• 0 Votes
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    hawkes_84H

    @sleve_mcdichael ah I'm an idiot. I forgot to run the game before running the cat command. Will be back!

  • Reading arcade buttons input in python 3

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    mituM

    The encoders should appear as regular joystick/gamepads under Linux, so something like pygame or python-evdev should be enough to read the inputs.

  • [SOLVED] - Video Snaps not Playing

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    T

    @Hyuma I can also confirm this works. All my videos would only play audio so I did that command in bulk.

  • 0 Votes
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    J

    @cloudd I ran the code on this page and i got the mayflash dolphinbar
    working on the latest fedora 36 desktop, super happy playing super mario galaxy with dolphin emulator installed from fedora software center

  • Controler still disconnecting and reconnecting.

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    mituM

    Does wireless mean the controllers are connected via Bluetooth ? Is the disconnect happening if you use just one controller (and not 2) ?

  • splashscreen.sh "enable/disable" wording

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    mituM

    @sleve_mcdichael Looks good !

  • Amiberry Latest - Right DPad going to Config

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    M

    BTW it's like I'm hitting F12 using the right dpad button. :/

  • How are .fs files created?

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    R

    @barbudreadmon Interesting. Following from earlier, I've just switched to mame2003 and it kicked out a .nv which I've opened and I've been able to identify the first three scores 32199, 30000 and 30000.
    bb39eeb6-d385-45a1-b04a-af38d1f37740-image.png
    The daft thing is, the bytes look very similar to the decompressed bytes I got from the .fs file, if I took half the preceding zeros off. I think I was nearly there. Here's the decompressed bytes from the fbeno .fs file on the left and the .nv file from mame2003 on the right
    3f3fbcba-b6ca-4a41-82e5-b2ca80cdf1b3-image.png
    Rather enjoying this, but this image keeps popping into my head.
    544926ae-fa15-4687-901e-2123f8706994-image.png

    /////////////////////EDIT///////////////////

    Re: How are .fs files created?

    OK, so I've nailed the .nv that mame2003 created, but going to try and nail how the data I've decompressed form the .fs file is structured... so close I can taste it.

    b54e7b77-4938-4a07-99bf-d0b55a7d985b-image.png

    <game> <name>118 : Crystal Castles</name> <video>/mnt/usbhd/videos/ccastles.mp4</video> <path>/mnt/usbhd/roms/arcade\ccastles.zip</path> <image>/mnt/usbhd/images/arcade\ccastles.png</image> <marquee>~/.emulationstation/themes/carbon-2022/art/systems/arcade.svg</marquee> <releasedate>19700101T001720</releasedate> <favorite>true</favorite> <desc>Crystal Castles (Atari, 1983) Arcade DAZ 32199 FXL 30000 FXL 30000 </desc> </game>
  • Use buttons from controller 2 for player 1

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    O

    @barbudreadmon thank you, I did end up remapping the controllers.

  • 0 Votes
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    O

    @Crush Thanks - I'll try that :)

  • Retropie 4.8 stucked in endless messages loop

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    mituM

    @dtkoh said in Retropie 4.8 stucked in endless messages loop:

    I have no idea why this is happening.

    Looks like your Pi has been compromised (if you didn't change the default password for the pi user that's pretty easy) and someone added some scripts that are running automatically and brute-force various network addresses on the internet, hoping it would succeed in compromising them also.

    Re-install from zero with a new image, don't expose your Pi to the internet directly and change the default password for the pi user to something non-trivial (before connecting it to your WiFi/Lan).

  • Request: update pcsx2 install script to show CHD

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    mituM

    @Crush said in Request: update pcsx2 install script to show CHD:

    (PS: Is this the right place to make such requests?)

    Yes, thanks for bringing this up, we'll add the extension to the ps2 system.

  • Redream on x86_64

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    S

    @Crush said in Redream on x86_64:

    @sleve_mcdichael would it still help you if i test that now that @BuZz will fix the tags?

