• Guide: Advanced Controller Mappings

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    ExarKunIvE

    @jaamulberry here it was moved to the main Docs page

  • Naomi bin/lst files

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    B

    @sirego said in Naomi bin/lst files:

    All of my Naomi roms are zipped .bin and .lst files which are no longer supported by lr-flycast

    The supported format is unzipped lst+bin and afaik it's still supported, even if it's highly recommended to not use it since this format is synonym of bad dumps. You can't convert bad dumps to good dumps.

  • Cant get Amiga working

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  • Led dynamic color at system/ game launch help

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    M

    @lolonois oh man thats all way over my head lol

  • Configuring "Mini External USB Stereo Speaker"

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    @mitu

    That did it!

    fd61154e-ea7c-4952-a0ec-daa22923026c-image.png

    I have "pulse" sound when moved between games and now there is in game sound!

    The audio level control in Retropie settings shows zero and will not control the in game volume. I will use Putty to find a good level for now.

    !THANK YOU!

    I will post this info as a review in the site that I got it from in the hope that it helps someone else.

  • Port 2 Controls Not Working After Upgrade to Buster

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    mituM

    @pianoman72 said in Port 2 Controls Not Working After Upgrade to Buster:

    I upgraded to Buster today with a fresh .img and copied over .cfg files, etc from the old install.

    Some configuration files might not be correct with the new versions of RetroArch. Which version of RetroArch did you have before the update ?

    PROBLEM 1 - If I'm in the emulationstation menu, the player 2 controls DO work (all players can control the menu), but select and start are swapped. I thought if I swapped the values for those inputs in /opt/retropie/configs/all/retroarch.cfg it would resolve this, but has no effect.

    input_player2_start_btn = "22" input_player2_select_btn = "21"

    Not sure if configuring in retroarch.cfg overrides the autoconfig profile values. Where did you get the 21, 22 values ? The numbers look way high for a button number.

    In games, the 2nd player controls don't work at all. I think this has something to do with "Port 2" if I go to settings-->input---Port 2 Binds. There is a new device index (index #2) that wasn't there before the upgrade to Buster.

    Did you install any aditional drivers in RetroPie ? If you have a 2 player controller, you should have index 0 and index 1.

    So in order to get any input on that screen I have to switch to index #2 and it will assign new numbers to all of those old values. So for example what was button '22' becomes '6' but at index #2.

    How many gamepads does the system detect ? Did you add the USB quirks for this controller - see https://retropie.org.uk/docs/Xin-Mo-Controller/ ?

  • AmiBerry - Choppy Sound

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    LolonoisL

    @kpcollins This workaround helped me as I ran Amiberry on a Rpi3.

    2021's adapted workaround:

    Connect via SSH to your Rpi. Change to amiberry emulator folder: cd /opt/retropie/emulators/amiberry Edit file amiberry.sh: sudo nano amiberry.sh The change to be done is at line 20:
    Change "$emulator" --autoload "$rom" -G

    to

    "$emulator" -autoload="$rom" -s sound_frequency=32000 -G Save and quit: Ctrl-X and answer y when prompted.

    HTH

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    D

    Thanks for the info @Lupin !
    I ended up finding this: https://www.raspberrypi.org/forums/viewtopic.php?t=130294 and updated it with your information.
    So this is my working setup:

    In /etc/emulationstation/es_systems.cfg, add:

    <system> <name>Media</name> <fullname>Movies</fullname> <path>/home/pi/RetroPie/roms/movies</path> <extension>.avi .avi .mp4 .MP4 .mkv .MKV</extension> <command>/opt/retropie/supplementary/runcommand/joy2key.py /dev/input/js0 kcub1 kcuf1 kcuu1 kcud1 0x70 0x71 & omxplayer -o hdmi %ROM% killall joy2key.py</command> </system>

    Now create a folder called movies under /home/pi/RetroPie/roms/and place your video-clips in there.

    Bonus: If you want to hide the text that shows up when skipping forward/pausing and so on, change to omxplayer --no-osd -o hdmi %ROM% in the code above

  • 0 Votes
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    LolonoisL

    @nemo93 NP, thanks for sorting this out. As stated earlier the whole testrun was anticipatory for the time when kernel 4.19 is discontinued. So still a few years development time for full KMS.

  • Pi and raspberry login does not work

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    J

    Struggled with this as nothing was working (I only had a wireless USB keyboard handy so I couldn't even get the pi to book into recovery mode). Figured out a pretty easy solution.... 'sudo passwd -d pi' deleted whatever was in the password field so I then could just use passwd to make a new one!

