• Help with Controller

    1
    0 Votes
    1 Posts
    578 Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    2 Views
    No one has replied
  • Zero Delay SNES not working

    3
    0 Votes
    3 Posts
    978 Views
    lilbudL

    @edmaul69 It is the default retroarch.cfg

  • Autostart NES Rom at startup

    7
    0 Votes
    7 Posts
    7k Views
    BuZzB

    Oh - Also in the other thread it was mentioned that your command line is wrong. Retropie should be RetroPie. Case sensitive.

    See https://retropie.org.uk/forum/topic/5307/command-line-command-works-but-doesn-t-work-if-i-put-it-into-a-script

  • Retro Arch Unable to use Hotkey to exit FBA

    10
    0 Votes
    10 Posts
    5k Views
    edmaul69E

    @graf look at the info below. If you print 3 backticks on the line above and below your code it will come up correct. Or if you leave a blank line above and below your code and press the spacebar 4 times in front of each line it will do it to. Dont put four spaces in front of lines that are runoffs from the line above it. Notice there is only two backticks. I left the third out so it doesnt do it. The one after it is with 3 backticks. I dont know how to do backticks so i use spaces. I cant find them on my keyboard.

    ``

    code block

    print '3 backticks or'
    print 'indent 4 spaces'
    ``

    code block print '3 backticks or' print 'indent 4 spaces'
  • N64 save states no longer read after 4.x upgrade

    2
    0 Votes
    2 Posts
    870 Views
    tribunal88T

    I think I found the issue. The saves were previously stored in "/home/pi/.local/share/mupen64plus/save/", and now they are stored directly in the roms directory alongside the rom itself. Copying the .eep and .st0 file from the first directory to the 2nd recovered my lost save. No other emulators are found in the ""/home/pi/.local/share", so this may be something specific to mupen.

  • No Display, please help

    3
    0 Votes
    3 Posts
    2k Views
    V

    Equipment11bolded text
    Alright i got it working. So it was the image file that was corrupt. I tried 2 more sd cards and it wudnt work so i redownloaded the inage file on my phone. Then transferred it to my computer and extracted it and tried again. Its now working. Thanks a bunch man

  • mouse pointer speed?

    4
    1 Votes
    4 Posts
    2k Views
    cellyC

    @the19thbear thanks! I'll give this a spin when I get a minute.

  • 0 Votes
    6 Posts
    3k Views
    BuZzB

    Sorry. My mistake. This is why it's confusing when people add to other posts. I believe it's the case issue as @meleu has said.

  • 0 Votes
    1 Posts
    2k Views
    No one has replied
  • lr-fceumm aborted

    2
    0 Votes
    2 Posts
    1k Views
    hansolo77H

    The reigning theory is that the issue comes from missing HEADERS. The NES requires Headers in the ROM or it won't boot. However, just recently posted information suggests that unzipping the ROM may solve the problem. I've not been able to test this myself since I'm troubleshooting controller issues right now. Please let everybody here know if unzipping works for you!

  • 0 Votes
    4 Posts
    3k Views
    RionR

    @nbk Great find!

  • lr-mame2003 - Rgui: wrong viewport info ?

    19
    0 Votes
    19 Posts
    8k Views
    UDb23U

    @Rion Here you go !
    Based on your list, FBA .39 resolutions calculated and added to Resolution Database: this is the updated link for download.
    Added you in the readme file as source of the list ;-)

    Some items in your list were not recognized by the program: for some of those I was able to find and add data manually, with some others no luck (e.g. 1942c64... *demo ... *frog ... *drumkit..). FBA resolution db still provides display info for 4132 games !

  • N64 SRAM/EPROM not reading/writing

    6
    0 Votes
    6 Posts
    2k Views
    RanmaR

    Add me to that too. Just wanted to say thanks to Loganmc10 for the absolutely amazing work done on N64 for the Pi! I'm still on 4.0.2 and that is fantastic, so to hear it's even better with the latest update is just incredible.

  • Dynamically swap controller for user?

    4
    0 Votes
    4 Posts
    1k Views
    meleuM

    @mammaplank Good to know you like it! :-)

    If you solved your issue, please mark this topic as Solved. It improves the forum's quality. ;-)

    Cheers!

  • "Unable to connect to [WiFi] network" - what now?

    7
    0 Votes
    7 Posts
    4k Views
    cyperghostC

    @Wizardling Also a gold choice to change password. Annother solution is to use the import feature .... But use the hashed PW value instead.

    Every hash consits of a HEX value. So it does not matter if you used special Characters.

  • Ultimarc UHID

    5
    1 Votes
    5 Posts
    2k Views
    C

    @mediamogul I think it will work fine once it is configured. The question is does Retropie let you calibrate analog controls that use pots? If so, how?

    Thanks!

  • I need help using a scanline overlay on a CRT

    26
    0 Votes
    26 Posts
    17k Views
    davejD

    @edmaul69 said in I need help using a scanline overlay on a CRT:

    @simillarian @starquake @dankcushions @Floob i added this in my /opt/retropie/configs/nes/retroararch.cfg

    video_fullscreen_x = 320 video_fullscreen_y = 240

    and i got it in fullscreen 320x240. wouldnt this fix @simillarian 's problem? i also removed the video setting from run command menu right before a game starts

    That won't work. There are three resolutions used when emulating games using retroarch on a Pi. The game resolution (e.g. 240P), the retroarch output resolution (could be 240P as in your example) and the resolution that the Pi uses for it's video output (for composite it's 480i or 576i) which is set in /boot/config.txt. Let's assume 480i in this discussion.

    The problem is, even if you get retroarch to output 240P, the Pi will upscale it to 480i and alternate displaying odd and even lines on alternate frames. If you emulate scanlines (by shader or overlay) you will lose either the odd frames or the even ones effectively show a blank frame every other frame. As starquake said, this effectively cuts your frame rate in half. If you have a game that relies on showing or not showing something on alternate frames for transparency effects, you'll only get to see those frames that show (or not) something and the transparency effect will be lost. Even if you don't use games that rely on transparency, you'll only be seeing half the frames which will spoil animation effects and make the screen seem to lag.

    @simillarian, You say you have a Trinitron TV. Does it have some form of RGB input? If so, you could use a HDMI to RGB adapter or a Gert VGA adapter to enable you to get a 240P signal you could feed into your TV.

  • Command problems.

    6
    0 Votes
    6 Posts
    2k Views
    soulfunkdjxS

    Wow very useful tip. I am very new to all this.
    Thank you very much!

  • Genesis Controller Adapter D-Pad Issues

    5
    0 Votes
    5 Posts
    1k Views
    edmaul69E

    @Dochartaigh yes. A lot of the genesis cables have loose pins and these style of connectors generally have a tighter fit.

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.