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    @mitu
    Just reinstalled them, same thing.

    Ah well, it doesn't seem to be RP or upstream in retroarch, seems to be entirely at my end. .

    The only thing I can think of is I installed some Ubuntu-studio stuff to get jack/Guitarix working, though I had it before too. I'm guessing whatever is different and is allowing them to work (sort of) this time is some how breaking something else.

  • Lr-PPSSPP Lag/Freeze Issue

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    Hello , i have more problems GTA games , Vice City , Burnout dominator and some other i think the most recent PSP games boots fine and menus are ok.
    But in the game the graphics are broken and unplayable. Cars and people falling trough the road and grass etc.
    Same roms / dvd content are fine on ppsspp win10 desktop machine.

    Tried vulkan on the PI4 but more and the same problems, also tried booting retropie standalone image and on twister os same result.

    PI4 / 8GB
    32 bit or 64bit kernal on twister os same problem.
    ppsspp without retropie same problem.
    Al on the latest updates of may 2021

    Can anyone give some advise.

  • How to safely exit a game

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    @wolfie1968 Unsafe shutdowns can result in data corruption, In my experience I had a few sd cards go bad on me even though Ive been careful about handling them and doing safe shutdowns. so it can be the quality of the sd cards you are using. Which type of sd card are you using? I tend to use Samsung's Evo Select cards.

    If you do your research on file systems some of them are documented to be more resilient to data loss/ data corruption.

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    @mitu You're totally right, the ROMs I have just aren't the two control set versions, I just tried Gauntlet and everything worked fine. Thanks for your help!!!

  • Running a script on ROM start....

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    @mitu Thats great, it worked, just added an & at the end. Thanks very much!

  • Screen rotation for Retropie GUI

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    @blackshadow said in Screen rotation for Retropie GUI:

    quick copy and paste from another site to save me writing it out lol

    Step 1 – Edit Config.txt

    Start by editing the config.txt file ether via the sd or with:

    sudo nano /boot/config.txt

    Add one of the following lines to the bottom of the file :

    display_rotate=0
    display_rotate=1
    display_rotate=2
    display_rotate=3
    0 is the normal configuration. 1 is 90 degrees. 2 is 180 degress. 3 is 270 degrees.
    If you are using the Official Raspberry Pi touch screen you can use “lcd_rotate” rather than “display_rotate”.

    Save the file by using CTRL-X, Y then ENTER.

    as the site you linked references the 7inch pi screen ill assume thats what your using you can use the lcd_rotate that is mentioned as apposed to display rotate

    Thanks. This needs the thumbs up as all other routes didnt work. This. Yes. Thanks

  • 0 Votes
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    A12C4A

    @mitu said in My Xbox controller stay off when my raspberry pi 4 get turned on:

    The Pi4 and Pi3 are different hardware and have different USB controllers, hence the difference. That's not why your controller behaves this way.

    There must be some difference somehow. I tried 2 different controllers: Xbox One Series X controller and Xbox One S controller ("S" not "Series S"). I tried all 4 usb ports. Everything work fine on my Pi 3 but none of them get turned on when my Pi 4 boot.

    I think I will move on, anyway I planned to use the Xbox One wireless dongle and buy batteries + a docking station for refilling the batteries, so this problem shouldn't bother me anymore after that. I'm just leaving as much information as possible in case someone else encounter the same problem in the future.

    Thanks for your help.

  • 0 Votes
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    mituM

    @bulbisaur685 said in Pi Zero - screen and i2s using same pins, no sound:

    I have both devices connected to the pins on the Pi Zero, but when going into the settings for audio I am getting information that the audio is disabled

    That message is shown because the audio configuration utility only knows about the on-board audio. For any other configuration - where you disabled the on-board - you'll need to configure the audio yourself.

    My suggestion would be to start with the audio configuration first (in config.txt) and then try to configure the screen once you've got audio working.

