@mitu said in How does one make a script module for an emulator / branch:
@HoJo215 said in How does one make a script module for an emulator / branch:
DRI3 was the problem.
Isn't this a runtime settings for your X.org configuration ?
Actually I think it's part of the graphics or at least shader profile being used in mesa.
I have padoka's bleeding edge repository in use.. Otherwise known as unstable.
So things can go awry.. Like they did until I took a gander at the Makefile, saw some unused options, put 1 + 1 together and made some edits.. It worked a out beautifully.
Especially on the Flycast-Wince emu with the same Makefile edits. I'm playing Sega Rally 2 on 2x internal resolution, 2x br and a 4x pass xbr shaders without one hiccup.
Keep in mind this my first run with retropie x86. I decided to make small form factor emu box a month or so ago and gripped up a coffee lake NUC to guinea pig with. So everything is trial & error as I run with it.