  • Rydra's BGM for ES Doesn't Cut Off for Steamlink

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    ExarKunIvE

    @ghostshot1398 i dont know, since i dont use that BGM.
    you will have to do a search for
    MusicStateMachine.py if you are using WinSCP there is a file search tab that will work

    if not give me a day and ill load up a clean load and i can do a little digging

  • Cover Art on TFT Screen

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  • doom wads not working

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    [libretro ERROR] retro_load_game: couldn't read WAD header from '/home/pi/RetroPie/roms/ports/doom/doom2/DOOM2.WAD' [INFO] [Environ]: SET_MESSAGE: ROM loading failed... [ERROR] Failed to load content

    Looks like it doesn't like your WAD. Try using another source. I've found one that works; I can't tell you where to get it but I can probably get away with sharing the crc32 and md5sum to help you determine if you've found the right one:

    pi@retropie:~/RetroPie/roms/ports/doom/doom2 $ crc32 DOOM2.WAD ec8725db pi@retropie:~/RetroPie/roms/ports/doom/doom2 $ md5sum DOOM2.WAD 25e1459ca71d321525f84628f45ca8cd DOOM2.WAD
  • PPSSPP menu showing text

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    mituM

    @sirhenrythe5th said in PPSSPP menu showing text:

    I use it wired most of the time as my cats disturb the Bluetooth connection by sitting on my lap (no joke :D)

    Your cats are radio-active :)

  • Retropie 4.71: daphne

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    jamrom2J

    @alturis Are all good now? Are you using Daphne or lr-daphne?

    I was going to post a write-up for you for Daphne, but if you don't need it, I won't bother.

    As mitu already posted, native Daphne does not support overlays or shaders. You can try lr-daphne in the quick menu of Retroarch.

  • Where do i put screensavers from network?

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  • Retropie images screensaver folder

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    mituM

    @icybawss Please open a new topic and state your question - don't necro post on old topics.

  • Neo Geo Roms wont start

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    K

    @dankcushions luckily i found the bios needed thanks

  • Nintendo switch like build

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    T

    Hello currently trying to design a pcb to drop in NS lite housing. Titled Lite Berry . Just started a kickstarter and started paying for pcb design .

  • 0 Votes
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    D

    @mitu Yep, same result as you. API issue. I'll wait it out. I'm sure they are trying to get their servers to behave.

    ------------------------------------------- Running Skyscraper v3.6.12 by Lars Muldjord ------------------------------------------- Platform: 'pcengine' Scraping module: 'screenscraper' Input folder: '/home/pi/RetroPie/roms/pcengine' Game list folder: '/home/pi/.emulationstation/gamelists/pcengine' Covers folder: '/home/pi/.emulationstation/downloaded_media/pcengine/covers' Screenshots folder: '/home/pi/.emulationstation/downloaded_media/pcengine/screenshots' Wheels folder: '/home/pi/.emulationstation/downloaded_media/pcengine/wheels' Marquees folder: '/home/pi/.emulationstation/downloaded_media/pcengine/marquees' Cache folder: 'cache/pcengine' Fetching limits for user 'devildog820', just a sec... Setting threads to 8 as allowed for the supplied user credentials. Reading and parsing quick id xml, please wait... Done! Reading and parsing resource cache, please wait... Done! Successfully parsed 0 resources! Looking for optional 'priorities.xml' file in cache folder... Found! Priorities loaded successfully! Trying to parse and load existing game list metadata... Success! Starting scraping run on 94 files using 8 threads. Sit back, relax and let me do the work! :) #12/94 (T3) Pass 1 ---- Game 'Bonk's Adventure (USA)' found! :) ---- Scraper: screenscraper From cache: NO Search match: 100 % Compare title: 'Bonk's Adventure' Result title: 'Bonk's Adventure' () Platform: 'PC Engine' () Release Date: '1990-01-01' () Developer: 'Atlus' () Publisher: 'Hudson' () Players: '1' () Ages: '' () Tags: 'Platform' () Rating (0-1): '0.8' () Cover: NO () Screenshot: NO () Wheel: NO () Marquee: NO () Description: () 'Bonk's Adventure is a prehistoric platform game where you are in control of a large bald headed caveman, guiding him through the levels taking out all manner of strange prehistoric creatures that get in your way including King Drools henchmen - all in effort to free the captured/controlled residents of Moonland (bosses) - including the Princess Za from King Drool attempted take over. The game is not unlike other platform games of the era. Though it's unique in that you can climb walls and swing on rope with your teeth and your only method of attack is head butting enemies - straight forward or dive bomb style. The game starts off with simplistic point A to point B style, but focuses more on exploration in the later stages, which include finding hidden bonus areas. The game is also known for its trademark gameplay mechanism of 'spin attack', where Bonk floats through the air if you have the turbo button on. This can be used to float around the level and reach areas for extra/hidden items, but also as a method of attack as well. The game starts you off with 3 hearts, but allows you to increase this number when you find special heart container items, allowing Bonk to take a number of hits before dying. A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this.' 'screenscraper' requests remaining: 37193 #12/94, (12/0) Elapsed time : 00:00:42 Est. time left : 00:04:49

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