@TechNovice the biggest thing I would have changed is I would not have used melamine wood, however, then it would not have been a "recycled" project. The angled edges of the melamine cuts like of SOB. Also, Paint adherence has been problematic. I would have also figured out a better method of attached the bezel/plexi where it could be removed without removing the entire monitor for cleaning. Third, the nintendo logo on the marquee is a bit too big, so I had to use double stick tape to secure the marquee instead of a bezel mount. That I can fix, I just need to make a new graphic.
ok did not know that there was 2 cases
i got this version + (nespi +) so for me all reset + safe on/off work
is it possible just to remove this two buttons and run them on long cables mount them on front ?
They got 6 pins on each buttons so i have to get 6 cables for each button? or some of them are dummy connections ?
@SgtJimmyRustles I agree, it would have been nice to have the Sonic lettering, I tried to make something out of the game logos but it was difficult. Using the current font was a bit of compromise, trying to get a arcade feeling.
As far as monitor heat extraction, no it wasn't something i had considered but now you've mentioned it, it's something i'll need to look into, so again thank you for your help and guidance i really appreciate you taking the time.
I highly recommend splurging for a i-pac when setting up controls. I have a 2 player 6 button joystick setup, 2 start and coin buttons, and 4 misc button (exit emulator, pause, rewind, and config menu).
As @TheDataCereal said, open the RA menu (Select + X) while in a game and change your Input settings, you probably want Player 1 to be the NES gamepad instead of the arcade Joystick. I don't think this is caused by the auto-save-on-exit settings.
As an alternative, use @meleu's joystick configuration and you can configure - per system - which controller is which player.