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    • sirhenrythe5thS

      About Force-Feedback

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller conf rumble
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      sirhenrythe5thS

      @mitu thanks once more for your response.
      The only stand-alone emulator that i am using is Amiberry, all the others are lr-ports.
      In some way i am forced to use only lr-ports, because i am addicted to retro-achievements :)

      In my first year of RetroPie i used two PS3-SixAxxis Pads, because i allready had them. They have nor umble at all, so the topic was not relevant for me.

      Since 2013 i am using 8BitDo SN30Pro-Pads constantly.
      I started 100s of PSX- and -DC Games over the years, but these pads never rumbled at all.
      Since yesterday, "Tokyo Extreme Racer 1" for the DC brings the pad on fire :D
      But it is the only game doing this.

      My guess: these Pads are able to rumble (everyone knows that) but seems highly incompatible to RA-FF-Functions.
      With a Ratio of 1:500 it works ;D
      I could imagine that as soon as i buy a more popular pad (XBOX, Switch, ...) it will rumble all the time.

    • A

      8bitdo SN30 Pro+ rumble stopped working after update on Pi4

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 8bitdo sn30 pro rumble 8bitdo receiver psx
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      mituM

      @arroyjose then it sounds like an issue with the USB adapter rather than a RetroPie/Raspberry Pi problem.

    • duglorD

      Consoles and Emulators for RUMBLE?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rumble vibration emulators
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      sirhenrythe5thS

      @YFZdude You are right that the N64 was released before the Dreamcast.
      But the development of the FF-Function in Input-Devices was initiated by SEGA for the Saturn, but came later with the dreamcast.
      Nintendo was the first to bring it to the market after copying the idea (similar to the development of the mouse-controlled interface, which was seen by Bill Gates & Steve Jobs at their neighbour XEROX in Silicon Vally back in the 70s :D)

    • YFZdudeY

      N64 rumble strength setting?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 rumble pro controller
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    • skloetzerS

      8BitDo SN/SF30 Pro functionality over bluetooth (Rumble/Triggers/more)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 8bitdo sf30 pro 8bitdo sn30 pro rumble triggers bluetooth
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    • UnknownU

      n64 rumble pack

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 controller rumble
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      retropieuser555R

      @unknown nah the memory is emulated, don't think a proper emulator could read the data from a real memory card; that would be cool though.

    • T

      Controller Questions

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rumble vibration xpadneo
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      T

      @mitu Ah! That makes more sense now. Thank you!

    • C

      RPI4: Kodi version update, N64 stuttering, no rumble pack

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberry pi 4 performance n64 emulator rumble kodi
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      dankcushionsD

      @cyber said in RPI4: Kodi version update, N64 stuttering, no rumble pack:

      I have selected there now the first one (lr-mupen64plus-next).

      I cannot find any config files "lr-mupen64plus*" - thats why I took now pictures of the settings which I can see with the retroarch core menu:
      https://1drv.ms/u/s!AnFpCl7HpNVtg9s3sr_EwOEzchjJRw
      https://1drv.ms/u/s!AnFpCl7HpNVtg9s2ejenqrrrORMhew
      https://1drv.ms/u/s!AnFpCl7HpNVtg9s10tfvMXtuttTlPA
      https://1drv.ms/u/s!AnFpCl7HpNVtg9s0Up0aFFn_PBBQ7A

      i don't think there's much point testing lr-mupen64plus-next as it's going to be slower than standalone, but there's a few settings you can change:

      native resolution factor = 1x Overscan = Disabled

      be mindful to change only these, and exactly these. some others are named similarly.

      graphical issues: compared with mupen64plus-gliden64-highres I have e.g. in the menus black lines: https://1drv.ms/u/s!AnFpCl7HpNVtg9s4IPgzfQ90i32wrQ

      comparing what to what? please be specific. if it's to lr-mupen64plus-next, again this is not optimal. use mupen64plus-gliden64

    • N

      Controller vibration not working (psx)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller help rumble playstation 1 raspberrypi 3b+ 8bitdo sn30 pro
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      brandflake11B

      I'm glad to hear everything is working for you now!

