• Button inputs showing on screen

    3
    0 Votes
    3 Posts
    415 Views
    S

    @simpleethat Your right its using an lr on psx games

  • WiFi dropping on reboot, weird x00x00x00x00 networks...

    5
    0 Votes
    5 Posts
    823 Views
    D

    @markyh444 said in WiFi dropping on reboot, weird x00x00x00x00 networks...:

    @dochartaigh if you search for nearby WiFi on say like your phone, does that random network show up as well? People near me name their wifi some right random things.

    My mate used characters and symbols to draw a sword for hers previously.

    Nah, that weird x00x00x00x00 never shows up no matter the non-Raspberry device I search for networks on. The RP4 also showed there being like 2+ different x00x00x00x00x00 networks at the same time a couple times: https://i.imgur.com/YukMVcW.jpg

    ALL other devices, unlike the RP4, also ALWAYS see my 5ghz network, from my phone, to tablet, to Kindle, to my friggin Nest thermostat and Amazon FireStick, etc.

    The RP4 doesn't see that 5ghz network a lot, and commonly gives me errors when it tries to connect when it actually sees it. All other devices can connect to that 5ghz, which the RP4 can't a lot of the time even when it finds it). And this morning the RP4 didn't see a SINGLE wifi network of any type and they're tons around me being in suburbia. I have no clue what's going on lol.

  • 0 Votes
    5 Posts
    772 Views
    mituM

    The games you play should support a controller interface, most of them probably work with a keyboard and mouse and not exclusively with a controller.
    There are generic gamepad-to-keyboard/mouse mappers, for Linux I know about antimicro, but the best solution is for the game to natively support a gamepad.

  • Background playing two songs at once

    5
    0 Votes
    5 Posts
    730 Views
    J

    @mitu That's the funny thing. mpg123 IS part of BGM so uninstalling BGM uninstalls both (hence the loss of music completely) but uninstalling mgp123 by itself removed its config I suppose. I manually plugged the info back in and left BGM out this time around and finally got it working. Thank you for your reply.

  • Help with 1:1 monitor (1920x1920)

    10
    0 Votes
    10 Posts
    1k Views
    G

    @ashpool

    Thank you for all your help.

    I ended up settling on Mode 51 (the largest 4:3) resolution the monitor will accept, and choosing a 4:3 Theme. This makes is look "close enough" for the ES look/feel. Because this will be all MAME games, I have to set the DMT for each one, so luckily any changes to ES doesn't affect the RetroArch settings.

    As for the Screensaver and Splash screen (currently a static image), is I will over-squish them in an image editing program so that when they are displayed on the 4:3 setting, they will look like the correct aspect ratio. At least that is the plan.

    Thank you all for the help, support, and guidance! My first build and so many online tutorials make it look SOOO easy, yet the online community has been there with support, tricks and tips, and overall welcoming acceptance of noobs. Thanks again!

  • 0 Votes
    2 Posts
    1k Views
    George SpiggottG

    @cayce I don't know about your clone but I have an official Wii U controller and it is definitely Bluetooth. It is an odd version of Bluetooth though like the Wiimote. I have no experience of making it work on my Pi4 but on a Windows PC they require some fiddling/extra drivers. I've been using a Wii U Pro controller for CEMU on my PC.

    I understand that they can be used as a wiimote (wiimote and nunchuck?) and I would like to look into using it as such when 64bit Retropie/Dolphin comes around. That will be some time off though.

  • Gnash alternatives

    4
    0 Votes
    4 Posts
    557 Views
    mituM

    @tedmaul No.

  • 0 Votes
    1 Posts
    436 Views
    No one has replied
  • 0 Votes
    1 Posts
    350 Views
    No one has replied
  • lr-mupen64plus-next save file location

    6
    0 Votes
    6 Posts
    3k Views
    I

    Same question - where is game data folder situated now?
    According this manual https://retropie.org.uk/docs/Optimization-for-Nintendo-64/ the folder must be /home/pi/.local/share/mupen64plus/ but share folder is empty and game saves are located in roms folder....
    So, where need to put hires_texture to apply it now?

  • Can't change mame cores

    11
    0 Votes
    11 Posts
    2k Views
    I

    @iandaemon Yeah, i've already has it))
    .... but anyway would be interesting to try arcade version too!

    In general, it would be interesting to see some statistics to run "hard" arcade games on Pi4....

  • How do you force js0 assignment?

    5
    0 Votes
    5 Posts
    886 Views
    jamrom2J

    @mitu I got it.

    To get this sorted... I powered it up and kept swapping the USB cable inputs until it registered correctly in a retroach based emulator (I used Atari2600). Once it set correctly, I checked it in Daphne, JzIntv and DosBox. Seems to be holding and working good.

    Go figure... swapping the cables with the power ON did it.

    Thanks for all your help again! Pass this info on to anyone that has a similar problem with the UPCI. Or at least tell them to try this first. Had I done this from the start, would have saved time and a lot of reading/posting.

    JR

  • How do I open a terminal window?

    3
    1 Votes
    3 Posts
    18k Views
    IanDaemonI

    If by "Arcade Mode" you mean EmulationStation then:
    Pressing F4 will exit EmulationStation and drop you to the Terminal. Or you could use the ES main menu by pressing "Start" and selecting "Quit" and then "Quit EmulationStation".

