• FBA and NEOGEO *.nv and *.fs files question

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    RionR

    @barbudreadmon said in FBA and NEOGEO *.nv and *.fs files question:

    @Rion said in FBA and NEOGEO *.nv and *.fs files question:

    bur for normal Fba

    What's "normal Fba" ? You mean fba with non-neogeo games ?

    Yes sorry i should have clarified that.

    I'm using
    https://github.com/libretro/fbalpha

    I just moved out all the NeoGeo games from the Fba folder and put them in neogeo. Then using fba to run them.
    So when doing that the *.fs and *.nv files wind up in the correct folder specified in the Retroarch.cfg file for neogeo.

    Any insight @barbudreadmon on what could be the problem?

  • Gamepad don't Work in the RetroPie menu!!

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    R

    After a bit of playing around I managed to get the Pi Zero working - By updating all the packages and emulation station, it all boots up fine now. Problem solved.

    Thanks

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    meleuM

    @dips52
    EDIT: I'm assuming you're using lr-fbalpha (aka lr-fba-next).

    my suggestion: undo the changes you've made on that file and then configure the mappings the way you like using the core input remapping method.

  • ARB_texture_non_power_of_two: MISSING

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    C

    Thanks mates for your help!

    Hardware specifications

    RetroPie version: if i "git log" inside my repo I obtain:

    * commit 88829054bf0cc54d5779704ac3e3c41a2d1eb1a0 (grafted, HEAD -> master, origin/master, origin/HEAD) Author: Jools Wills <buzz@exotica.org.uk> Date: Sat Nov 26 18:21:55 2016 +0000

    I downloaded it via git clone https://github.com/RetroPie/RetroPie-Setup.git
    Should I download https://github.com/RetroPie/RetroPie-Setup/archive/4.1.zip and install from that source?

    /opt/retropie/supplementary/emulationstation/emulationstation --debug output:

    cirelli@ubuntu:~$ /opt/retropie/supplementary/emulationstation/emulationstation --debug lvl2: EmulationStation - v2.0.1a, built Nov 28 2016 - 09:51:00 lvl2: Creating surface... lvl2: Created window successfully. lvl2: Checking available OpenGL extensions... lvl2: ARB_texture_non_power_of_two: MISSING emulationstation: ../../../../../../src/mesa/drivers/dri/nouveau/nv10_render.c:104: get_hw_format: Assertion `0' failed. Aborted (core dumped)

    One more thing! If I ssh to the pc I installed RetroPie to... Emulationstation START !!! :) But it isn't what I would obtain.. :) :) :)

  • Long Splash screen video?

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  • Home button?

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    josephchrzempiecJ

    Hello all my buttons are mapped by the GPIO pins. I followed a video on youtube to do it. But not sure how to map two functions together onto 1 gpio pin?

  • games and hdmi

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  • This topic is deleted!

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  • es_systems.cfg problem

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    meleuM

    @eweek reinstall emulationstation using retropie_setup and you'll get the file again.

  • MY FIRST CUSTOM ARCADE CABINET

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    C

    like, totally awesome build dude! :)

    Seriously, that's one wicked arcade cabinet. Would love to see the components list as I'm tempted to do a similar idea !

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  • Can't get ANY controllers recognized...

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    B

    @JHamz
    Hmmm...check to see if your using "udev" & if not set to "udev"

    RetroPie -> Configuration Editor -> Advanced Configuration -> Configure Libretro options -> all/retroarch.cfg -> input_joypad_driver (udev)

    Here is what my EmulationStation mapping for my wireless X360 controller looks like:

    nano /opt/retropie/configs/all/emulationstation/es_input.cfg

    <inputConfig type="joystick" deviceName="Xbox 360 Wireless Receiver (XBOX)"> <input name="pageup" type="button" id="4" value="1"/> <input name="start" type="button" id="9" value="1"/> <input name="up" type="button" id="15" value="1"/> <input name="a" type="button" id="0" value="1"/> <input name="b" type="button" id="1" value="1"/> <input name="down" type="button" id="16" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="right" type="button" id="14" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="select" type="button" id="8" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="left" type="button" id="13" value="1"/> </inputConfig>

    Something else I read is to add a "sleep" command in the EmulationStation start script in /usr/bin/emulationstation
    https://github.com/RetroPie/RetroPie-Setup/wiki/EmulationStation#es-doesnt-detect-my-controller-when-started-at-boot

    Another thing I read was it can be an issue/bug in the SDL and here was the "hotfix":
    http://blog.petrockblock.com/forums/topic/problems-getting-ps3-controller-to-work-properly/#post-119984

  • Earliest Pi that can successfully run Retropie

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    K

    @cyperghost 900mhz is for sure minimum. 1000 is the best setting for over clocking my rpi1 b to alleviate lag. Also setting the sound latency to 48 in retroarch settings gets rid of the distortion. I cannot speak to how damaging over clocking is to this device, 1000mhz is an aggressive setting.

  • TI-99 emulator not working :(

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    T

    Thanks for the heads up!
    After searching the forum I discovered I just needed to put the four bios files in the roms folder.

    Cheers
    T

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  • 0 Votes
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    josephchrzempiecJ

    Hello My question was to temporary hide the main menu so i don't hit it or remap it to a different button. From from what i have seen was to change the whole way of my setup by putting it into a kids mode then if i want the menu back i have to put it in full mode. Which would even be more crazy to me sense i spend a lot of time trying to get it just right the way i like it with the theme game controller my screen and whatnot. Now i would have to change all that. Couldn't there be a more easy way of just hiding the menu temporary or at least putting it on a GPIO pin for enable and disable it? would make it so much easy for people who are having this problem like I'm.

  • RetroArch Crashes (?) after update

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    BuZzB

    Looks like you saved the config from inside retroarch. If you are going to use the RGUI to manage the settings, I would do all the configuring in RGUI. Otherwise, I would do it manually, as it's not too easy to manage the config once it has been saved out from retroarch due to the size.

  • IPAC2 and Player1 Start (Shift)

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    caver01C

    @noremaC1337 Well, there is a mame4all libretro core that DOES use retroarch, so it will depend on which mame4all you are running, but I see your point. I would definitely stop the P1Start-P2Start exit function. That's just a problem waiting to happen.

    Have you verified that IPAC accepts a shifted function where one isn't defined? In other words, if there isn't a shift associated with the P2 buttons or stick, does it register anyway? If so, what does it register? Or, does it allow P2 to continue while you are holding P1Start until you also press a defined shift button? I haven't tested this situation, but it's definitely worth knowing the answer.

    I do recognized that IPAC waits on your P1Start to see if a second button is pressed which is why P1Start triggers when you let go normally.

    There's definitely potential for conflicts with hotkeys, but as you mentioned, if you are not using Retroarch, you won't have to worry about it. I try to use libretro cores whenever possible to leverage the excellent shaders, but I disabled the hotkey function and I don't tend to use shifted keys either. I have a few dedicated admin buttons on my control panel for pause, exit, etc.

  • -1 Votes
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    M

    Yeah I confessed.

    Thanks, I've learned about getting in the RGUI with a hotkey, which I didn't know about before.

    Thanks again

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