• 2 joystick cabinet configuration issues

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    LolonoisL

    @schmiddyman said in 2 joystick cabinet configuration issues:

    gpio=13,11,15,19,10,8,-1,16,18,-1,-1 gpio2=31,29,33,35,24,-1,-1,26,-1,32,36,-1,-1

    From a cursory view.
    Unless you used the hotkey-btn branch your provided list for gpio2 is too long.
    In your gpio parameters you provide 16 Pins/Buttons but initially you mention 15 buttons?!

    However, good to see you found a different solution.

  • 0 Votes
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    mituM

    @MosaicDragon The ps3driver - if installed - will disable the native OS Bluetooth stack, so you'll not be able to pair additional (non-PS3) controllers. This is the behavior you're seeing. I advise you to remove the ps3driver and install the sibling customhidsonly driver and try to pair any Bluetooth controllers you have (including the PS3 controller).

  • 0 Votes
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    mituM

    @MrRalphMan said in Unable to get Trackball working with Mame2003.:

    *** Can I mark this as solved or something? ***

    Modify the topic subject and add a Solved at the beginning.

  • 0 Votes
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    mituM

    @myname You don't need to use any config file or modify any file whatsoever. Just follow the documentation and map your controller from Emulationstation, skip the Hotkey button assignment and then choose yes to use Select as the Hotkey button. That's it.

  • Strange Folder?

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    ClydeC

    That teaches one to tidy up behind oneself after compiling, lest you'll find the remains later when you don't remember putting them there. 😊

    (Alas, data remains don't tend to decompose by themselves like other remains do.)

  • 0 Votes
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    ClydeC

    That's great to hear, since I didn't have any ideas left anymore myself.

    Yeah, bluetooth pairing is one of the most annoying things about wireless controllers in computer tech that I know.

    Thanks for posting your solution, albeit not exact instructions. :)

  • video recording retropie into video/microSD

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    R

    Got it.. thanks for the input.

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    9

    @mitu Thanks for replying. My gamepads mirror each other, and have the same number of buttons installed and mapped to the same keys. I'm aware that the gamepads won't work correctly if there are any differences at all. In fact, I had to add two extra buttons to the player 2 USB encoder in order to make it mirror the player 1 USB encoder precisely. Initially, we had installed two extra joypad 1 buttons to serve as a hotkey/escape and as a pause button, but they wouldn't work without identical buttons set up in joypad 2. The joypad 2 buttons are actually inside of the cabinet, because there are no holes for them on the control panel. I've already used jstest many times, too. So, I can promise that the two joypads are configured identically, and I haven't set up any player 1 buttons in the 800/5200 emulator that map differently from player 2. I know better.

    I really do think the problem is that the Atari 5200 emulator isn't yet set up to recognize multiple fire buttons for player 2. I found a discussion on this forum from May 2016 entitled "Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol), hat start and exit buttons" where user jfroco discussed a new port of Atari800 that added trigger1, trigger2, asterisk and hash support for joystick buttons, but only for player 1. A later post from user Veramacor (April 2017) detailing atari800.cfg settings also reflected trigger1 and trigger2 support on Joystick 0, but not Joystick 1. Then, in May 2017 user Used2BeRX asked user future.child if they would be able to properly code the player 2 controller to allow two-player games. It's not clear from the subsequent conversation that this ever got done in the way I'm discussing here.

    I'm guessing from this discussion and my experiences this weekend that the Atari800 emulator must still be in that same developmental place, because when I tested the 5200 Moon Patrol ROM (I do own an original cartridge), sure enough, player 1 could use the second trigger (button X on my arcade cabinet config), but not player 2. The X button did nothing for player 2. Again, I'm not having this problem in any of the other emulators I'm using with Retroarch (MAME2003, MAME 2003-Plus, Final Burn Alpha, MAME2010, Stella, CoolCV, or the NES and SNES emulators). On those emulators, all buttons work the same for both gamepads. There are no discrepancies.

    However, if someone can verify that they are able to use both fire buttons for both player 1 and player 2 in Atari 5200 Moon Patrol (one to fire, one to jump), RealSports Football, etc., I will be more than happy to try to get it working for Player 2 in Retropie. I just haven't seen anyone confirm that there is trigger1, trigger2, * and # support for Player 2 in the 5200 emulator. The only evidence I've found is that there isn't such support, and I don't want to spend days futilely trying to set up something that isn't actually supported. In fact, a post from three months ago said that the controller upgrades future.child made from 2016-18 aren't part of the current libretro version of atari800. (That thread also suggested that RealSports Football is viewed as a lost cause because of its need for keypad input.) Maybe the best way to ask this question is, does Moon Patrol work properly for player 2 on the 5200? Can you jump and fire?

