• 0 Votes
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    LolonoisL

    @rfinnie I guess the min/max values are not a strict specification, thus I said "should". It depends on brand/model as I learned (mine Logitech Rumblepad and a knock-off Switch/XBox controller report in the "should" range).

    On a tangent: The Arcade'81 looks nice and gives you at least enough space to add a subwoofer. I added an external subwoofer 6.5" later to my custom bartop which made the games even more fun to play. In any case: Happy tinkering!

    But back to your initial request/idea. Maybe @pjft can comment on that, if a or which suggested change (see first post) would be accepted in the ES source tree.

  • RetroPie-Setup scripts - 64bit?

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  • Tesla PMD-85 computer in RetroPie?

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    J

    @jose1711 said in Tesla PMD-85 computer in RetroPie?:

    multi-game tapes (such as games-1.ptp) are lacking information about the position of the game on the tape - is trial&error the only option

    Pretty much, combined with using savestates.

    What I do is, if I've got a tape with (say) five games on it, I make five copies of it and give each one the name of a different game.

    Then I load the first one, note the tape count, and make a savestate at the start of the game.

    Then I go to the second file, start it at the tape count I just noted, load the second game and make a savestate at the start of the game. And so on.

    Now I've got five files in the EmulationStation menu called GAME 1, GAME 2 etc (even though they're all technically the same file), and all I have to do is boot them up then load the savestate to play them instantly.

  • Display Rotate with Rpi3 and current RetroPie Image [solved]

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    LolonoisL

    Found it. I was misled by the official Rpi documentation.

    rpi_config_txt_video_option.png

    The solutions below only refer to the display rotation, see notes.

    Solution 1: Legacy video driver config.txt: Neither dtoverlay=vc4-fkms-v3d nor dtoverlay=vc4-kms-v3d enabled, but display_hdmi_rotate=2 cmdline.txt: No video=... option

    Note: The RetroPie Image for a Rpi3 ships with the legacy driver enabled. The EmulationStation binary is compiled against that driver and works out-of-the-box. This should also not affect any precompiled emulators.

    Solution 2: (fake) KMS and Kernel option config.txt: Either dtoverlay=vc4-fkms-v3d or dtoverlay=vc4-kms-v3d cmdline.txt: Add video=HDMI-A-1:1280x1024@60,rotate=180. Note the use of HDMI-A-1 and not HDMI as the documentation (see above) states currently. (I have a PR filed for that.)

    Note: You will have to source build emulationstation with that config to make it use the video driver. I did not testdrive any emulators with this solution.

  • 1 Votes
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    opaO

    @mitu Thank you for testing!

    I'm happy to see results that my fix worked without breaking anything.

    I also created a minimal dataset to make it easier for others to reproduce and test the problem.
    Extract this and replace the emulationstation folder with your ~/.emulationstation. (Backup is needed)
    When you start EmulationStation, (if you have DroidSansFallbackFull.ttf installed,) it should look something like this:
    EmulationStation_screenshot.jpg
    There are 100 dummy ROM files, so try scrolling through them by pressing the down arrow key⬇.

    In my environment, the results were as follows, depending on the screen resolution:

    emulationstation --resolution 720 480
    → no problem emulationstation --resolution 1366 768
    → Scrolling through the game list works fine, but then the main menu appears broken emulationstation --resolution 1920 1080
    → Crash when pressing ⬇ 43 times emulationstation --resolution 2560 1440
    → Crash when pressing ⬇ 21 times emulationstation --resolution 3840 2160
    → ES won't start

    And when I included my fix in the binary, all of them were displayed without any problems.
    We hope that this will encourage more people to test it and get good results.

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  • 12 Votes
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    arcadez2003A

    And another by Sega which can now be played in 2003+

    A B COP
    abcop.png

  • new pull request retropie-setup

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    P

    @phillip_benoit I've been doing PRs to a respectable number of open source projects for a few years now, and from all of them, only one of the projects has consistently reviewed my PRs in under 3 weeks. If the project is popular and is handled by few people, you should be accustomed for them to take several months to look at your PR.
    I would rate RetroPie as one of the most decent projects I've contributed to, in terms of pull requests accepted and time taken to evaluate them, especially considering the small number of people working on it.
    My point is: you can change projects, but it's no guarantee that you won't be ignored on the other side as well. "Occupational hazards" I guess.

  • Scriptmodule for "Papers, please"

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    LolonoisL

    @duglor said in Scriptmodule for "Papers, please":

    Are you a master at this sort of thing?

    Could you get Shovel Knight linux working on pie 4.7.1? with Wine?

    I am just a techie. It is more the other way around: It feels I stand on shoulders of giants, when using the stack which is already there (RaspiOS, RetroPie, SDL, retroarch, ...). I like to make use of the ingenuity of open source and contribute my stuff, thus other can learn of / use it / extend it.

