• Pi version for CRT

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    mituM

    Probably yes, but you could ask the author of the RetroPie CRT Ed. for confirmation to know which systems it supports.

  • Moving Roms to Larger Internal Harddrive

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    mituM

    Are you sure your USB drive is mounted as /mnt/Retro Drive ? Is the user that's running EmulationStation (RetroPie installation user) able to access the driver and its contents ?

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    IanDaemonI

    @simpleethat said in launchingimage adding a white background to png files:

    ...create launching images that would display the control scheme for every game (but that's way more effort than I really feel like going through).

    That's exactly what I did for Arcade titles (with a copy of PhotoShop and a PC), but it's a big time investment. I did about ten/fifteen "major" games and then figured I'd get to the rest eventually.

    I'm able to "re-use" some work for games that have the same controls. (e.g. Pac-Man and Ms.Pac-Man both use the "no buttons required" image) I also tried to make the button naming generic so that I can re-use images. If the buttons for "shoot" and "jump" are in the same place then I re-use the image. So far I've done early arcade titles which simpler control schemes.

  • Roms SD card location when using usb hard drive

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    S

    @dankcushions perfect! That saved me a lot of time since I deleted some content before I started to think of possible consequences :)

  • ROM folder locked

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    L

    @mitu I think at this stage a clean reinstall is imminent. Your help and advice is very much appreciated though.

  • Button inputs showing on screen

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    S

    @simpleethat Your right its using an lr on psx games

  • WiFi dropping on reboot, weird x00x00x00x00 networks...

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    D

    @markyh444 said in WiFi dropping on reboot, weird x00x00x00x00 networks...:

    @dochartaigh if you search for nearby WiFi on say like your phone, does that random network show up as well? People near me name their wifi some right random things.

    My mate used characters and symbols to draw a sword for hers previously.

    Nah, that weird x00x00x00x00 never shows up no matter the non-Raspberry device I search for networks on. The RP4 also showed there being like 2+ different x00x00x00x00x00 networks at the same time a couple times: https://i.imgur.com/YukMVcW.jpg

    ALL other devices, unlike the RP4, also ALWAYS see my 5ghz network, from my phone, to tablet, to Kindle, to my friggin Nest thermostat and Amazon FireStick, etc.

    The RP4 doesn't see that 5ghz network a lot, and commonly gives me errors when it tries to connect when it actually sees it. All other devices can connect to that 5ghz, which the RP4 can't a lot of the time even when it finds it). And this morning the RP4 didn't see a SINGLE wifi network of any type and they're tons around me being in suburbia. I have no clue what's going on lol.

  • 0 Votes
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    mituM

    The games you play should support a controller interface, most of them probably work with a keyboard and mouse and not exclusively with a controller.
    There are generic gamepad-to-keyboard/mouse mappers, for Linux I know about antimicro, but the best solution is for the game to natively support a gamepad.

  • Background playing two songs at once

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    J

    @mitu That's the funny thing. mpg123 IS part of BGM so uninstalling BGM uninstalls both (hence the loss of music completely) but uninstalling mgp123 by itself removed its config I suppose. I manually plugged the info back in and left BGM out this time around and finally got it working. Thank you for your reply.

  • Help with 1:1 monitor (1920x1920)

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    G

    @ashpool

    Thank you for all your help.

    I ended up settling on Mode 51 (the largest 4:3) resolution the monitor will accept, and choosing a 4:3 Theme. This makes is look "close enough" for the ES look/feel. Because this will be all MAME games, I have to set the DMT for each one, so luckily any changes to ES doesn't affect the RetroArch settings.

    As for the Screensaver and Splash screen (currently a static image), is I will over-squish them in an image editing program so that when they are displayed on the 4:3 setting, they will look like the correct aspect ratio. At least that is the plan.

    Thank you all for the help, support, and guidance! My first build and so many online tutorials make it look SOOO easy, yet the online community has been there with support, tricks and tips, and overall welcoming acceptance of noobs. Thanks again!

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    George SpiggottG

    @cayce I don't know about your clone but I have an official Wii U controller and it is definitely Bluetooth. It is an odd version of Bluetooth though like the Wiimote. I have no experience of making it work on my Pi4 but on a Windows PC they require some fiddling/extra drivers. I've been using a Wii U Pro controller for CEMU on my PC.

    I understand that they can be used as a wiimote (wiimote and nunchuck?) and I would like to look into using it as such when 64bit Retropie/Dolphin comes around. That will be some time off though.

  • Gnash alternatives

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    mituM

    @tedmaul No.

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  • lr-mupen64plus-next save file location

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    I

    Same question - where is game data folder situated now?
    According this manual https://retropie.org.uk/docs/Optimization-for-Nintendo-64/ the folder must be /home/pi/.local/share/mupen64plus/ but share folder is empty and game saves are located in roms folder....
    So, where need to put hires_texture to apply it now?

