emulators.

    Best of luck.

  • Switching default NES emulator - Opinions wanted.

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    meleuM

    @BuZz said in Switching default NES emulator - Opinions wanted.:

    Some people have requested the default nes emulator is also switched to lr-nestopia from lr-fceumm (eg on rpi2/rpi3) so interested in hearing arguments for or against that too.

    I defeated Snake Man without taking damage in Mega Man 3 playing with Nestopia and the achievement didn't work (damn't!).
    And then I tryied to get some cheevos for Castlevania and it didn't work. Changed to FCEUmm and everything is fine (but couldn't defeat Snake Man without taking damage again...) :(

    Not sure if it's enough to make you decide, but it's worth to mention.

  • Properly put monitor to sleep

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    G

    @InunoTaishou you could always install the graphical desktop and then alter the script to call X to screen blank. There's more about it here and here

  • Wifi and network settings

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    D

    @BuZz

    Yep, simple markup is definitely needed for this, at least several different menu item types: regular (button), input, checkbox and maybe numeric slider. This should be enough to stay within the EmulationStation. Onscreen keyboard is needed anyway, even without this nice feature.

    Of course fork is a good way to implement this, but I like RetroPie and I want it be better for everyone. So I shared this idea and wanted to hear you opinion first.

  • 0 Votes
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    mediamogulM

    @herb_fargus

    I'll leave the astrocade to you ;)

    Done and done. GitHub isn't nearly as scary as I had imagined. I hope to work my way up to a script module submission when I have some time to learn a bit more. For now, I made some small revisions to my previous Astrocade artwork to make everything read a bit more cleanly.

    Astrocade

  • 2 Votes
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    lilbudL

    @dankcushions When the post said 3DS support, this was me.

    0_1491842321323_upload-8013c7a7-1f5a-4383-baef-9ab456c9d842

  • Apple2 emulation using advmess3

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    caver01C

    @edmaul69 yep. It works a lot like AdvMAME. However, I noticed analog settings like sensitivity don't get the image name embedded, so these are universal for the system.

  • Script to supply Support Details

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  • Transitions

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  • 0 Votes
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    @obsidianspider I have read up on typical RPi3 BT speeds and they shape up to be maximum 256kb/s

    Meaning that the BT Display would be 15551.5625 the maximum capability at best..... The compression would need to be 20,000x in under 10 milliseconds. That kind of compression would take hours to years for a Pi, and the entire screen would be an artifact.

  • DOSBOX xboxdrv config tool for windows ?

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  • RetroArch XMB Consideration

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    AlexMurphyA

    @mediamogul It works great for me too, I changed a long time ago. RGUI just offended my eyes. The only thing I had to do was add an icon for netplay that was missing on the retroactive icon theme I use. I couldn't bear to look at a black square where it should have been. I think personally that RGUI is used to keep the technophobes and noobs away from using it!

  • 2 Votes
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    pjftP

    @Zigurana Perfect.

    And you're saying you fixed it now by "exposing the loopType and setting the loopType for that particular list to NEVER_LOOP."? That's a misleading name if I've ever read one - I wouldn't have found that one out :)

    I'm not especially keen on removing buttons myself based on the rational that it's needed to get cyclic menus working. I believe if we want to remove the buttons for UX clarity, that's fine, and if we want to make menus cyclic that's also fine, but making one contingent on the other may make the behavior unclear and unexpected when there need to be buttons and such.

    That being said, I can understand it's tricky in the current architecture.

    In my view of the world, in the right-side picture, pressing UP from the "System Volume" selection should take you to the "Back" button, and pressing DOWN on the back button should take you to the "System Volume" selection.

    That way it'll be fully cyclic regardless of the menu layout - there are quite a few menus with buttons where cyclic behavior would be a positive - I'm thinking of the scraping and metadata editor menus, but I'm sure there are others.

    Furthermore, if we're being nitpicky, most (if not all) dialogs where there are options to be changed could/should have a "Cancel" and "Apply" button rather than a "Back" button, which would in turn disregard any changes, or apply the changes. But that would require a larger overhaul of the menus as they currently are, and I'm sure that's not a priority for anyone, and that's outside of the scope of the discussion. :)

    Summarizing:
    a) I don't oppose removing the button, in principle. Your point is valid: single button dialogs probably don't need it anyway.
    b) I don't really support removing it because having it causes a new behavior not to work as intended. Would rather try to make the behavior work well with the buttons, instead, so that it works across the board.
    c) I won't oppose if a) and b) are done together, though. :)

  • Metadata Improvements in EmulationStation

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    S

    @jdrassa
    my hacky perl involved reading the rating and path of every game
    it then creates launch scripts for any game with non-zero ratings under a new emulator "ichiban"
    i'm pretty sure the xml is fully parsed

    i'll dig a little deeper when i get a chance
    but saving gamelists is a cpu-bound operation
    ie, the bottleneck is not:
    reading the xml (which are only a few megs at most)
    querying the filesystem

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    @valerino Looking forward to try this one, and help on everything that I can!

  • Started a RPi game jam on Gamejolt (new games only)

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  • Box Flipping

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  • Libretro Vice 3.0

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    W

    @BuZz I think I sussed it out. I have the Refresh Rate set to 1/1, this gives perfect scrolling but on some SID tunes the sound starts to pop and cut out. If I set the Refresh Rate to Auto then the audio is fine but the scrolling jerks. You must be in jerky scrolling mode. A SID tune that can demonstrate this popping is 'Cauldron', not a great tune but a good example.

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    Sorry just saw a dedicated thread by @meleu about this very thing.

    Please close :)

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