    If you bought a custom premade image then I have no idea what software you're using and only the original seller can help you,

  • 0 Votes
    3 Posts
    573 Views
    ridgekuhnR

    @mitu Thanks for your response, @mitu! Sorry, I should have mentioned that the other project is irrelevant to the question! I'm running inputconfiguration.sh on a fresh RetroPie 4.7 image, so the configscripts directory is present and I'm simply dropping some new <inputConfig> elements into es_temporaryinput.cfg which were provided to me, then running inputconfiguration.sh from a terminal.

    Did you mean /opt/retropie/configs/all/autoconf.cfg (I see this is what inifuncs.sh points to)? Mine is set to disable = "0" and the function is getting called on the last line of inputconfiguration.sh, it just doesn't seem to be writing anything to /opt/retropie/configs/all/retroarch/autoconfig/.

    Here's my es_temporaryinput.cfg

    <?xml version="1.0"?> <inputList> <inputAction type="onfinish"> <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command> </inputAction> <inputConfig type="joystick" deviceName="odroidgo2_joypad" deviceGUID="19000000010000000100000001010000"> <input name="a" type="button" id="1" value="1"/> <input name="b" type="button" id="0" value="1"/> <input name="down" type="button" id="9" value="1"/> <input name="hotkeyenable" type="button" id="16" value="1"/> <input name="left" type="button" id="10" value="1"/> <input name="leftanalogdown" type="axis" id="1" value="1"/> <input name="leftanalogleft" type="axis" id="0" value="-1"/> <input name="leftanalogright" type="axis" id="0" value="1"/> <input name="leftanalogup" type="axis" id="1" value="-1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="13" value="1"/> <input name="lefttrigger" type="button" id="14" value="1"/> <input name="right" type="button" id="11" value="1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="16" value="1"/> <input name="righttrigger" type="button" id="15" value="1"/> <input name="select" type="button" id="12" value="1"/> <input name="start" type="button" id="17" value="1"/> <input name="up" type="button" id="8" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="OpenSimHardware OSH PB Controller" deviceGUID="03000000091200000031000011010000"> <input name="a" type="button" id="0" value="1"/> <input name="b" type="button" id="1" value="1"/> <input name="down" type="hat" id="0" value="4"/> <input name="hotkeyenable" type="button" id="7" value="1"/> <input name="left" type="hat" id="0" value="8"/> <input name="leftanalogdown" type="axis" id="1" value="-1"/> <input name="leftanalogleft" type="axis" id="0" value="1"/> <input name="leftanalogright" type="axis" id="0" value="-1"/> <input name="leftanalogup" type="axis" id="1" value="1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="8" value="1"/> <input name="lefttrigger" type="button" id="10" value="1"/> <input name="right" type="hat" id="0" value="2"/> <input name="rightanalogdown" type="axis" id="3" value="1"/> <input name="rightanalogleft" type="axis" id="2" value="-1"/> <input name="rightanalogright" type="axis" id="2" value="1"/> <input name="rightanalogup" type="axis" id="3" value="-1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="9" value="1"/> <input name="righttrigger" type="button" id="11" value="1"/> <input name="select" type="button" id="7" value="1"/> <input name="start" type="button" id="6" value="1"/> <input name="up" type="hat" id="0" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="USB gamepad " deviceGUID="030000001f08000001e4000010010000"> <input name="pageup" type="button" id="4" value="1"/> <input name="up" type="axis" id="1" value="-1"/> <input name="left" type="axis" id="0" value="-1"/> <input name="select" type="button" id="8" value="1"/> <input name="right" type="axis" id="0" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="x" type="button" id="0" value="1"/> <input name="down" type="axis" id="1" value="1"/> <input name="start" type="button" id="9" value="1"/> <input name="b" type="button" id="2" value="1"/> <input name="a" type="button" id="1" value="1"/> </inputConfig> </inputList>
  • 0 Votes
    3 Posts
    328 Views
    ClydeC

    @bucko1980 Thanks for sharing your solution!

  • 1 Votes
    39 Posts
    17k Views
    ClydeC

    @colombia20102018 Well, I never told you to overwrite anything, but to add said lines to the end of the config file. A video wouldn't help much more if you don't follow it exactly either, and you don't have to know anything about scripts just to add two lines at their end (besides that the config file isn't a script anyway).

    Follow instructions exactly as given, lest you stand in your own way on the path to success.

    This only as a friendly word of advice for the future – imagine the sentence in bold print shouted in an overacting, dramatic voice like in bad movies. 😉

    I'm glad that it's working for you now. Have fun with RetroPie!

  • Is there an automated way to make a games-list?

    7
  • Changed n64 controller and mapping is busted

    4
    0 Votes
    4 Posts
    616 Views
    mituM

    @ringus said in Changed n64 controller and mapping is busted:

    mupen64plus-glideN64-highres

    This is the standalone emulator, as @retropieuser555 mentioned, with a different video plugin. In addition to the standalone emulator, there are 2 separate libretro based emulator (lr-mupen64plus and lr-mupen64plus-next) which should be configured automatically based on your Controller configuration with the mapping explained on the same page that was mentioned by @retropieuser555.

  • setting mu controller as main controller

    4
    0 Votes
    4 Posts
    420 Views
    mituM

    Please add more info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    When you configure your controller, as detailed in the Docs, RetroPie will create automatically a controller configuration for RetroArch, so you shouldn't need to configure it manually there.

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    3 Views
    No one has replied

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.