    You may open a new thread for Shovel Knight and True Love, maybe someone of the community jumps on it. I never did get my hands on that games, tbh.

  • Screen blanking and Shutdownscript

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  • 9 Votes
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  • rk322x-box Armbian build report/collab

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    K

    @kokokool As I mentioned before, I have the following test report

    Peripherals and Bluetooth devices (Using a BT dongle)

    2.4 Ghz Gamepad = Zero input lag detected. BT Earbuds = Had to pair it via ssh, instead of BT GUI, as well as I had to install pulse audio bluetooth. However, since my dongle es BT 2.1 I sense a bit of audio delay, but no audio crackling or popping. I'll test Wiimote pairing (it takes a bit of coding before) if theres a lag to report. Video = I'm using HDMI output on a DELL LED 1080p at 50 hz. No signs of signal delay. Games/systems Tested 8 bit consoles = full speed, no sound glitches 16 bit consoles = full speed, no sound glitches (perhaps, I might test games such as DKC or Super Mario RPG to check max performance. Arcade systems ( MAME 2003 romset, FBA)= runs 100% accurate (KOF 2003, SF. Today I'll connect a spinner or a analog dice to test mapping in racing games such as pole position, etc. PORTS = Quake3 Ill runs 100% full speed (including Multiplayer-internet) if you change settings to "fastest" and set resolution at 1024x768. Impressive.

    Hexen and Heretic = 100% fullspeed, no flaws

    additionally I want to install retropie-Extra script modules in this machine. Wanted to try GMloader and try some apks as droidports.

    32 bit= Tested heavy GPU PS1 demanding games such as, Tekken 3 or Wipeout. Both run at full speed without glitches. I'll test two more PS1 heavyweight titles to confirm this point

    Sega Saturn = tested with lr-yabause. 20-30 fps max.

    64 bit = this is interesting. I had bit of trouble trying to run Mario Kart 64. somehow my system reports two mupen64plus-glide64 as standalone (not libretro), which one of them worked directly, but with two issues: sprites missing at the beginning of the game (for those who know, the spinning nintengo logo appears completely and very detailed), but the menu whe you choose a car, lap, cc, etc, shows random squares so I had to guess pressing accept until I get to the racing part. the system works but at 20-30 fps.

    PSP = I had trouble to compile ppsspp (standalone and libretro) on my machine.

    Dreamcast = I will compile reicast today.

    Kodi from Retropie-extras runs ok. Haven´t load a avi/mkv file yet
    That's all for now

  • es-theme-carbon-2021 pull request

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    mituM

    @phillip_benoit create a branch for each change, before adding your changes, then create a PR from that branch.

  • Generating older lr-mame builds

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    G

    @roslof This reply is amazingly detailed, thank you for taking the time to write this up. End result: your instructions helped make everything work perfectly and I am now able to run the older versions of lr-mame. Thank you again!

  • 3 Votes
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    R

    If your roms are already on a Linux/unix/mac, you can use these scrips: https://gist.github.com/ReallyVasiliy/32c33be595408d353e37999ce305ea4d

    You need to save each file on the target system, and give them execute permissions (in the terminal, run “chmod a+x move”).

    move: moves the roms specified in the file <arg1>, which are contained in directory <arg2>, to a new directory <arg2>/<arg1>. An example terminal command could be:
    $ move somewhere/Clones.txt /userdata/roms/fbneo
    Will move files specified in Clones.txt from /userdata/roms/fbneo to /userdata/roms/fbneo/Clones

    The remove script has the same arguments but simply deletes them permanently instead of moving.

  • Gamelist Excel export script

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    N

    @mitu I'm using Google Chrome at the PC and tried Microsoft Edge as well, but no lucky either.
    But after seeing the link you sent, I got it. Such a simple thing that caused me a big headache. But thanks to you, it is fine now. Many thanks, dude.

  • Sega model 3 #segamodel3

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    S

    @roslof Thank you, I solved it, unfortunately I didn't realize that +1 must be added to the jstest, I had all the configurations wrong

  • 3 Votes
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    duglorD

    @Lolonois It installed. Do i need specific Bios files in a certain directory on the pie as the game kicks right back out, super fast, to ES when i try to launch a game/disk with lr-apple2win.

  • 3 Votes
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    mituM

    @Ninjaman This is not a ROM sharing site - as outlined in the forum rules.

  • 10 Votes
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    mituM

    @Sergorov said in moonlight: request for comments and testing:

    Hello! I hope I'm not necroposting here, ...

    But you did. Please open separate topic and explain your issue, after providing the details of your systems as asked in https://retropie.org.uk/forum/topic/3/read-this-first.

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