• Help please (white screen)

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    mituM

    Please add some more info about your setup - as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

  • Mario Paint SNES

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    cutie_4uC

    @mitu Thank You

  • Help for Improving Steam Link / Internet

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  • 0 Votes
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    Striderx99S

    I was able to type 'vlc' into the command prompt and saw that it was available. I'm not sure if ioJukebox works on Attract Mode, as it produced an error attempting to load the layout.nut file. If anyone has ideas on what to do next or if I could use another media player, I'd be willing to try it. I also looked into Fruitbox, but it only works on the Pi Zero, 1, 2, and 3 models only.

  • Controller Issues - Buttons Inop, Controls change

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    mituM

    @itsthex said in Controller Issues - Buttons Inop, Controls change:

    I picked up a Vilros Pi 4 kit to use with VMAN's 512gb image. Consensus seems to be that one shouldn't use a prebuilt image, but I figured I couldn't go wrong with what was seemingly regarded as one of the best. And, so far so good!

    We don't support 3rd party images. Ask the author(s) of the image for support, or use the image from retropie.org.uk/download.

  • (SOLVED) Yabasanshiro (Golden Axe The Duel Saturn)

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    @drdave79

    Im glad it finaly work....now you can enjoy your game again...

  • Input Scrambled After Retropie Update

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    G

    Minor update: I saw on a reddit post that someone solved the issue somehow by resetting the EmulationStation input settings via the Retropie menu. I did so but no change. At this point I'm considering opening a GitHub issue on the Retropie GitHub.

  • This topic is deleted!

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  • Help please

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    mituM

    @meatsmeow said in Help please:

    So what I want to know is, where do I configure that?

    There's no configuration options for it - the RetroPie usbromservice doesn't copy the splashscreen folder, just the roms and BIOS folders.

    You could create a simple shell script that copies the splashscreen folder contents from the USB stick to the corresponding folder in $HOME/RetroPie, then add it in the retropiemenu folder, so you can run it from EmulationStation whenever you want.

    Please choose a more suggestive title when opening a topic.

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    @ironsocks

    retropie 4b 8gb
    sd image made from retropie.org
    retropie 4.7

    ***I am using an oem nintendo wii sensor bar that was modded to work in a standard usb A ports and NOT a Dolphin bar. This was done by cutting off the wii proprietary connector and soldering the wires into a usb A connector as well as removing 4 LEDs out of ten to bring the voltage down to under 5v. It works perfectly fine for wiimote tracking.

    Almost all the guide I see for using wiimotes in lightgun games such as duck hunt use a dolphin bar and not a standard wii sensor bar. why am i using an oem sensor bar? because the dolphin bar went way up in price after the tariff war with china, and I have quite a few oem wii sensor bars so why not.

    Have you figured this out yet? Using wminput method I was able to get the wiimote to work as a mouse tilt wiimote up and down side to side left mouse button mapped to wiimote button b and right mouse button mapped to wiimote button a. the other buttons and d pad on the wiimote are mapped to keyboard keys. No thanx to the guide I followed which you referenced here with the 3 different methods on it.

    You have to read up on the wminput github page as to how to get the wiimote to map as a mouse/keybpard vs a joystick. You need to use Plugin.acc.X = REL_X
    Plugin.acc.Y = REL_Y and map at least a left mouse button to a wiimote button. This turns the wiimote into a mouse/keyboard configuration and this works in lxde in the Retropie menu and in the retroarch menu in game but wont work as a controller or mouse to use in games such as duck hunt.

    I could also use the motion/tilt as a joystick input using Plugin.ir_ptr.X = ~ABS_X and Plugin.ir_ptr.Y = ~ABS_Y in the wii button mapping config file. This works in retropie menu and in the retorarch menu as well as being able to somewhat control a game in an emulator BUT still doesnt work as a pointer or mouse in duck hunt. So you still can't use it as a shooting device.

    I have tried a couple different new emulators along with different configurations in retroarch to try to get this wiimote to work as a mouse in the duck hunt game. It works fine everywhere else as mentioned but not in the game. This is so frustrating.

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  • Bezels for Daphne

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    M

    @jamrom2 Thanks for confirming mate

  • appleII emulator, Raspberry Pi 4B

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    MrPacMan17M

    @mitu Thank you :)

  • Redream on Input Screen

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  • [Solved] Devil World NES/Famicom no Select button

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    C

    @barbudreadmon That worked! Thanks!

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    S

    @stoney66 switching the emulator to lr-mame2003 did the trick. thank you so much for the easy instructions.

    thanks to all who replied.

    imagine reading how to drive a car but once your in the car not knowing where everything is lol!

  • mupen64 not intsalling

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    mituM

    Either way, check you connection to github.com - that's the reason the installation is not working.
    If you run manually one of the git commands, what error do you get ?

    git clone --recursive --depth 1 --branch master https://github.com/mupen64plus/mupen64plus-core
  • Pikiss games in retropie runcommand help

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    M

    @mitu thank you! That was the best way of telling me how to do it without telling me how to do it. I added the mario 64 port and got runcommand evoked no issues. Music stopped and the leds in my case changed as scripted so again. Thanks 😁

  • 0 Votes
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    jamrom2J

    @mkp132 have you looked into running a mausberry switch? I have a Pi3b+ setup and running in and old Sears Super Video Arcade shell as the case. I installed the mausberry circuit and used the original console switch as the on/off. All you need to do is install the script and that should work.

    You can even wire the mausberry off of the original cabinet power switch.

    It might be easier and save you time to do it that way

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