• 4.8 Emulationstation Problems

    4
    0 Votes
    4 Posts
    693 Views
    sirhenrythe5thS

    @jawsisra said in 4.8 Emulationstation Problems:

    Power Supply used: Do not know the name of it. It has a switch to turn off the power

    is this the way you shut down retropie / the raspberry pi?

  • ScummVM and Futurewars (DOS/CD)

    12
    0 Votes
    12 Posts
    2k Views
    1

    @windg That was it. I already had the question on my lips "should I perhaps install scummvm-sdl?" :)

    So I did it as you described. However, the intro crashed on the first try, and I couldn't get into the system via ssh either. It worked on the second try, I'll see. But I'm a step further, thanks for thinking along.

  • Want to re-do software for Retroflag NESPI 4

    3
    0 Votes
    3 Posts
    337 Views
    C

    @cdaters Was worried that would break some scripts, but it didn't, so yay!

  • Adding folder for ROMS

    21
    0 Votes
    21 Posts
    9k Views
    C

    @raspberry79, each emulator within RetroPie has its own requirements and specifications for which file type it will support.

    While some emulators support compressed archive file types containing the actual rom, others do not and require the raw, uncompressed file type such as .bin, .rom, .d64, etc.

    Like @sleve_mcdichael points out, you'll want to visit the docs page for each individual system to see what file types that emulator supports.

  • Handheld console issue

    3
    0 Votes
    3 Posts
    234 Views
    DTEAMD

    @MANMAKRO said in Handheld console issue:

    Can someone please recommend me some good controllers that register as one controller on retropie and can have a left one and right one.

    You don't need registered controllers. You can create your own with a 3D printer if you want. You can copy what I did but for a wired controller if you want a fully personalized project.

    You can use a teensyLC.
    To program it, see on Google . With this, I created the equivalent of a PS3 controller for my handheld (including R3 and L3).

    see: https://www.pjrc.com/teensy/td_joystick.html (It's a good start)

    Here is my code for my .ino file (inspired by Pi Ultra project but with more buttons and some tweaks in the code for deadzone and speed response )

