• CapriceRPI controller-fix version up

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    P

    I updated from source and everything OK. No more GUI-analog-bug Well done Kaos!

  • Retropie 4.x on Odroid C2

    Ideas and Development
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    N

    So reading back through this thread, I see talk about EmulationStation and mali libraries as well as those who have had success compiling. I just am not there. Is this something that still works in the main branch? It keeps complaining about mali-fbdev - though I see above that it should build that instead of trying to install with apt(?)

    Basically I'm just wondering if this is working for anybody else right now. Seems like there was a lot of work done on this, but perhaps maybe isn't current with other changes?

    Edit: Was missing a couple packages it looks like:
    Install: libgles1-mesa-dev:arm64 (12.0.6-0ubuntu0.16.04.1), libgles1-mesa:arm64 (12.0.6-0ubuntu0.16.04.1, automatic)
    Those have it at least compiling. Perhaps they need to be added to the script?

  • Building my first case

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    GtBFilmsG

    @dancingmexican

    That's the powerblock that does all the clever work for that. There are a couple of pins out for the switch - the actual switch itself, and the LED pins. (you can kind of see them in the photo below, although I have connectors plugged on to them)

    When powering up the powerblock pulses the LED, then when it's on, it's steady, then on shutdown it pulses it (slower I think).

    As it's just a couple of pins on the Powerblock, you can connect any LED to it - doesn't have to be the LED in the button, so I guess you could connect a whole bunch of LEDs to that and they would all pulse on startup, be steady on power on, and pulse again on shut-down.

    I probably wouldn't try to run a Christmas tree off of those two pins, but if it's just a few additional LEDs it should be fine I would think.

    Anything running of the normal rpi USB ports though (like my marquee light and couple of illuminated buttons) is just on all the time (when the rpi is powered on). Actually they flash a couple of times on boot up, I'm not sure why that is.

    I've refined my LED power switch now, and upgraded to a chrome one. Also shortened the cabling and heat shrinked it as it was very messy.

    I still have some spare ones (green plastic LED latching buttons) if you want one. I made a couple of shorter 20cm ones and also no longer need my old ridiculously long cable one (as seen in that video!). If you want one, drop me an email at GtB at GtBFilms dot co dot uk and I'll stick one in the post.

    0_1475074872315_Chromebutton1.jpg

    0_1475074884610_powerblock.jpg

    0_1475074890400_powercables.jpg

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    cyperghostC

    Well take a look at my latest build. You just have to connect one Bluetooth stick and can buy two controllers. The build provides good portability and does not cost so much.

    Anyway your design idea looks great but for what do you need annother OS? RetroPie is based an Raspian and you can install a GUI :)

  • Pi3 Super Famicom Build

    Projects and Themes
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    S

    @Morph-X said in Pi3 Super Famicom Build:

    This is a great build! I especially like the fact that you managed to squeeze everything in while still maintaining the cartridge eject function. Very nicely done!

    Thank you.

    I feel as though you could have done a slightly better job with the ports in the back, it looks a bit rough compared to the rest. But overall this is an impressive build!

    I agree, I'm surprise I was able to kept it in one piece with the few slip up making it.
    It was better for me to just leave it be then lose any more integrity with the plastic.

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    mattrixkM

    Looks amazing mate, well done.

  • My SNES Build

    Projects and Themes
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    J

    @Emberly

    Assume you mean the backplate 3d file? If so, here it is:

    https://mega.nz/#!UZUXXI7Q!gUF5Ro0m-95JX4E32paMOUTyh7FVfWTXIsawnnZWUg8

    If not let me know what you need

  • mamearcade_libretro.so 0 bytes

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    No one has replied
  • 5 Votes
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    J

    @benjamin great build there! I'm looking at doing something similar myself - as has been said before it's perfect due to the built-in fan and plenty of space.

    Can I ask what version GameCube you used for the donor? I have an older version which has the separate power regulator board - I'm planning on taking 5v and 3.3v direct from this but haven't done any testing yet to be sure it'll work.

  • My Pallet NES :)

    Projects and Themes
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    J

    @Ekstreme Can't really tell the exact "which one" without some digging, but they are the "around $2 a piece from china"-ones and arrived overly sensitive and erratic (check my fix video for it if you want to see the difference).
    As I remember the NES controllers, I can't recall them being "spongy" like these are. This has not been a issue for me though. Don't know how they would fare in Track&Field type things yet.

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    N

    I do confirm issue with the deletion of the kick roms is now gone (either via binary or source options). Yet I still having issue with the controls. I'll keep checking in the coming days to see if upstream got fixes. Though the binary option from RP doesn't help and I'm really puzzled by that.

    I'll give another look soon. THANKS.

  • 3 Votes
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    obsidianspiderO

    @billyh Please don't break a known working SNES just for a Pi project. There are millions of ones that are inoperable.

    I used a Mausberry tied to the stock SNES power switch.

  • SegaPIE

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    markyh444M

    @rockyhill Thanks. Build info is all on my blog actually now if you want to take a look: markyh444.wordpress.com

    😁

  • Work in progress!

    Projects and Themes
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    BriganeB

    This sounds like a funny educational project. I will definitely follow your process, and I might get some awesome ideas on how to proceed with my own bartop arcade :)