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    • AlturisA

      Tecmo Bowl (Arcade) Overlay

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes tecmo bowl overlay
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      J

      @Alturis I too would love to get a copy of this overlay. Can you share a fresh link? Thanks!

    • MalixxM

      Game Boy Player Bezels / Overlays - Complete Set for Game Boy Advance

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes gba game boy player overlay gamecube borders
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      2 Votes
      1 Posts
      11k Views
      No one has replied
    • madmodder123M

      Modified Background Music Script with added overlays!

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development bgm overlay music song script
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      6 Votes
      114 Posts
      43k Views
      C

      @Cascote
      Solved: The issue lies on the Sample rate of the Mp3 file. It seems that Pygame is not able to correctly play anything that's not on 44100Hz Rate, so I Resampled the mp3s that were not on that rate using Audacity

      @legacy said in Modified Background Music Script with added overlays!:

      I click a game, the video loading screen kicks in and the music fades out.
      Black screen appears to load the game, but the music kicks in for 1 second and fades out, then the game loads.
      is there a fix for this. Thank you

      I know, I know, you have probably solved this or not interested on it anymore, but for whomever needs it, I had this issue too, I solved it by adding the following lines at the end of the runcommands scripts:
      runcommand-onend.sh

      pkill -CONT python

      runcommand-onstart.sh

      sleep 1 pkill -STOP python
    • cosmo0C

      Overlays compilation repository for consoles and handhelds (1080p)

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes bezel bezels overlay overlays
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      3 Votes
      6 Posts
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      cosmo0C

      New release : v1.4

      https://github.com/cosmo0/retropie-overlays/releases/tag/v1.4

      Found out about Recalbox "complete" pack, so I grabbed a few more systems from there.

      Adds a few systems: Atari 800, Atari ST, MSX1/2/Turbo, Odyssey2/Videopac, Supergrafx, Samcoupe, X1, ZX81. And also Apple 2 but the emulator is not Libretro, so it doesn't display it. Changes Channel F & PCFX
    • UDb23U

      New Overlay: Magic Sword - Capcom

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay bezel mame retroarch libretro
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      2 Votes
      4 Posts
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      W

      @UDb23 lol, msword comes, thanks for your hard work

    • UDb23U

      New overlay: Centipede

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes retroarch bezel overlay mame libretro
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      6 Votes
      4 Posts
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      UDb23U

      @mrjordaaany @Riverstorm Far too kind. Thanks!

    • cosmo0C

      Understanding MAME overlay config to port them to Libretro config

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay mame bezel bezels overlays
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      7 Posts
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      cosmo0C

      @Floob Thanks for stopping by! :)

      The overlays I'm trying to convert are OrionsAngel's.
      The only config files I have are the mameconfig and the mamelayout (in the zip)

      I have generated the cfg just using the values in the mamelayout file, but they are pretty much all configured with the same values (unless my conversion script is wrong, which is possible), so I'm starting to think the values in the mameconfig file are important as well... but I just can't figure out what I should multiply.

      For now I'm resigned to measure the values "by hand" in Photoshop (I have done about 20 of 250...) which will take some time but is not very hard.

    • UDb23U

      New overlay: P-47 The Freedom Fighter

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay libretro mame-2003 1080p retroarch
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      4 Votes
      1 Posts
      882 Views
      No one has replied
    • D

      CRT Overlay Issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt overlay bezel
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      D

      Alright, so I double checked photoshop and both layers are at 100% opacity with a Normal blend mode @edmaul69. The opacity is definitly set to 1.0 in the retroarch settings and yes, I do have a viewport set to the size of the transparent area of the overlay @AndrewH:

      video_fullscreen_x = 1920
      video_fullscreen_y = 1080
      custom_viewport_width = 1440
      custom_viewport_height = 1080
      custom_viewport_x = 240
      custom_viewport_y = 0
      aspect_ratio_index = 22
      input_overlay = "/opt/retropie/configs/all/retroarch/overlay/tv-old/Nintendo.cfg"
      input_overlay_enable = true
      input_overlay_opacity = 1.000000
      input_overlay_scale = 1.000000
      video_smooth = "true"
      video_scale_integer = "false"
      video_shader_enable = "false"
      video_font_size = "16"
      video_message_pos_x = 0.17
      video_message_pos_y = 0.06

      @edmaul69, I'll try using two overlays but I have a feeling I'll either get none or it'll display only the first one that appears in the cfg file.