    /* Buttons to USB Joystick Example You must select Joystick from the "Tools > USB Type" menu This example code is in the public domain. */ #include <Bounce.h> #define ANALOG_CENTER 512 int Xstick; int Ystick; int Zstick; int Zstickrotate; int upperBound=540; int lowerBound=420; // Create Bounce objects for each button. The Bounce object // automatically deals with contact chatter or "bounce", and // it makes detecting changes very simple. // 10 = 10 ms debounce time which is appropriate for most mechanical pushbuttons // Action buttons Bounce button0 = Bounce(13, 20); Bounce button1 = Bounce(14, 20); Bounce button2 = Bounce(15, 20); Bounce button3 = Bounce(16, 20); // Select Bounce button4 = Bounce(17, 20); // D-Pad Bounce button5 = Bounce(0, 20); Bounce button6 = Bounce(1, 20); Bounce button7 = Bounce(2, 20); Bounce button8 = Bounce(3, 20); // Start Bounce button9 = Bounce(4, 20); // Shoulder buttons Bounce button10 = Bounce(9, 20); Bounce button11 = Bounce(10, 20); Bounce button12 = Bounce(11, 20); Bounce button13 = Bounce(12, 20); // Analogue buttons Bounce button14 = Bounce(5, 20); Bounce button15 = Bounce(6, 20); void setup() { // Configure the pins for input mode with pullup resistors. // The pushbuttons connect from each pin to ground. When // the button is pressed, the pin reads LOW because the button // shorts it to ground. When released, the pin reads HIGH // because the pullup resistor connects to +5 volts inside // the chip. LOW for "on", and HIGH for "off" may seem // backwards, but using the on-chip pullup resistors is very // convenient. The scheme is called "active low", and it's // very commonly used in electronics... so much that the chip // has built-in pullup resistors! pinMode(0, INPUT_PULLUP); pinMode(1, INPUT_PULLUP); pinMode(2, INPUT_PULLUP); pinMode(3, INPUT_PULLUP); pinMode(4, INPUT_PULLUP); pinMode(5, INPUT_PULLUP); pinMode(6, INPUT_PULLUP); pinMode(9, INPUT_PULLUP); pinMode(10, INPUT_PULLUP); pinMode(11, INPUT_PULLUP); pinMode(12, INPUT_PULLUP); pinMode(13, INPUT_PULLUP); pinMode(14, INPUT_PULLUP); pinMode(15, INPUT_PULLUP); pinMode(16, INPUT_PULLUP); pinMode(17, INPUT_PULLUP); } void loop() { // Update all the buttons. There should not be any long // delays in loop(), so this runs repetitively at a rate // faster than the buttons could be pressed and released. // Right Analogue Stick Xstick = analogRead(18); Ystick = analogRead(19); if ((Xstick > 512 && Xstick <= upperBound) || (Xstick < 512 && Xstick >= lowerBound)) { Xstick = 512; } if ((Ystick > 512 && Ystick <= upperBound) || (Ystick < 512 && Ystick >= lowerBound)) { Ystick = 512; } Xstick = (Xstick - 511) * 2 + 511; // cap result if (Xstick > 1023) Xstick=1023; if (Xstick < 0) Xstick = 0; Joystick.X(Xstick); Joystick.Y(Ystick); // Left Analogue Stick Zstick = analogRead(22); Zstickrotate = analogRead(23); if ((Zstick > 512 && Zstick <= upperBound) || (Zstick < 512 && Zstick >= lowerBound)) { Zstick = 512; } if ((Zstickrotate > 512 && Zstickrotate <= upperBound) || (Zstickrotate < 512 && Zstickrotate >= lowerBound)) { Zstickrotate = 512; } Joystick.Z(Zstick); Joystick.Zrotate(Zstickrotate); // Joystick.X(((analogRead(18)-ANALOG_CENTER) * 1.6) + ANALOG_CENTER); // Joystick.Y(((analogRead(19)-ANALOG_CENTER) * 1.6) + ANALOG_CENTER); // Joystick.Z(((analogRead(22)-ANALOG_CENTER) * 1.6) + ANALOG_CENTER); // Joystick.Zrotate(((analogRead(23)-ANALOG_CENTER) * 1.6) + ANALOG_CENTER); button0.update(); button1.update(); button2.update(); button3.update(); button4.update(); button5.update(); button6.update(); button7.update(); button8.update(); button9.update(); button10.update(); button11.update(); button12.update(); button13.update(); button14.update(); button15.update(); // Check each button for "falling" edge. // Update the Joystick buttons only upon changes. // falling = high (not pressed - voltage from pullup resistor) // to low (pressed - button connects pin to ground) if (button0.fallingEdge()) { Joystick.button(1, 1); } if (button1.fallingEdge()) { Joystick.button(2, 1); } if (button2.fallingEdge()) { Joystick.button(3, 1); } if (button3.fallingEdge()) { Joystick.button(4, 1); } if (button4.fallingEdge()) { Joystick.button(5, 1); } if (button5.fallingEdge()) { Joystick.button(6, 1); } if (button6.fallingEdge()) { Joystick.button(7, 1); } if (button7.fallingEdge()) { Joystick.button(8, 1); } if (button8.fallingEdge()) { Joystick.button(9, 1); } if (button9.fallingEdge()) { Joystick.button(10, 1); } if (button10.fallingEdge()) { Joystick.button(11, 1); } if (button11.fallingEdge()) { Joystick.button(12, 1); } if (button12.fallingEdge()) { Joystick.button(13, 1); } if (button13.fallingEdge()) { Joystick.button(14, 1); } if (button14.fallingEdge()) { Joystick.button(15, 1); } if (button15.fallingEdge()) { Joystick.button(16, 1); } // Check each button for "rising" edge // Update the Joystick buttons only upon changes. // rising = low (pressed - button connects pin to ground) // to high (not pressed - voltage from pullup resistor) if (button0.risingEdge()) { Joystick.button(1, 0); } if (button1.risingEdge()) { Joystick.button(2, 0); } if (button2.risingEdge()) { Joystick.button(3, 0); } if (button3.risingEdge()) { Joystick.button(4, 0); } if (button4.risingEdge()) { Joystick.button(5, 0); } if (button5.risingEdge()) { Joystick.button(6, 0); } if (button6.risingEdge()) { Joystick.button(7, 0); } if (button7.risingEdge()) { Joystick.button(8, 0); } if (button8.risingEdge()) { Joystick.button(9, 0); } if (button9.risingEdge()) { Joystick.button(10, 0); } if (button10.risingEdge()) { Joystick.button(11, 0); } if (button11.risingEdge()) { Joystick.button(12, 0); } if (button12.risingEdge()) { Joystick.button(13, 0); } if (button13.risingEdge()) { Joystick.button(14, 0); } if (button14.risingEdge()) { Joystick.button(15, 0); } if (button15.risingEdge()) { Joystick.button(16, 0); } }

    text alternatif
    text alternatif
    text alternatif

    You can also use a PS4 controller if you want a separate controller.