  • Can't change mame cores

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    I

    @iandaemon Yeah, i've already has it))
    .... but anyway would be interesting to try arcade version too!

    In general, it would be interesting to see some statistics to run "hard" arcade games on Pi4....

  • How do you force js0 assignment?

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    jamrom2J

    @mitu I got it.

    To get this sorted... I powered it up and kept swapping the USB cable inputs until it registered correctly in a retroach based emulator (I used Atari2600). Once it set correctly, I checked it in Daphne, JzIntv and DosBox. Seems to be holding and working good.

    Go figure... swapping the cables with the power ON did it.

    Thanks for all your help again! Pass this info on to anyone that has a similar problem with the UPCI. Or at least tell them to try this first. Had I done this from the start, would have saved time and a lot of reading/posting.

    JR

  • How do I open a terminal window?

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    IanDaemonI

    If by "Arcade Mode" you mean EmulationStation then:
    Pressing F4 will exit EmulationStation and drop you to the Terminal. Or you could use the ES main menu by pressing "Start" and selecting "Quit" and then "Quit EmulationStation".

    If you bought a custom premade image then I have no idea what software you're using and only the original seller can help you,

  • 0 Votes
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    ridgekuhnR

    @mitu Thanks for your response, @mitu! Sorry, I should have mentioned that the other project is irrelevant to the question! I'm running inputconfiguration.sh on a fresh RetroPie 4.7 image, so the configscripts directory is present and I'm simply dropping some new <inputConfig> elements into es_temporaryinput.cfg which were provided to me, then running inputconfiguration.sh from a terminal.

    Did you mean /opt/retropie/configs/all/autoconf.cfg (I see this is what inifuncs.sh points to)? Mine is set to disable = "0" and the function is getting called on the last line of inputconfiguration.sh, it just doesn't seem to be writing anything to /opt/retropie/configs/all/retroarch/autoconfig/.

    Here's my es_temporaryinput.cfg

    <?xml version="1.0"?> <inputList> <inputAction type="onfinish"> <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command> </inputAction> <inputConfig type="joystick" deviceName="odroidgo2_joypad" deviceGUID="19000000010000000100000001010000"> <input name="a" type="button" id="1" value="1"/> <input name="b" type="button" id="0" value="1"/> <input name="down" type="button" id="9" value="1"/> <input name="hotkeyenable" type="button" id="16" value="1"/> <input name="left" type="button" id="10" value="1"/> <input name="leftanalogdown" type="axis" id="1" value="1"/> <input name="leftanalogleft" type="axis" id="0" value="-1"/> <input name="leftanalogright" type="axis" id="0" value="1"/> <input name="leftanalogup" type="axis" id="1" value="-1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="13" value="1"/> <input name="lefttrigger" type="button" id="14" value="1"/> <input name="right" type="button" id="11" value="1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="16" value="1"/> <input name="righttrigger" type="button" id="15" value="1"/> <input name="select" type="button" id="12" value="1"/> <input name="start" type="button" id="17" value="1"/> <input name="up" type="button" id="8" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="OpenSimHardware OSH PB Controller" deviceGUID="03000000091200000031000011010000"> <input name="a" type="button" id="0" value="1"/> <input name="b" type="button" id="1" value="1"/> <input name="down" type="hat" id="0" value="4"/> <input name="hotkeyenable" type="button" id="7" value="1"/> <input name="left" type="hat" id="0" value="8"/> <input name="leftanalogdown" type="axis" id="1" value="-1"/> <input name="leftanalogleft" type="axis" id="0" value="1"/> <input name="leftanalogright" type="axis" id="0" value="-1"/> <input name="leftanalogup" type="axis" id="1" value="1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="8" value="1"/> <input name="lefttrigger" type="button" id="10" value="1"/> <input name="right" type="hat" id="0" value="2"/> <input name="rightanalogdown" type="axis" id="3" value="1"/> <input name="rightanalogleft" type="axis" id="2" value="-1"/> <input name="rightanalogright" type="axis" id="2" value="1"/> <input name="rightanalogup" type="axis" id="3" value="-1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="9" value="1"/> <input name="righttrigger" type="button" id="11" value="1"/> <input name="select" type="button" id="7" value="1"/> <input name="start" type="button" id="6" value="1"/> <input name="up" type="hat" id="0" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="USB gamepad " deviceGUID="030000001f08000001e4000010010000"> <input name="pageup" type="button" id="4" value="1"/> <input name="up" type="axis" id="1" value="-1"/> <input name="left" type="axis" id="0" value="-1"/> <input name="select" type="button" id="8" value="1"/> <input name="right" type="axis" id="0" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="x" type="button" id="0" value="1"/> <input name="down" type="axis" id="1" value="1"/> <input name="start" type="button" id="9" value="1"/> <input name="b" type="button" id="2" value="1"/> <input name="a" type="button" id="1" value="1"/> </inputConfig> </inputList>
  • 0 Votes
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    ClydeC

    @bucko1980 Thanks for sharing your solution!

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