• 0 Votes
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    jamrom2J

    @dankcushions

    Oh... unsupportable... I get what you mean now! (smacks head with hand)

    Yes.. I've reached that point that I'm comfortable with the file structure after screwing it up many times... and begging for help. LOL.

    So yes, I agree.. that part should be optional.

  • [solved] hash directory missing when installing lr-mess binary

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    FollyF

    @mitu

    It's working perfectly after updating the RetroPie-Setup script and installing lr-mess from the binary again !

  • attract mode to emulation station autostart.sh

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    M

    @mitu your right i can do that. Sometimes it’s better to go the easy way. Thank you.

  • 8BitDo USB Wireless Adapter 2 not working

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    K

    I tried a bit more stuff. Last thing I did was uninstall xpad and install xone. The adapter seems to be connected as a USB device for a moment, but then disconnected again. See log output here: https://pastebin.com/dgWF9gT5
    Any ideas, advice?

    /edit: I don't know why, but with xboxdrv installed (xpad uninstalled) and input mode set to dinput (not xinput) it's working now...

  • This topic is deleted!

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  • Video modes, from command-line?

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    mituM

    Are these arbitrary values, or there's only certain ones that will work? Is it based on what modes my TV can display?

    Only values supported by your display will have an effect.

    runcommand will query the available modes and set the values depending on what you choose in the menu.

  • At wits end trying to connect controller, please help

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    S

    Ah, yes you're right. It does have a accelerometer/gyro! Once again thank you so much for your help and everybody who contributed to this amazing project!

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    S

    @dankcushions Switching the resolution to Mode 16 (1080p 60fps) in RetroPie seems to have resolved the remaining issue. The game takes up much more of the screen and now looks visibly correct while paired with using "Core Provided" for Aspect Ratio in RetroArch.

    Thanks for your help, all! I'm still curious why my display settings got all changed around after upgrading to RetroPie 4.7.20, but I'll leave that to people smarter than me to figure out. :)

    Happy classic gaming, everyone! ^_^

  • Retropie GBA Games lagging

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    mituM

    The doc page on GBA has some info about each emulator for the system. To install a new package use the RetroPie-Setup menu entry - see https://retropie.org.uk/docs/Updating-RetroPie/#manage-packages.

    How to get a verbose log (though not sure if needed at this point, since the games are running) - see this page.

  • issues with MAME(0.198) ROMs on lr-mame

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    RiverstormR

    As the name implies it's basically CHDs (Compressed Hunks of Data) are typically any type of "rotating media" of the day, like a CD/DVD/Laser Disc/Hard Disk. Basically an image that is used along with the ROMs. I think the MAME core folks developed the CHD format.

    They are just games that have more detailed graphics, more audio, better processing, better whatever...streaming graphics, streaming audio, etc. requiring more space than a ROM chip can hold. I think Killer Instinct used FMVs (one of the 1st?) and Carnevil streams a good amount of the game as it was digitized footage. I imagine it's more about a particular games "demands/requirements" and less about it being CHD based. I don't think the overhead of accessing the image alone is making it "unplayable".

  • Ti99sim resolution?

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    jamrom2J

    @mitu I tried all the commands listed and nothing seems to change the look other than removing the -f, adding in the -4 and choosing CEA-4 as the video mode. The --scale2x did what it usually does, gives that rounded look. --scale=n (interger scaling) did nothing, and niether did -NTSC, -PAL

    So this is the end result. It looks odd with all the color and no black borders on the sides, but it runs great and has the 4:3 size ratio.

    I don't know what else to do with this, seems odd that it does this. I can live with it if there is no other choice.

    screen.jpg

  • Problems with samples in Mame2003plus

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    RiverstormR

    @StewDapples - That's great. Hopefully you only have to do it once and make backups! :)

    It is a bit finicky, even though you have to manually build the sample sets they can still be scanned through ClrMamePro. I find it useful if something changes in a set, you'll at least be aware of it. It will remove extraneous samples but it won't rename or add.

    In regards to CHD's just make sure you have the right version selected in ClrMamePro when verifying.

    You can't really post any links here but the 2010 samples are out there just poking around a bit.

    Also the Super Famicom Box BIOS (sfcbox) should be available too.

    I think in regards to mame2003-plus samples you could inquire on the official page. They aren't official samples but ones that have been added to enhance the gaming experience. They are exclusive to mame2003-plus.

    Basically there are are only a handful of games that have the enhanced audio due to it being a fairly laborious process. If the core can't find the OSTs it will fall back to the original audio. They aren't required but it's nice to have a complete set. I believe they have been added to the DAT. Just to verify the lists are below.

    mame2003-plus (ddragon) samples:

    <sample name="title-01"/> <sample name="title-02"/> <sample name="stage1-01"/> <sample name="stage1-02"/> <sample name="stage2-01"/> <sample name="stage2-02"/> <sample name="stage3-01"/> <sample name="stage3-02"/> <sample name="stage3-alt-01"/> <sample name="stage3-alt-02"/> <sample name="stage4-01"/> <sample name="stage4-02"/> <sample name="credits-01"/> <sample name="credits-02"/> <sample name="diddy-01"/> <sample name="diddy-02"/> <sample name="complete-01"/> <sample name="complete-02"/> <sample name="boss-01"/> <sample name="boss-02"/> <sample name="boss-alt-01"/> <sample name="boss-alt-02"/> <sample name="finalboss-01"/> <sample name="finalboss-02"/>

    mame2003-plus (sf2) samples:

