• Question about bluetooth

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  • 0 Votes
    6 Posts
    598 Views
    mituM

    That means pcsx2 didn't install properly. Try re-installing and then look in the last log file under $HOME/RetroPie-Setup/logs to see if there are any errors related to the installation.

  • Blasto Freezes on opening screen

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    B

    @UberLumby I have the same problem on Retropie 4.7. Did you ever resolve this?

  • Hiding files where .m3u is used...

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    LolonoisL

    @cdaters These ES CLI switches may come in handy:

    --force-kiosk: Volatile setting of Kiosk Mode when UI is set to Full mode.
    --force-disable-filters: Disable Kiosk (and/or Kid) mode when UI mode is set to Kiosk (resp. Kid). Attn: This switch will be persisted if any change is made in the Settings via ES UI, otherwise it is volatile.

  • Not working: Moon Patrol on Hatari (Atari ST)

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    mituM

    @buzztea

    Copy the .prg game file into an auto folder on the floppy image and the game should be automatically loaded on boot

  • Alternative Frontends...

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    ExarKunIvE

    @cdaters glad to help

  • Minor issue with scummvm game shortcuts

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    LolonoisL

    Thanks for replying with the workaround you found.
    And yes, the implementation and wiki are not aligned yet as there is a pull request pending.

    If you stick to ScummVM only (and not plan to use retroarch / lr-scummvm) these suggested changes work well, as they do interchange filename and filecontent.

    However, when lr-scummvm is considered to use the same setup things get a little more wicked, I assume this is why there is no decision yet which way to implement it.

  • Retropie Amiberry WHDLoad Black Screen

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    A

    @jamrom2

    I think I found the problem - the ROM files were not named correctly. Thanks - I can now boot to a game!

    Now, to get 2-player controls figured out...

  • 0 Votes
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    UberLumbyU

    @mitu said in Retrobit Legacy 16 Controller Home Button issue:

    Well, so much about their advertised compatibility with Linux/Rasberry Pi (as claimed in their FAQ) :/.

    actually just tried retroarch on windows and the controller comes up as a brawler genesis usb controller so yeah idk this wired version is just odd the wireless version is the way to go lol

  • N64dd mupen64next not work

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    I

    @isidoro80 I did these tests:

    I have the game rom F-Zero X - Expansion Kit (Japan).ndd (CRC32: AE31F57F)
    in the n64dd folder I put 2 files for the game: F-Zero X - Expansion Kit (Japan).ndd and a pair of the file ipl.n64 (japan CRC32: 7F933CE2) file renamed F-Zero X - Expansion Kit (Japan).ndd.n64 and not work.
    in the n64dd folder I put 2 files for the game: F-Zero X - Expansion Kit (Japan).ndd and a pair of the file F-Zero X - Expansion Kit (Japan).ndd file renamed F-Zero X - Expansion Kit (Japan).ndd.n64 and not work.
    where is the mistake?

  • Wolfenstein3d (Wolf4sdl) remapping?

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    L

    @lazd said in Wolfenstein3d (Wolf4sdl) remapping?:

    I got a little carried away (again), and with SDL2 and the GameController API, plus the publicly curated GameController_DB, I've implemented what I think is full game controller support for Wolf, including the ability to remap all controls within Wolf's UI:

    Gamepad Remapping UI

    As well as the ability to adjust turn speed:

    Gamepad turn speed

    I also implemented a workaround for RetroPie's nasty xmod patch that forces triggers_as_buttons and confuses SDL's mapping for XBox controllers (this doesn't fix other controllers with analog triggers, you'll have to edit /etc/modprobe.d/xpad.conf and set triggers_to_buttons=0 for those).