    • A

      Some 1280x1024 Overlays

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes mame retroarch overlay bezel
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      52 Posts
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      V

      @AndrewH How do I get the config file location, when I am installing the files and the overlays. changed to

      input_overlay = "/opt/retropie/configs/all/retroarch/overlay/arcade-bezels/galaga-AH.cfg" <----This a correct statement
      input_overlay_enable = "true"
      input_overlay_opacity = "1.000000"
      input_overlay_scale = "1.000000"

      This initially is being pointed at input_overlay = "/opt/retropie/emulators/retroarch/overlays/arcade-bezels/galaga-Ah.cfg" (belive this is where it was pointed) this does not work with retropi 4.X . This is for all the config files I have installed. DK - Frogger galaxian.

      Also how do I get the rom to fit in the 1280x1024 5:4 overlay . The rom output is slightly larger then the overlay. I redid a couple of them to fit.

      Otherwise thanks for putting this toghther you saved me a lot of trouble .

    • N

      'Image' building tips?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support madlittlepixel best practices image building overlay game logos
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      2 Posts
      792 Views
      mediamogulM

      @nevsan

      does anyone one have any advice themselves on best practices?

      Start with a fresh and official image from this site, decide what features are most important to you and follow the official documentation until those features are operating to your satisfaction. That's what anyone truly happy with their installation has done.

      3rd party images should always be avoided, as they're loaded with configuration errors that can't be easily corrected because there's no working knowledge of how everything was set up. Not to mention the fact that the images containing game ROMs are highly illegal and only serve to damage the reputation and risk the very existence of this project.

    • M

      Brightness Script Help?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support brightness python overlay
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      1 Posts
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      No one has replied
    • K

      Scanlines overlay for 1280x960

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlay scanlines
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      1 Posts
      958 Views
      No one has replied
    • P

      Overlays in python

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development python c++ overlay
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      P

      Thank you for the point to minty pi.

      Will post the first images as soon as it‘ in „beta“. But it will be fairly easy to print and build ;) will be in beta somewhere in q1 :D

    • R

      Overlays & Bezels not loading MAME2010 & FBA

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlay bezel autoload load retroarch
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      1 Posts
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      No one has replied
    • UDb23U

      New Overlay: Q*bert

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes retroarch bezel overlay mame fba
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      A

      @UDb23, @meleu : ok - repo is now set up, and (I think) ready to be added to the installation script.
      I've submitted an issue with the details.

      Also, sorry for the threadjack, and thanks for your patience.

    • W

      mame4all-pi artwork not loading

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame4all-pi artwork bezel overlay
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      2 Posts
      791 Views
      F

      This is an old question but an answer is necessary!

      The support for M.A.M.E.'s artwork using external zipped archive (containing .art and .png files, archive placed in the artwork directory) is present from 0.61 to 0.106 versions. After 0.106 version the .art file has been subsitutedd by .lay xml file.

      In versions previous than 0.61 the artwork is supported at driver level, so it is hardcoded.

      mame4all is a version based on 0.37b5 so it will never works

    • UDb23U

      New overlay: Zaxxon

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes libretro overlay bezel mame retroarch
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      7 Posts
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      UDb23U

      @riverstorm said in New overlay: Zaxxon:

      Very creative with the vertical logo

      Thanks.
      The vertical logo was used for the arcade cabinet side art. Finding no original scan but only some low res pictures I recreated something that looks quite close.
      Should be adding some detail like the "starfield" background and some more "starships".

    • UDb23U

      New overlay: Congo Bongo

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay bezel mame retroarch libretro
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      14 Posts
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      J

      @udb23 thanks mate for your reply , i look into it speaking to dankcushions. keep up the good work on your bezels they look great

    • T

      How to disable overlays / bezels

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming overlay overlays bezel bezels help
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      mituM

      @thetraingoes As per https://retropie.org.uk/forum/topic/3/read-this-first, 3rd party images are not supported, since - as you discovered - each one has configurations that are non-standard for a RetroPie installation.

      That being said, overlays/bezels are configured in RetroArch and you can disable them using the RetroArch GUI - bring it up with Hotkey + X while in game and disable the overlay/bezel. The image you're using might have specific RetroArch configs for the SNES core - see here. You can edit the SNES core configuration and remove the Overlay/Bezel lines for the SNES emulator.