  • Default boot config.txt

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    mituM

    @greenhawk84 Download the latest image and open it with 7zip to look in the boot partition and read it. This is what it looks like, extracted from the PI4 image:

    # For more options and information see # http://rpf.io/configtxt # Some settings may impact device functionality. See link above for details # uncomment if you get no picture on HDMI for a default "safe" mode #hdmi_safe=1 # uncomment this if your display has a black border of unused pixels visible # and your display can output without overscan #disable_overscan=1 # uncomment the following to adjust overscan. Use positive numbers if console # goes off screen, and negative if there is too much border #overscan_left=16 #overscan_right=16 #overscan_top=16 #overscan_bottom=16 # uncomment to force a console size. By default it will be display's size minus # overscan. #framebuffer_width=1280 #framebuffer_height=720 # uncomment if hdmi display is not detected and composite is being output #hdmi_force_hotplug=1 # uncomment to force a specific HDMI mode (this will force VGA) #hdmi_group=1 #hdmi_mode=1 # uncomment to force a HDMI mode rather than DVI. This can make audio work in # DMT (computer monitor) modes #hdmi_drive=2 # uncomment to increase signal to HDMI, if you have interference, blanking, or # no display #config_hdmi_boost=4 # uncomment for composite PAL #sdtv_mode=2 #uncomment to overclock the arm. 700 MHz is the default. #arm_freq=800 # Uncomment some or all of these to enable the optional hardware interfaces #dtparam=i2c_arm=on #dtparam=i2s=on #dtparam=spi=on # Uncomment this to enable infrared communication. #dtoverlay=gpio-ir,gpio_pin=17 #dtoverlay=gpio-ir-tx,gpio_pin=18 # Additional overlays and parameters are documented /boot/overlays/README # Enable audio (loads snd_bcm2835) dtparam=audio=on [pi4] # Enable DRM VC4 V3D driver on top of the dispmanx display stack dtoverlay=vc4-fkms-v3d max_framebuffers=2 [all] #dtoverlay=vc4-fkms-v3d overscan_scale=1

    For the PI2/3 models, I think there's a memory setting added that's extra, the rest should be identical.

  • 0 Votes
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    AtariTacoA

    Nvm i figured it out

  • Boktai and Tilt games

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    @g30ff thanks!!!!

  • This topic is deleted!

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  • 0 Votes
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    mituM

    @marukotenada the poster hasn't been here in 4 years - there's a slim chance it will reply back. Please don't bump old topics - open a new topic instead and explain your issue.

  • Controller Slow to Respond After Loading ROM

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    After playing with this quite a bit, I discovered that the controller becomes active as soon as the right trigger button is pressed. This seems very strange, but at least I know how to work with it.

  • Unknown platform error Jetson Nano 2 GB

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    mituM

    @stevenhurwitt No, I don't.

  • This topic is deleted!

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  • Game collections limit?

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    YFZdudeY

    @chizzer
    We've all been there. In fact I just recently was scripting some batch file operations and introduced a space after something that broke it all. Gotta love those facepalm moments.

    Glad you got it sorted now.

  • Amiberry running AGA games issue

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  • Disable controller input during startup

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    mituM

    This diff should do the trick, clearing also any keyboard type controllers

    diff --git a/es-app/src/main.cpp b/es-app/src/main.cpp index 26faeb2..26bc328 100644 --- a/es-app/src/main.cpp +++ b/es-app/src/main.cpp @@ -320,6 +320,9 @@ int main(int argc, char* argv[]) bool splashScreen = Settings::getInstance()->getBool("SplashScreen"); bool splashScreenProgress = Settings::getInstance()->getBool("SplashScreenProgress"); + //dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug) + SDL_JoystickEventState(SDL_DISABLE); + if(!scrape_cmdline) { if(!window.init()) @@ -365,9 +368,6 @@ int main(int argc, char* argv[]) return run_scraper_cmdline(); } - //dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug) - SDL_JoystickEventState(SDL_DISABLE); - // preload what we can right away instead of waiting for the user to select it // this makes for no delays when accessing content, but a longer startup time ViewController::get()->preload(); @@ -386,7 +386,10 @@ int main(int argc, char* argv[]) } } - //generate joystick events since we're done loading + //generate joystick events since we're done loading and clear the input event queue + SDL_PumpEvents(); + SDL_FlushEvent(SDL_KEYDOWN); + SDL_FlushEvent(SDL_KEYUP); SDL_JoystickEventState(SDL_ENABLE); int lastTime = SDL_GetTicks();

    I don't think it's 100% correct, since any errors during startup would leave the joystick disabled, further testing is needed.

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