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    • TPRT

      Why are different TV's getting different size game screens?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support render screen issues screen size
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      AshpoolA

      @TPR Nice to hear it, 1080p should be fine for most TVs today, but there are still those with max. at 1280x720 (HD Ready) and other display types (e.g. computer monitors) may be a totally different story (That's why it would be nice if the PI5 could also switch cmdlines by edid :/ )

    • T

      DOSBox-X screen size

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dosbox-x resolution screen size
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      T

      @mitu I've recompiled it with the SLD1 version and the speed is up again (hooray!) but it doesn't seem to want to output as opengl, so the screen size isn't playing ball again, sadly.

    • M

      Fixing Screen Size in Emulator/Rom

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size resolution
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      mituM

      Please add some more details about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

      Pressing A when the game is loading and changing the resolution for the emulator. Can't seem to find the right one.

      Just remove any custom resolution and leave the game/emulator running with the default resolution. Check if you haven't got a 'render resolution' configuration and remove it also.

      I saw an answer somewhere to run the command sudo raspi-config. Is that the command, nothing else?

      raspi-config sets the global resolution, used when starting the Pi, but it doesn't affect the individual game/emulator resolution if you're changing it from the runcommand menu.

      I also saw an answer to go to Settings and choose "Adjust Resolution" but can't seem to find that.

      Maybe in the Configuration Editor ?

    • R

      My retroarch screen changed randomly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch menu screen size
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      dankcushionsD

      @richard-baker please provide the information and files requested

    • T

      Config Overrides Causing Display Problems

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support configuring screen size
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      mituM

      We don't support 3rd party images - as outlined in https://retropie.org.uk/forum/topic/3/read-this-first.

      Why don't you start with a clean image ?

    • T

      DOSBox-X - screen size

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dosbox dosbox-x screen size
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      T

      @mitu thanks,it looks like xinit wasn't launching but in any case changing to SDL2 has made it much better! Much appreciated.

    • F

      Making 'overscan' work on an LCD screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overscan retropie 4.7.1 integer scaling screen size
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      dankcushionsD

      @fishermanbill said in Making 'overscan' work on an LCD screen:

      @dankcushions so you'd need to set up a config for every arcade that has a overscan output? There's an awful lot of them - eek!

      unfortunately it’s probably necessary. it’s possible to automate some of this stuff - i believe i experimented with letting them overrun by a certain tolerance when developing https://retropie.org.uk/forum/topic/4046/crt-pi-shader-users-reduce-scaling-artifacts-with-these-configs-in-lr-mame2003-lr-fbalpha-lr-nestopia-and-more-to-come

      the issue is that arcade machines, unlike console games, had CRTs that were manually configured for the game. so they often have crucial gameplay info (eg score) running right to the edge of the image, because they knew an engineer/arcade operator would be adjusting the CRT to suit.

      for this reason it’s probably not safe to automate an amount of ‘overscan’ in arcade games.

      You allude to being able to figure out the custom resolution but how would you do that from config files?

      you have to manually do it whilst the game is running

      Also how do you see your change where it outputs the resolution on screen?

      when you adjust the resolution in the menu it should be visible behind, no? the menu is translucent.

    • P

      Smaller RetroArch Screen doesn't work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size smaller screen reduce screen
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      P

      @mitu Thanks. I think I found the problem.
      This is my retroarch.cfg (taked from the previous version of my Retropie (4.3.1.2.):

      # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = "/opt/retropie/configs/gb/" # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Viewport aspect_ratio_index = "22" # these two define the pixel size of the emulated screen # keep this in the same ratio as the original console # eg: GBA 240x160 * 3 = 720 x 480 custom_viewport_width = "480" custom_viewport_height = "432" # the following two decide how far from the left and top the game screen is shown # to centre the game display use your original resolution, minus the screen size, divided by two # this example for 1080p screen (1920x1080) # (1920 - 720) / 2 = 600 custom_viewport_x = "400" # (1080 - 480) / 2 = 300 custom_viewport_y = "324" #include "/opt/retropie/configs/all/retroarch.cfg"

      I modify Custom Viewport aspect_ratio_index from 22 to 23 and now screen size is correct.

      Thank you very much.

    • N

      Amiberry fuzzy / blurry

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support amiberry screen size blurry
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      S

      @nharrer
      Did you make any progress with this issue?

      I'm facing exactly the same problem now.

    • A

      Retropie and "different monitor" sizes malfunction (not showing)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size configuration
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      A

      Ok, seems it only happens with Damaso images. I have tried a different one, and no troubles so far. :( Sorry for bothering everyone in here

    • J

      Full screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size screen issues
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      J

      @mitu it’s the little mini screen that shows the game. I’d send a pic but it won’t let me on here. It only shows the top left corner of the game

    • 5

      Steam Link Screen Size/Resolution

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support steam link resolution screen size
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    • V

      Gamepi20 shows very small image

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gamepi 20 screen size
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      mituM

      Please add more info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.
      What resolution does the GamePi20 support ? You can try using raspi-config and specify the boot resolution to match the one supported by the display.

    • U

      Why is the screen size smaller on Retropie 4.6 on the Pi4 than all previous other versions and how can it be made the same as before?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size pi4
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      BuZzB

      @Darksavior That's what I was referring to. If you have saved out your retroarch config on older version the offset will be wrong (the aspect ratio is a number which is an offset into a list - they added a new aspect ratio, but not at the end, so it broke old configs).

    • R

      small window only with SNES emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen area screen size
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      R

      That was it! I must've changed that either by accident at some point, or sometime a while ago and not remembered. But either way, I went to the Runcommand menu and chose 'Remove video mode selection' and now it's working perfectly. Thanks!

    • D

      Amiberry screen position

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support aspect ratio screen size amiga amiberry retroarch.cfg
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      D

      @sirhenrythe5th said in Amiberry screen position:

      Done, works great!
      Thanks again for supoort @davidgrohl

      Great! I’m glad it helps.

    • P

      N64 small screen instead of full screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 help screen size
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    • jamietuleyJ

      Reduce screen size to allow for external bezel..

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen size arcade bezel project
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      dankcushionsD

      i don't think there's a good way to do this. if you do a custom resolution in retroarch that includes some padding it
      a) won't solve the issue in non-libretro games/emulationstation, etc.
      b) will need to be done for each arcade game as they have many different resolutions.

      the only way i can see is using the overscan settings to add some overscan to give you a vertical border. eg: https://elinux.org/R-Pi_Troubleshooting#Big_black_borders_around_small_image_on_HD_monitors
      you'd want something like

      disable_overscan=0 overscan_top=20 overscan_bottom=20 overscan_scale=1

      increase the 20 for _top and _bottom until you get the right amount of border.

      however that will
      a) mess up the aspect ratio of the games, making them look fatter. i guess you could add

      overscan_left=X overscan_right=X

      where X is the same as the number you're using above.
      b) give you some pretty brutal scaling artefacts, since you're fairly low resolution to begin with.

      maybe there's another way...

    • akafoxA

      Can not get EmulationStation to fit on CRT composite screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt tv composite video screen size
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    • Steven33S

      [SOLVED] Certain N64 Games Screen Size Issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 screen size resolution mario kart 64 image size
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      GeekOBG

      Thanks for the tip @dankcushions. This was driving me insane. I'll update from source when Mario Kart 64 misbehaves from now on :)