    You can try it by doing the following:

    cd /home/pi/RetroPie-Setup/ sudo apt-get install libsdl2-dev libsdl2-mixer-dev sudo ./retropie_packages.sh wolf4sdl depends sudo ./retropie_packages.sh wolf4sdl sources sudo chown -R pi:pi /home/pi/RetroPie-Setup/tmp/build/wolf4sdl/ cd ~/RetroPie-Setup/tmp/build/wolf4sdl/ git remote add lazd "https://github.com/lazd/wolf4sdl.git" git fetch lazd git checkout sdl2remap git submodule init git submodule update cd ~/RetroPie-Setup/ sudo ./retropie_packages.sh wolf4sdl get_opts sudo ./retropie_packages.sh wolf4sdl get_bins sudo ./retropie_packages.sh wolf4sdl build sudo ./retropie_packages.sh wolf4sdl install sudo ./retropie_packages.sh wolf4sdl configure rm ~/.wolf4sdl/config.wl*

    Tested and working on RetroPie 4.4 with an XBox One controller, Logitech Dual Action, and 8BitDo N30 Pro, as well as macOS with an XBox One controller and keyboard/mouse controls (just to make sure they still work!).

    Please let me know if this works for your gamepad of choice, and report back any issues!

    Source code is available here: https://github.com/lazd/wolf4sdl/tree/sdl2remap

    Thanks a lot for this, I was following the instructions today,

    however at the build stage I'm getting the following error, any idea what it might be caused by?
    I know it's about the missing directory.

    pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl build /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Building 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP mame/fmopl.cpp ===> CXX mame/fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp id_sd.cpp: In function ‘void SD_PrepareSound(int)’: id_sd.cpp:632:88: warning: narrowing conversion of ‘param_samplerate’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ^ id_sd.cpp:632:79: warning: narrowing conversion of ‘(param_samplerate * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] {'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16}; ~~~~~~~~~~~~~~~~^~ id_sd.cpp:633:57: warning: narrowing conversion of ‘(destsamples * 2)’ from ‘int’ to ‘longword’ {aka ‘unsigned int’} inside { } [-Wnarrowing] wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2}; ~~~~~~~~~~~^~ ===> CXX signon.cpp ===> CXX wl_act1.cpp ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp ===> CXX wl_state.cpp ===> CXX wl_text.cpp ===> LD wolf3d mv: cannot stat 'wolf4sdl': No such file or directory Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found). /home/pi/RetroPie-Setup Errors: Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found).
  • 0 Votes
    6 Posts
    657 Views
    N

    @mitu Yeah, that's what I did, essentially. Thanks a bunch!

  • lr-puae and keyboard input?

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    0 Votes
    2 Posts
    389 Views
    R

    Self-answering...the solution, of course, is to turn on focus mode, something I'd never heard of before today. Live and learn. :)

  • PS3 Emulator?

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    0 Votes
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    PiKillerP

    "It's not 'retro'"
    Ha! The DS isn't retro, but I still got it!

  • Amiberry Floppy disk sound!

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    0 Votes
    5 Posts
    750 Views
    M

    Raising an old topic from the dead - can anyone tell me in which file the setting for floppy drive sound emulation is located please? I can't seem to make the option stay ticked when using the Amiberry UI in Retropie.

    Thank you!

  • Need to Download RetroPie 4.7.1 Image…

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    ExarKunIvE

    @jdmcs they have all the versions, old and new on the RetroPie github

    here's the link for the 4.7.1 image
    https://github.com/RetroPie/RetroPie-Setup/releases/download/4.7.1/retropie-buster-4.7.1-rpi4_400.img.gz

  • Rpie Linux Mint BadWindow error

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    0 Votes
    4 Posts
    343 Views
    Y

    Did you ever have any luck solving this? I'm seeing the same on Ubuntu 20.04.

  • Upgrade to new 4.8 release advise please.

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    DjDiabolikD

    @mitu i have right now turn on my Pi4.
    Open "Retropie-setup" and update my script to current commit (2d07a999).

    After that i did:

    Manage -> Core -> and select "Update all installed core".
    I can't find any updates. So exit from retropie-setup and emulationstation still at 2.10.1 :)

    At this point i have tryed to update emulationstation manually.... i did:
    Manage -> Core -> Select "Emulationstation" - > re-installed manually from binary

    Now need to check if it's correctly updated :)

    EDIT
    OOOOKKK... my ES been updated to v2.10.2 whitout any issue.

  • 0 Votes
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    618 Views
    A

    @dankcushions Thank you!

  • This topic is deleted!

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    No one has replied

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