• 0 Votes
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    mituM

    @tejaswa7692 The poster hasn't been active for 2 years so I don't think you'll get an answer. Please don't bump old topics, is bad forum etiquette.

  • GLide64mk2 plugin for Mupen64plus ?

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    abjA

    I have few days that i am modifying the script to enable Mk2 plugin but without luck so far.
    I like to ask, plugin is disable due to limitation of Pi OS Buster ? Thanks.

  • My RetroPi freezes after the controller configuration screen

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    mituM

    Please add some info about your setup, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

    When you say 'freeze', does this mean that even if you plug in a keboard and press F4 (to exit EmulationStation) nothing happens ?

  • Retro Pie Keeps creating new Gamepad inputs

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    mituM

    Please add some info about your setup, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

    Mapping are usually created based on the controller/gamepad name, so even if the gamepad disconnects and then re-connects the configuration would still work. I'm not familiar with Arcade1Up inputs - are they using an USB encoder for both players or each player is a separate controller ?

  • RPI5 Retropie duplicate output GPIO and HDMI

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    @Daistaar Not really. My inspiration is the Small Mac Project. I want to be able to output video throught a small 3d printed version of a Mac Classic and output at the same time on my TV.
    https://www.instructables.com/Making-a-Small-Mac-From-a-Raspberry-3/

  • mame keeps changing input settings

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    X

    Did you ever get this issue fixed? I am having literally the SAME EXACT issue. Retro Pie on a Pi3b+.

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  • What gaming OS to install on PI 5?

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    mituM

    @Ashpool said in What gaming OS to install on PI 5?:

    any specific reason to use the 64 bit instead of the 32 bit one?

    With the new RaspiOS, the 64bit variant is recommended by the RPI folks for both Pi4 and Pi5. Furthermore, Pi5 cannot run a 32bit kernel so you'd end up with a 64bit kernel and 32bit OS/userland, which will

    cause confusion for source installation, since most emulators/ports assume that if the kernel is 64bit, the OS is also. As a consequence, some source installations will outright fail since they compile for aarch64 (64bit ARM), but that won't work since 64bit dependencies are not installed.

    break the installation of kernel modules, because dkms doesn't know how to handle 64bit kernel modules on a 32bit OS.

    TL;DR - if you have a Pi5, 64 bit is the recommended OS.

  • Adding .py game to retropie ports

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    There I copied the file from my computer onto my RetroPie by drag and drop it in the Ports folder.

    Then try:

    python3 ~/RetroPie/roms/ports/main.py

    Or if you've put it in a subfolder,

    python3 ~/RetroPie/roms/ports/subfolder/main.py
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    mituM

    The archive site doesn't automatically archives everything, though undoubtedly somewhere there's a backup of the Citra source code and probably also of their dependencies.

  • Retropie 4.8 Retroarch inbuilt Audio/Video player

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    @mitu i discovered that the file i was trying to play had H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    codec

    i tried playing a video from really old times whose pixel layout was the exact same as my spi display 320x240 codec of that file was Xvid this time it didnt play anything it just crashed

  • Mr Do's Castle bezel

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    @AwesomeKingClem Yep, figured that out eventually, this seems about as close a replication as one could manage (all my bezels are for fullscreen height):

    docastleu.png

    docastleu1.png

  • SNES Mouse Sensitivity too fast!

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    mituM

    @thinlysliceddan said in SNES Mouse Sensitivity too fast!:

    Is there anything else you you can think of trying?

    I tried to find a method to control the mouse acceleration without a desktop env, but didn't find one. All methods (on Linux) to control the sensitivity use either xset or xinput to control it, but they only work under Xorg/a desktop environment.
    Other than installing the desktop and trying to run the game from there, I don't have other ideas.

  • Adding new option to retropie menu

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    mituM

    @mmfsilva said in Adding new option to retropie menu:

    I thought I needed to create empty .rp files like RetroPie menu did by default.

    That is another option, but runcommand wouldn't know what commands to run for them without adding a separate scriptmodule. Using a .sh script is simpler and supported.

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    TPRT

    @mitu Thank you! That was exactly the step I was missing!

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  • Snow Bros 2 "Coin Error" workaround

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    pjftP

    @barbudreadmon Thanks, will do.

  • BBC Micro on Pi400 running RetroPie

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    @mitu said in BBC Micro on Pi400 running RetroPie:

    replace the path with the full path (/home/pi/RetroPie/roms/bbcmicro. I don't think ~ is expanded here.

    You were quite correct. Putting in the full path made a difference. On lauching Emulationstation I got the BBC Micro option with the Acorn logo and artwork. When I selected that I initially got a prompt asking me which emulator I wanted to use (BBC Micro or BBC Master). I selected BBC Micro and the emulator started and the first .ssd "disc" was loaded. I checked, the extension was lower case for both files, but it is worth bearing in mind.

    I made some further progress by setting up a second system profile for the BBC Master. I didn't get prompted to select the emulator this time and it took me a while to find the configuration file where this is configured. All that was needed was to change the 'default' setting to point to the already configured Master option. There seems to be no artwork provided for the master so I ended up creating some on a similar theme using the artwork for the Micro as a starting point.

    I encountered one rather unusual problem with the artwork. I used Inskape to edit the .svg artwork files supplied with the emulator and discovered that Emulationstation does not show any text that was added using fonts (XML <font> tag). Perhaps that explans why all text in the artwork has been created with each individual letter created as a <path> object., i.e. a polygon. When I followed this original approach, drawing each individual letter (which took some time), everything then appeared as it should. I do find it a little odd though.

    The good news is that I now have both emulators working from RetroPie.

    The Master didn't like one of the items on the demo disc - a demo of some window manager. Maybe I need to select the 512 emulation as opposed to the 128? Will need to experiment with that. In the meantime I will need to do some work to convert my existing .mmb file to .ssd files. I will then be able to try some games.

  • 0 Votes
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    mituM

    @Melchior said in Pi5 - SNES - 8bitdo SNES30 - Down & Diagonals triggering State Selection and Resetting Game:

    Any idea where I might have gone wrong? 😅

    Did you delete any configuration file(s) hoping you'll 'reset' the mapping ?

    Sounds like you've deleted es_input.cfg from EmulationStation's configuration folder, in which case follow the steps in the docs to reset your inputs and re-configure your gamepad once again.

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    @abj

    Tried 2 different HDMI cables and same cable works perfectly with the main 4.8 version I’ve got on a 2nd SD card. These issues seem to be with the bullseye beta images but don’t think it’s a RetroPie problem as Batocera had the exact same issues on their newest versions for the Pi3B.

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