• Amiga Full Screen?

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    @nemo93 I haven't upgraded to the latest Amiberry because LR-PUAE has worked well for me. It's very quick to load games and game speed and sound are on par. So I haven't seen a reason/need to try it.

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    More lines again but I feel like it's cleaner, code-wise:

    https://github.com/s1eve-mcdichae1/RetroPie-Extra/blob/0518184f40965a1f02d558aa548301ad987ce3ee/scriptmodules/supplementary/bgm123.sh

    @mitu said in More script-dev questions. How to log errors in external scripts?:

    @sleve_mcdichael Yes, this looks ok.
    You may want to remove the file backup stanza in configure, since you're already doing it inside the toggle_ function when you call it later.

    The idea here was to have a permanent "archival" backup of the original files, and also an immediate backup of the previous state from before it was toggled.

    Mostly I just wanted to make sure I had a way out if I goofed something up. Since the toggle function does seem to reliably be adding and removing only the selected lines, though, maybe that backup isn't really necessary and I should only keep the first one in configure. That way, whatever happens to the files, one can always go back to how they were before it was ever installed. And the "toggle" backup doesn't really help much, it's exactly what you'll get if you just toggle it again anyway.

  • Retro achievements account on 2 different Pi's

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  • This topic is deleted!

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  • ES not writing back all gameslist.xml properties

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    mituM

    What version of EmulationStation are you using ?

  • Mame 2003 Retroarch controls for 6 button games

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    RiverstormR

    @dankcushions said in Mame 2003 Retroarch controls for 6 button games:

    it's added complexity and in my experience users struggle enough with "just use 0.78 + mame2003", never mind "use 0.78 and mame2003+

    I would tend to agree with @barbudreadmon. Even mame2003 is starting to "drift" with changes (albeit small but still no longer the static set it used to be--a few additions here, a rom set rename there). You might as well go with mame2003+ for the most part.

    If you can get the ROM management concept down for those minor changes in mame2003, that is if those games interest you, then mame2003+ isn't that much more work.

    I would have rather seen mame2003 hold a hard line on its set and let mame2003+ be the dynamic set with additions, deletions and corrections.

    I think mame2003 is much simpler to understand and configure (mainly the interface) but mame2003+ is more progressive. They do have 3 folks doing quite a bit of work currently with some worthy additions.

    As barbudreadmon pointed out a majority are the original rom set but some updates improve accuracy (like Bubble Bobble) and some additions are recent emulation code, hence more accurate. When you think of the target platform of low spec hardware it's a worthy core. I have a great base game set on the Pi 3 that I'm happy with, and the Pi 4 provides some nice 'oomph' for other cores.

  • lr-mame2003 clear button mapping

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    @retroStuFf said in lr-mame2003 clear button mapping:

    E in iOS retroarch and MAME4iOS

    And yet 2 years later, I just needed to accomplish the same and found that the key is to quickly hit <del> two times (like a 'double' click).
    This really resets the selected input to 'none'.

    Hope this helps anyone reading this some time..

  • upgrading Pi 4

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    windgW

    I know that eeprom firmware update need Raspberry Pi OS. I don't know if the other operating systems install this with some way or not.

  • Stuck on ugly rgui interface, why?

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    mituM

    @raspberry79 Please don't necro-post by bumping old topics. Open a new topic instead and explain your issue, adding the info requested in https://retropie.org.uk/forum/topic/3/read-this-first.

  • Weird NES Scrolling Issue on GPi 2 Case

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    Whats strange is if I play Castlevania on my desktop in Mesen at 1x scale this same phenomena occurs (its not an aspect ratio or integer scaling issue either, those settings dont alter this in anyway) At 2x you can still see it happen but not as apparent. 3x and up it doesnt happen. But if I record gameplay at 4x then open the video in VLC and set zoom to 1/4 bringing the image back down to 1x, there it is again!

    What the heck is going on here? Is this some sort of lcd pixel refresh rate thing? It happens in games like Castlevania, 8 Eyes, and Ninja Gaiden, but not Super Mario Brothers. It also happens in other system games like Rastan for Sega Master System. And changing the emulator/core doesnt affect the outcome.

    I would love to know exactly what causes this.

  • Blackscreen on oled, works on monitor

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    @dankcushions I finally figured out what the problem was. I simply used the wrong hdmi on the Pi. For my Monitor and most other Users its the inner hdmi. For my OLED its the outer one..

  • Lakka issues

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    dankcushionsD

    @raspberry79 this is the retropie forum. we don’t support lakka. try https://forums.libretro.com/c/libretro/lakka-tv-general i guess

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    mituM

    The cmdline.txt options in the linked topic will only rotate the console terminal, not the entire display. To rotate also EmulationStation's screen or the emulator video output, you need additional configurations - some details are in this topic.

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    mituM

    Press again Ctrl + C ?

  • Help Confirming this Mame Layout

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    dankcushionsD

    @AlphaBetaPie not sure, but mame2010 is a relatively immature core that has a bunch of missing/broken features, hence it’s not the default/recommend mame core. it’s not really had the attention of the recommend ones.

  • PicoDrive Doesn't Recognize 6 Button

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    Yeah, it looks like I assumed the official doc was still the page I needed to check. I was able to find that now (although it was a bit confusing since those are two different things...settings vs controls). However, it's working now.

    But now I'm wondering about something. None of the other emulators that use the six-button controllers require me to force the six-button settings in the Retroarch core first (or at least the Sega-based ones). With core remapping, I'm able to get them to cooperate. Would there be any benefit to turning on six-button in the other cores (where core remapping is already working fine)?

  • This topic is deleted!

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    @mitu Many thanks this sorted it. The game still fails but presumably an unrelated reason. Will try and resolve.

  • Pay to play?

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    dankcushionsD

    @RetroGenZ basically, no. depends on your local jurisdiction, but you almost certainly need an entertainment/gaming license for the premises, and then individual licenses for all commercial games you're charging people to play (which are basically impossible to get for emulated retro games), and the the emulators themselves may have licenses that forbid commercial use.

  • libreretro psp can't open file

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    mituM

    Can you add more details about your setup, as requested in https://retropie.org.uk/forum/topic/3/read-this-first ?
    What program did you install for i2c ? Or maybe you just enabled i2c through raspi-config ?

    Can you post the complete verbose log on pastebin.com ?

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