    Buzz will probably take care of it but it might get you up and running sooner if you don't want to wait for the fix to push through. I think 64bit is probably is the right flag to use here; looking at the other modules it's only used a couple of times, but it is used outside this particular module, while x86_64 is not (not as a module_flag, anyway. Its use for other things like as a platform identifier in this same module is still fine, I think.)

    pi@retropie:~/RetroPie-Setup/scriptmodules $ grep -rni . -e module_flags | grep -e 64 ./supplementary/splashscreen.sh:16:rp_module_flags="noinstclean !all rpi !osmc !xbian !aarch64" ./libretrocores/lr-dolphin.sh:18:rp_module_flags="!all 64bit" ./libretrocores/lr-kronos.sh:18:rp_module_flags="!arm !aarch64" ./libretrocores/lr-uae4arm.sh:18:rp_module_flags="!all arm aarch64" ./libretrocores/lr-mupen64plus.sh:18:rp_module_flags="!aarch64" ./libretrocores/lr-mupen64plus-next.sh:18:rp_module_flags="" ./emulators/mupen64plus.sh:18:rp_module_flags="sdl2" ./emulators/redream.sh:17:rp_module_flags="noinstclean !all gles31 aarch64 x86_64" ./emulators/np2pi.sh:17:rp_module_flags="sdl1 !all rpi !aarch64" ./emulators/dolphin.sh:18:rp_module_flags="!all 64bit" ./ports/solarus.sh:18:rp_module_flags="!aarch64" ./ports/love.sh:18:rp_module_flags="!aarch64" ./ports/love-0.10.2.sh:18:rp_module_flags="!aarch64"
  • emulators creating another dir save in their dir.

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    M

    @sleve_mcdichael
    I fix it by manual editing retroarch.cfg in all and psx, nes, snes etc.
    I needed to have saves in saves/snes, saves/snes/snes making a conflict with rclone.

  • Getting error message on startup of Arcade1Up

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    249 Views
    mituM

    I bought the machine pre-configured and don't have the ability to login directly to the Raspberry Pi.

    Then ask the seller for support, we don't support systems sold with RetroPie - see https://retropie.org.uk/about/legal/.

  • 0 Votes
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    359 Views
    M

    After trying different types of level shifters I found no fix for the random mistakes for the button presses. The issue looks to me the select lines are misinterpreted. It is a mistake in the input, not a random false press.

    The presses not showing mistaken in jstest. There are references where gamecon_gpio_rpi lists that there are issues with Gamecube and N64 controllers due to variations in timing due to cpu frequency changes or such. I get these "incorrect" presses when in scrolling through to select games, I get them usually just a couple seconds into a game launching. They may be slightly different between controllers.

    At this point, without any input on something else to look into I am unfortunately giving up on using db9_gpio_rpi for the Genesis type controllers. I would love to be able to use it, it is a very nice feature to have and my setup was design specifically to include two db9 ports.

    I am going to try to see if mode 3 "Multisystem 3-button joystick" mode will work reliably. It will give me some use of the db9 ports. I do have a Multisystem 2-button joystick, but it is not registering the second button press, I makes me wonder if the logic is backward from the C64GS 2 button? That will be my next thing to look into.

    For the Genesis 6 button controller I guess I will use a
    DaemonBite-Retro-Controllers-USB adapter. I wanted an integrated solution though.

  • Problem with lr-retro8

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    mituM

    It's the emulator (lr-retro8). Masters of the Universe is already reported as non-working and I guess other games may have the same issues (either loading or during emulation).

    Best to use the official Pico8 simulator and configure it in EmulationStation to launch the games with it (see this topic for an example configuration).

  • Gamelist.xml populated but not used in ES

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    C

    @mitu,

    Oh yes you're right, if I go down to the directory I can see the images...

    Thanks..

  • 0 Votes
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    1k Views
    mituM

    @obrie572 The modifications have been merged by @pjft, so they they should be available in the -dev branch right now, until promotod to the stable branch.

    Thanks again for the bug report and the fix!

  • (solved) git errors when updating packages (X86)

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    9 Posts
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    YFZdudeY

    @BuZz
    Yes it is.
    Thank you very much.

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