  • Is Yabasanshiro emulator coming on retropie?

    362
    1 Votes
    362 Posts
    479k Views
    DTEAMD

    Quick question, for Yabasanshiro standalone, I set my controller with the UI interface, but I don't know how to set the analog joystick properly (analog ->x,y,L,R) . It doesnt seems to work.

    BTW, like PPSSPP, with Yabasanshiro standalone, if you have a touchscreen with your Pi4, the UI is touch sensitive and works well

  • 0 Votes
    3 Posts
    617 Views
    M

    @mitu FYI for the time being, I have a partial workaround to execute commands to stop and start emulationstation via a remote.

  • retropie problems

    3
    0 Votes
    3 Posts
    318 Views
    R

    @windg
    The last time a had retropie 4.8 going on the pi4 it was great. kept having trouble with wireless keyboard, but once that i got it going once, I just reset the controller config, and then i removed the card. but every since, i try reinstalling retropie 4.8 from the image and also tried from the Gz file and still noting, it started to load, but then things go blank. So, i finally but the old version back on and it booted great, just had to update to the latest new version on the Pi4

  • Could not install Scraper (Steven Selph)

    2
    0 Votes
    2 Posts
    460 Views
    mituM

    It's an upstream problem, caused by one its dependencies. Use Skyscraper instead.

  • 0 Votes
    2 Posts
    506 Views
    M

    @nylinmatt is this for all games or a specific one? One setting comes to mind though. Go into core options->input-> center joystick for digital controls -> disabled.

  • disable all non-essential prompts switch in RetroPie-Setup

    2
    0 Votes
    2 Posts
    394 Views
    M

    I added this facility to RetroPie. Users can choose to suppress a few non-essential prompts (update & install prompts, fetched latest script & the notice screen) by setting the IAMSURE environment variable. Other screens, including removal & uninstallation prompts are still presented.

    Please merge the PR.

  • 0 Votes
    1 Posts
    263 Views
    No one has replied
  • Retroarch interface changed?

    4
    0 Votes
    4 Posts
    894 Views
    sirhenrythe5thS

    @Retro-Arcade-Fan the visual appereance is fully editable.
    RGUI does its job very well without being hungry for resources.

  • mame - Could not initialize SDL x11 not available

    3
    1 Votes
    3 Posts
    940 Views
    S

    @mitu
    thanks a lot for that hint! I've checked the issues, but didn't notice this one.
    For anyone interested/impatient, appending the following works for now:

    videodriver kmsdrm

    to

    /opt/retropie/configs/mame/mame.ini

    Just remember to remove it when it has been implemented, as mentioned in the pull request above.

  • Need second bluetooth controller connected.

    3
    0 Votes
    3 Posts
    371 Views
    A

    @mitu
    Ok Thanks. Will have a go.

  • Problem with lr-fuse

    10
    0 Votes
    10 Posts
    3k Views
    B

    Many thanks for the help. Now it works again! I actually thought that I only made the setting specifically for the game. Probably not...?

  • RetroPie won't install Dolphin package

    13
    0 Votes
    13 Posts
    2k Views
    B

    @mitu I tried it a couple of times before finally just giving up; uninstalled Linux and retropie and went with windows running Launchbox which started working immediately. Thanks for trying to help just wasn’t for me I suppose.

  • Main menu items disappeared

    16
    0 Votes
    16 Posts
    1k Views
    S

    @mitu in fact I'm like a child in retropie configuration, I only know how to put roms and other basic configurations. Thanks again.

  • 0 Votes
    1 Posts
    6k Views
    No one has replied
  • 3.5 to 3.5 no audio.

    2
    0 Votes
    2 Posts
    346 Views
    mituM

    Are you sure your audio cable is not damaged ? You could check that the Headphone output is not muted - check if there's an 'M' under the volume slider in alsamixer.

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.