• Scart newbie help

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  • 0 Votes
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    O

    Here is a potential solution

    From emulationstation, enter RetroPie configuration Then RetroArch In the Main Menu of RetroArch, select Settings -> Input

    From there, go down to Port 1 Controls and update the following

    Set Device Type to RetroPad with Analog Set Device index to 8BitDo SN30 Pro+

    I was able to get two controller working with this work around.

    Versions

    Program Version / Hash emulationstation 2.9.6RP retroarch-setup.sh b3acb001fcf6276a2ef5c5b4caca135b399797f8 retroarch 8373ac6

    In hindsight having a keyboard plugged in may have been problematic in regards to it defaulting to the primary controller.

  • Emulationstation main menu help

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    @dizmodawg you know what I'm looking at the Daphne documentation and it looks like it's a bit more involved than most other emulators. Usually, I would add the new <extensions> to the entry in ~/.emulationstation/es_systems.cfg, and then add the new emulator line(s) in /opt/retropie/configs/[system]/emulators.cfg.

    But Daphne has that weird folder structure, where there's a roms folder with the .zip files but that's not the game entry, the *.daphne folders are the game entries. And the Daphne system doesn't read .zip files as entries but the Arcade system does, so if you merge them in this same way, then your "Arcade" system will have a weird "roms" sub-folder in it with a bunch of zip files that don't work...

    In this case, I think maybe it's better off leaving it a separate system.

  • Incorrect disk space

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    K

    @mitu Thank You very much for info👏

  • lzdoom pointer and brightmaps

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    N

    @protocultor Hey,, thank you man, I can now see the glowing of the eye's monsters in the dark, and machine's screens too, the only drawback is that I need to use, like you reccomend, Doom Software Renderer (+vid_renderer 0) to do the trick, because with Opengl-accelerated (+vid_renderer 0) this file (softfx.wad) apperars to do almost nothing for the bright of those elements.

    With Doom Software Renderer:

    doom_glowing_machinery.png

    With Opengel-accelerated:

    doom_no_glowing_machinery.png

    Another drawback is that with "doom software renderer" I can't use "lights.pk3", I think this have to be with both files (lights.pk3 and SoftFX.wad) were made for differents renderers and because of that, they are incompatibles each other.

    That's a shame, because lights.pk3 adds some nice animated light effects to some items ans such things:

    With DoomSoftware Renderer:

    doom_helmet_no_glow.png

    With Opengel-accelerated:

    doom_helmet_glow.png

    Anyway I'ts an improvement, so thank you my friend, I like that glowing eyes !!

  • Netplay with mupen64plus-auto?

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    IanDaemonI

    @hooperre said in Netplay with mupen64plus-auto?:

    Have you used Netplay outside of a LAN type situation? I've heard it's optimized for LAN use and doesn't work well over the interwebs.

    I played some Metal Slug on my RetroPie arcade cabinet (3B+) through Retroarch's Netplay. I was in the U.S. and he was in the U.K. playing on a hacked Switch console.

    We had to make sure we both had the same Retroarch version, emulator (LR-MAME2003), and ROM. It may not work flawlessly over the Internet, but it seemed to work fine (given the situation). We ended up beating Metal Slug with a lot of virtual quarters. I think there may be some input lag depending on emulation demand.

  • PI4 crashed at boot

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    D

    @rcb8dboy I managed to fix this on my Pi. Details in this forum post.

    Hope it helps!

  • New user advice

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    retropieuser555R

    @markyb2021 the keyboard will definitely work, the keys that are apple specific might do something funky, but it'll definitely work fine for any keyboard based games you're looking to play

  • Setting ServoStik using python and GPIO pins

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    flagrant99F

    I just got it working with the following python script using rgbcommander's servostik linux command line. Hardware mode is not needed.

    http://users.telenet.be/rgbcommander/

    from gpiozero import Button from subprocess import check_call from signal import pause #Functions def onGpio3Open(): #Arcade 1up switched to OFF check_call(['sudo', 'poweroff']) print("gpio3Released") check_call(['sudo', 'poweroff']) def onGpio17Closed(): print("gpio17Pressed") check_call(['sudo', './SetServoStik', '8']) def onGpio27Closed(): print("gpio27Pressed") check_call(['sudo', './SetServoStik', '4']) #Main Execution Starts Here gpio3Btn = Button(3) gpio3Btn.when_released = onGpio3Open gpio17Btn = Button(17) gpio17Btn.when_pressed = onGpio17Closed gpio27Btn = Button(27) gpio27Btn.when_pressed = onGpio27Closed pause()
  • I have an ps3 game but not .iso

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    dankcushionsD

    @liuqin19980818
    .rNN files are split .rar compressed archives. to extract the lot, open the .rar file in a program that can understand .rar compression. eg https://www.7-zip.org/ - it will pull from those .rNN files as appropriate.

    .sfv files are just checksum data. you can ignore it.

  • ScummVM v.2.5.0

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    mituM

    You just need to update RetroPie and it's packages and you'll get the latest ScummVM release.

  • 0 Votes
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    YFZdudeY

    @thecwestions
    It looks like your version is based on Raspbian 8 (Jesse).
    You are two OS versions behind current.
    As @sleve_mcdichael mentioned you should download and install the latest pre-built image.

  • Rasp Pi 4B will not setup

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    Red_TrevR

    @azurarutlan told you ;)

  • lr-atari800 won't start or work

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    jamrom2J

    @a1eg so are you saying you still did not get this to work?

    What BIOS files do you have...where did you put them? Are they zipped, or unzipped. What did you name them.

    Lr-Atari800 works fine when you have everything set up. I've been using it for over a year and its one of my favorite choices.

    You're doing something wrong.

  • Saving shader parameters horizontal/vertical [SOLVED]

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    WeirdHW

    @mitu That is great information, thanks! I will have a play around with this.

    EDIT: Worked like a charm, awesome. I never knew creating a custom shader would be this easy.

  • Retropie Not Booting From Terminal

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    U

    @buzz Thanks.

  • reset button problem

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    @kounabi22

    ok found solution i change it.

  • rage of the dragon boss hack rom for fbneo it dont work.

    Moved
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    G

    I don't have this hack myself, but I googled it and apparently you highlight the random select icon and press down, or highlight Billy/Lynn and press up to select Johann. He has no character select portrait.

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    @mitu happy to report that after installing 20.04 on another HD I am able to natively use my controllers in the menus. Now to go through the process of redoing all the OS tweaks.

    Thanks for all your help @mitu

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    @sf_junkie said in Odd Sound Issue with Neo-Geo games when loading a save state:

    lr-fbalpha

    I don't think anyone is gonna provide that kind of support for several years old version of our project (i certainly won't), so you should use the current version (FBNeo), furthermore that issue is probably something we solved long ago because afaik those games work properly with runahead (which saves and load states at every frame).

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