    <sample name="ryuslow-01"/> <sample name="ryuslow-02"/> <sample name="ryufast-01"/> <sample name="ryufast-02"/> <sample name="blankaslow-01"/> <sample name="blankaslow-02"/> <sample name="blankafast-01"/> <sample name="blankafast-02"/> <sample name="chunlislow-01"/> <sample name="chunlislow-02"/> <sample name="chunlifast-01"/> <sample name="chunlifast-02"/> <sample name="ehondaslow-01"/> <sample name="ehondaslow-02"/> <sample name="ehondafast-01"/> <sample name="ehondafast-02"/> <sample name="guileslow-01"/> <sample name="guileslow-02"/> <sample name="guilefast-01"/> <sample name="guilefast-02"/> <sample name="dhalsimslow-01"/> <sample name="dhalsimslow-02"/> <sample name="dhalsimfast-01"/> <sample name="dhalsimfast-02"/> <sample name="balrogslow-01"/> <sample name="balrogslow-02"/> <sample name="balrogfast-01"/> <sample name="balrogfast-02"/> <sample name="sagatslow-01"/> <sample name="sagatslow-02"/> <sample name="sagatfast-01"/> <sample name="sagatfast-02"/> <sample name="mbisonslow-01"/> <sample name="mbisonslow-02"/> <sample name="mbisonfast-01"/> <sample name="mbisonfast-02"/> <sample name="versus-01"/> <sample name="versus-02"/> <sample name="endfight-01"/> <sample name="endfight-02"/> <sample name="continue-01"/> <sample name="continue-02"/> <sample name="highscore-01"/> <sample name="highscore-02"/> <sample name="intro-01"/> <sample name="intro-02"/> <sample name="playerjoin-01"/> <sample name="playerjoin-02"/> <sample name="playerselect-01"/> <sample name="playerselect-02"/> <sample name="gameover-01"/> <sample name="gameover-02"/> <sample name="kenslow-01"/> <sample name="kenslow-02"/> <sample name="kenfast-01"/> <sample name="kenfast-02"/> <sample name="zangiefslow-01"/> <sample name="zangiefslow-02"/> <sample name="zangieffast-01"/> <sample name="zangieffast-02"/> <sample name="vegaslow-01"/> <sample name="vegaslow-02"/> <sample name="vegafast-01"/> <sample name="vegafast-02"/> <sample name="bonusstage-01"/> <sample name="bonusstage-02"/> <sample name="mbisonending-01"/> <sample name="mbisonending-02"/> <sample name="kenendinga-01"/> <sample name="kenendinga-02"/> <sample name="kenendingb-01"/> <sample name="kenendingb-02"/> <sample name="ehondaending-01"/> <sample name="ehondaending-02"/> <sample name="blankaending-01"/> <sample name="blankaending-02"/> <sample name="guileending-01"/> <sample name="guileending-02"/> <sample name="zangiefending-01"/> <sample name="zangiefending-02"/> <sample name="specialending-01"/> <sample name="specialending-02"/> <sample name="ryuending-01"/> <sample name="ryuending-02"/> <sample name="dhalsimending-01"/> <sample name="dhalsimending-02"/> <sample name="chunliendinga-01"/> <sample name="chunliendinga-02"/> <sample name="chunliendingb-01"/> <sample name="chunliendingb-02"/>
  • mame2003: reset the high scores

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    B

    Yes, it works !!! Thank you very much !!!

  • Zero Delay Encoder, USB Hub, Random /dev/input/js*

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    mituM

    @jerrymrivera Please don't bump old forum posts.
    Create a new topic and explain your problem, adding the relevant info about your setup, as explained in https://retropie.org.uk/forum/topic/3/read-this-first.

  • No multitab in retroarch

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    G

    hi mitu, i istalled another retropie image now and now the "mutitap" with the retroarch options from the runnign games works fine. its not like before, but im fine with that.

    Thank you

  • 0 Votes
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    K

    @kdeck2004 :

    Update: I got my controller working again with RetroPi.

    Root Cause: I tried two wireless keyboards and hard wired them via USB to the RetroPi. Neither one was recognized.

    Solution: I used a regular USB keyboard that I use on my PC to connect to RetroPi. It immediately connected and was in use.

    I had to then go into the Bluetooth settings and ‘forget device’ my 8BitDo controller. I then re-paired it using the menu and it worked like a champ. :)

  • command line replacing | symbol with ~

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    T

    solved, thank you.

  • Movie Record function - where are videos stored?

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    B

    If you're running retroarch from the command line, try looking in the folder that you're running the program from. So if you cd ~/games; retroarch then your videos will be saved in ~/games.

    Also the relevant setting is recording_output_directory (mine was an empty string which is why it was saving to the pwd)

  • 0 Votes
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    R

    @sirhenrythe5th said in Getting a PS3 controller to work with Linapple emulator; tearing my hair out! HELP!!:

    mitu is of course absolutley right.
    I had a real Apple // in the early 80s and can confirm that quite a lot of games did not have joystick-support at all.
    Joysticks were rare and expensive during that period, not everyone had one like in our days ;)
    And you had even to open the Apple 2-Case to connect a joystick, the port was on the mainboard :D

    Yeah. Remember the CH "Mach III?" Good times....until you broke one of the pins off the connector, lol.

  • How do I get past a game splash screen?

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    hawkes_84H

    @mxlothar by splash screen I assume you mean the title screen? I've always had issues with using controls on spectrum games. You'll need to go to retroarch menu (hotkey + X ) then go to inputs and change it to whatever suits the game. You'll be given a few options such as Kempston Joystick and Spectrum Keyboard etc. Try Kempston first then go back and see if anything works. One of the options should let you play with your controller. Good luck!

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