• Repo used for Wolf4SDL out of date?

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    MoleManM

    Here's what I've determined...

    In my testing, the last commit that didn't experience the status bar display bug was "d137585" The issue appears to begin with "1b6a029"

    The last commit to retain the game's original aspect ratio was "4f97927" The stretched widescreen look begins with "c708329" Based on a casual glance at the details of the latter commit, I think the stretched image is not intended.

    I don't currently have a Atlassian/Bitbucket account to report these issues, so if anyone from RetroPie does have an account already and feels like reporting these two issues, it would be much appreciated. It looks like the active Repo on Bitbucket doesn't currently accept reporting of Issues, so I don't know if it is possible to let the Devs know about these issues.

    As far as the need for triplicate (identical) files for each of: audiohed, auidiot, vgadict, vgagraph, and vgahead - one for each episode of the "Spear of Destiny" expansion pack... I don't know what to say. Those were not necessary when I first installed Wolf4SDL, way back in 2021. For that matter, ECWolf (a fork of Wolf4SDL, if I'm not mistaken) only requires one of each, as far as I can tell, from my testing of it on Windows. Not sure if the Wolf4SDL Devs really intended this, but it seems like an odd choice if they did.

  • Is it possible to use Linux apps on RetroPie?

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    mituM

    @DeSanta said in Is it possible to use Linux apps on RetroPie?:

    I know RetroPie is based on Linux, but my question is: can I use apps like Firefox and Wine?

    RetroPie is not based on Linux, it runs on Linux - it's not an OS by itself and it needs an existing Linux installation to work. As such, you can install other programs on it, either through apt/flatpak / compilation/etc. Do note that depending on the platform you're on (Pi5), certain applications may not be available or not working on it.

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    L

    I have just used the method in this video, it seems the simplest and it works. If anyone can help make sense of the other methods it wouldn't be a bad thing though.

    and to be honest, it

  • This topic is deleted!

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  • Really Stripped Screws - Any Suggestions?

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    JirynJ

    @tar
    The bit I used was about the size of the shaft/thread, or so I thought.. the smallest I owned.
    I admit I DID go full speed.

    I'm afraid I probably destroyed the board by now.

    I was using a 1/16 drill bit made for all surfaces
    alt text

    I took the bits to a local do it yourself hardware place (Locally owned ace) and they tried to sell me 2 things, a borer and this screw removal kit..

    alt text

    I've tried all of them, none worked...

  • Disable Touchscreen on RPi 5

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    P

    @retropieuser555 The touchscreen is connected in a case with a ribbon cable connected directly to the RPi.

  • Keyboard and mouse not working on Rpi 400

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    A

    In the end, I made a new retropie image and then made sure to properly configure the controller at startup. The other issue was related to faulty card reader.

  • Verifying write failed using Rpi Imager

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    A

    @sugarfree said in Verifying write failed using Rpi Imager:

    bad card reader

    In my case a faulty card reader.

  • Using a Single Button to Exit Games

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    A

    @jgraves Thank you very much for the brilliant idea with the diode!!!
    This method suited me perfectly :)
    But it is not a fact that it will suit others. Because in this case the "hot key" will be unavailable for other functions. (I do not use it).

  • Question about Vulkan on the RPi5.

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    mituM

    @sugarfree said in Question about Vulkan on the RPi5.:

    Is this still the right way to do it? Thanks!

    Yes, since the PR is still not merged.

  • solved /sound issues

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    tarT

    @mitu sorry was excited just had to set audio in retropie menu but some reason it didnt take the first 4 or 5 times
    until i changed output to a diffrent output then back to hdmi .

  • Compiling eduke32 from the latest source on Raspberry Pi

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    MoleManM

    FYI - "USE_OPENGL=0" seems to be the necessary flag. I can compile with or without "Polymer" and it will launch successfully.

  • 0 Votes
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    mituM

    @MoleMan thanks for reporting the issue upstream.

  • Raspberry Pi Imager Update for Raspberry Pi 5?

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    mituM

    @Healey85 said in Raspberry Pi Imager Update for Raspberry Pi 5?:

    So at present time I own a Raspberry Pi 5. I see with the latest version of Raspberry Pi Imager version 1.8.5 you can install the Recalbox Operating System (under emulation and game OS), but not the RetroPie Operating System.

    Yes, because RetroPie doesn't have an image released for the Pi 5. If it would have, it would be automatically picked by the RPI Imager. If you wish to use a Pi5, you can install manually RetroPie on top of a RaspiOS Lite installation, but support it's still beta and requires some Linux knowledge.

    So if I want RetroPie on my Raspberry pi 5, am I better off seeking out a Raspberry Pi 4 separate from the 5 I already have?

    It depends on what you kind of retro games you want to play - a Pi4 or even a Pi3 may be enough.

  • 0 Votes
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    mituM

    @DeSanta said in Is there any way to use the bezels from the Bezel Project in standalone emulators (outside of RetroArch)?:

    @mitu Strange that it doesn’t work outside of RetroArch… In Batocera (PC), it is possible to use bezels in standalone emulators.

    There may be programs that can do that, but they're not included in RetroPie and may not work on a Pi/SBC.

  • Bluetooth audio failing

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    mituM

    RetroPie's BT pairing is geared mainly to input devices (gamepads/keyboards) and may not work properly on Audio devices. Try to pair manually using bluetoothctl - https://wiki.archlinux.org/title/Bluetooth.

    You may also want to replace pulseaudio with pipewire-pulse, since Pipewire has replaced Pulseaudio in the latest RaspiOS (and other Linux distributions).

    If you don't succeed, try installing the RaspiOS desktop image, which has the Bluetooth pairing utilities on the desktop and installs the necessary audio packages. Once you make it work, you can disable the graphical desktop and boot to console to start EmulationStation.

  • This topic is deleted!

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  • 0 Votes
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    DTEAMD

    You can use backport for MESA (24.2.8)/Vulkan 1.2.289

    Now I did it properly and test it. I saw a massive performance increase for game loading and a better performance with Vulkan. Unfortunately , Vulkan 1.3 is not officially available yet for Pi, only 1.2.289 is available .You can get it only with MESA 24.3 but it should be soon.

    Here's what I did :

    1- Create an empty file /etc/apt/sources.list.d/debian-12-backports.list and write this inside with a file editor

    deb http://deb.debian.org/debian bookworm-backports main

    You must change the folder restriction first
    2 - update MESA

    sudo apt update && sudo apt upgrade sudo apt install -t bookworm-backports mesa-va-drivers

    3- Double check your installed packages with:

    dpkg-query -W | grep '~bpo'

    4 - Update Vulkan if needed

    sudo apt install mesa-vulkan-drivers/bookworm-backports

    Note : - Do a backup first
    - I also recommend to update cmake sudo apt install cmake/bookworm-backports.

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    B

    @sith-lord-goz Rollback netplay, which is what is implemented in retroarch, relies on savestate determinism, like several other features (runahead, rewind, ...)

  • moving mame back to lr-mame

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    @dcaputi said in moving mame back to lr-mame:

    So ignore all that and just tell me, should I give FBNeo a try?

    Unlike MAME's OSD, RetroArch's Quick menu > Controls isn't good at remapping anything to anything. I have a feeling this might be a problem with your setup. Make sure you read this if you want to try anyway.

    And yeah, a lot of games supported by MAME 0.274 aren't gonna be supported by FBNeo, especially 3D games. As for the differences between both emulators, they are explained here and there.

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