  • lr-freeintv and Retropie 4.4.4

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    mituM

    @melbmatt50 Again, the package has not been removed from RetroPie, it's still in the optional packages section.

  • WiiMote Hotkeys not working

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    M

    This actually helped:

    1 year ago
    OK I figured it out. I had to set the hotkeys manually rather than rely on the autoconfig.
    For anyone else out there with this issue, what you need to do is open the RetroPie menu. Open RetroArch.
    Go to Settings>Input>Input Hotkey Binds.
    Go down to Quit RetroArch, and set that to your Start button.
    Next go down to Enable hotkeys, and set that to your Select button.
    Go back up to the Main Menu within RetroArch.
    Open Configurations.
    Save Current Config.
    Back out and exit RetroArch.
    You're good to go now for most emulators.

    https://www.reddit.com/r/RetroPie/comments/5t44qq/unable_to_exit_emulators_help/

  • Smooth Nintendo 64 games on Raspberry Pi 3 B+

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    S

    These were the settings suggested by the author of the N64 compatibility guide, not my work and simply what he seems suggest work for him while testing what N64 games work or do not work and also what video plugin works best, in his opinion while testing

    Thanks

  • Hide systems

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  • Cannot mount Azure Files as a Network Share

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    mituM

    If you're not blocking the port yourself, check with your ISP. RetroPie doesn't come with any firewall rules configured (unless you did so).

  • Xbox one controller in emulated games

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    No one has replied
  • EmulationStation Freezes when configuring controller

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    mituM

    @shivaa Please open a new topic to explain your problem and add the info requested in https://retropie.org.uk/forum/topic/3/read-this-first.

  • Xbox One controller via Bluetooth

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    K

    Hi peeps, first post on here after getting my Pi yesterday.

    So, Xbox One S controllers eh, who knew they would be so much trouble? I've been tearing my hair out since yesterday, but found a solution to my issue, so hopefully someone else will find this post helpful!

    It's been well documented that in order to pair or connect a modern Xbox One S controller (bluetooth) you have to disable the ertm option, and I'd had success when running this from the command line after boot up...

    sudo bash -c 'echo 1 > /sys/module/bluetooth/parameters/disable_ertm'
    cat /sys/module/bluetooth/parameters/disable_ertm
    (the second command will return 'Y' when ertm is disabled, and 'N' when still enabled)

    However I could not get it to persist using the suggested method i.e. adding it to /opt/retropie/configs/all/autostart.sh directly before the 'emulationstation #auto' line, so I would have to log in with puTTY and run the command manually every single time I wanted to use the Xbox controller! (super annoying).

    So, happily I finally found another way to disable ertm for bluetooth.

    Create a new file using nano...
    sudo nano /etc/modprobe.d/bluetooth.conf

    Add a single line to the new file...
    options bluetooth disable_ertm=Y

    Exit nano, saving the file in the process.

    For reference, I'm using the latest release of Raspbian Stretch and RetroPie at time of going to press (December 2018), on a Pi 3 Model B+.

  • EXE file to retropie?

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    ClydeC

    I might be a homebrew clone of the game, or a self-extracting archive. Where did you get it, @Dresher?

    However, exe files are binary files for Windows or MS DOS and can't be "made" into other extensions.

    (At first, I wondered what a "game stacker" might be. 😊)

  • 0 Votes
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    mituM

    @PaddyPat You might want to disable the ps3 controller driver and use the customhidsonly driver instead (you'll have to re-configure the controllers again after switching drivers).
    Traditionally, Blueooth problems can be alleviated by disabling the Wifi or using a dedicated USB Bluetooth dongle - but for the 3B+ that may no longer be necessary since the wireless chips is better.

  • White screen on startup

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    mituM

    @griff How does it plug 'directly' ? GPIO/HDMI ? Check the screen vendor instructions on how to get it to work with Raspbian and apply those instructions to your RetroPie system.

  • RPI 3 Flickering after 30 - 60 mins

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    Z

    Thanks for the interessting link.
    Yesterday I tried the original RPI power supply, but same as before. After about 30-60 mins everything starts to flicker. I don't get any errors and if I reboot the system everything works fine for the next 30-60 mins.

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