    • R

      8BitDo SF30 Pro Rumble&Triggers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 8bitdo sf30 pro rumble triggers
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      mituM

      Please add some more info about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

      Are the L2/R2 triggers working with jstest from the command line ? Exit EmulationStation, then run

      jstest /dev/input/js0

      and then test if your buttons/triggers are registering. Interrupt the test with Ctrl+C. If you have more than one gamepad connected, replace js0 with js1 or js2, depending on how many gamepads you have connected.

    • S

      How do I enable force feedback / rumble?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rumble vibration ps3 controller mario 64
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      mituM

      @soda-inc said in How do I enable force feedback / rumble?:

      Also, I found some old posts which indicated that the Retropie Kernel might not be setup for controller vibration support.

      There's no RetroPie kernel and there's no special configuration that disables controller vibration support (as you've noticed with N64).

      When starting a PS1 game, check if you have 'Enable Vibrarion' in the Core settings and also set the Pad 1 Type to Dualshock.

    • B

      PS3 Controller rumbles on startup

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ps3controller rumble
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      B

      @mitu Many thanks for your prompt response. I was away a few days and just got back. Your recommendation completely fixed my situation with the rumbling. As an added bonus, I was able to set up the controller via Bluetooth, which I was also unable to do prior.

      My apologies for not including enuf info on my system/setup. I've reviewed the instructions and will be guided accordingly in future.

      Again, my apologies and many thanks!!

    • H

      Was a fan of this gamepad, so now there's a Linux driver which is included with Raspbian

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development gamepad rumble raspbian
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      ClydeC

      @BuZz Indeed! 😄

    • JeffJordanJ

      Retropie & rumble/vibration/force-feedback

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.3 dualshock vibration psx rumble
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      P

      I have several joysticks identified as DragonRise Inc. Generic USB Joystick (one of them is completely new). And joysticks identified as Personal Cummunication Systems, Inc. PlayStation Gamepad. None of them has vibration in PSX games (Vibration is enabled in RetroArch menu and in the game; type of the joystick were changed to analog). Should I install some drivers or what (just curious; I can't say, I really need that)?

    • diogosperb78D

      Disable PS3 Controller rumble while pairing?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth ps3 rumble
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      R

      anyone?

    • M

      Disabling rumble feature with xbox 360 controllers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller setu xbox controller rumble
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      M

      I'm pretty sure I've got this sorted out now. It's set up pretty close to how the N64 layout was. I changed the rumblepak switch to requiring a hotkey to be activated. Current setup is below.

      DPad R = "button(13)"
      DPad L = "button(14)"
      DPad D = "button(16)"
      DPad U = "button(15)"
      Start = "button(9)"
      Z Trig = "button(6)"
      B Button = "button(1)"
      A Button = "button(0)"
      C Button R = "axis(2+)"
      C Button L = "axis(2-)"
      C Button D = "axis(3+)"
      C Button U = "axis(3-)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = "button(11)"
      Rumblepak switch = "“J0B8/B12”"

      Analog axis configuration mappings

      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      Joy Mapping Stop = "J0B8/B9"

    • N-Game ArtsN

      How to turn off vibration and controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vibration controller rumble xbox 360 ps3
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      edmaul69E

      @TMNTturtlguy yup. But if i need a bulk set of games that use the same core options or same retroarch.cfg options, i have their individual configs pointing to a different core-options or retroarch.cfg file that i created. So for example psx games that use analog option, i would point their individual config to a different core-options config that i created just for psx that has the analog enabled. That way if the core options ever have any changes made, i dont have to change each config, just the one.

    • hansolo77H

      Playstation Rumble

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support playstation 1 rumble ps3 controller
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      dankcushionsD

      @hansolo77 you're confusing linux drivers with retroarch input drivers.

      udev driver in retroarch supports rumble IF

      the core does (pcsx does) your controllers linux driver's udev implementation does (?)
    • madmodder123M

      Rumble/Vibration function with PS1/2 controller USB adapters

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vibration rumble psx ps1 adapter
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      madmodder123M

      @edmaul69
      After doing a shitload of searching I found this: https://retropie.org.uk/forum/topic/8228/how-to-install-force-feedback-support-for-pantherlord-greenasia-usb-ps1-2-dualshock-adapters

      I will try it when I get home :)