• Xbox 360 hotkeys not working

    6
    0 Votes
    6 Posts
    3k Views
    B

    I got it working. I had a couple lines added in the config file that I did when I was trying to get my wiimote working. I just commented them out and it started working. I haven't tried to see if the wiimote still works after making the change. When I was trying to get it to work I changed and added quite a bit of stuff so hopefully it isn't needed.

  • Does Retropie remember multiple controller configs?

    2
    0 Votes
    2 Posts
    1k Views
    dankcushionsD

    @jrmymllr yes, it remembers. at least, for all the lr-emulators, and emulationstation itself.

  • Xin-Mo Instructions?

    21
    0 Votes
    21 Posts
    11k Views
    U

    Hi all,

    I was worrying about setting this controller up on my system
    RPi3
    RetroPie 4.0.3
    The Xin-Mo shows up as "Bus 001 Device 007: ID 16c0:05e1 Van Ooijen Technische Informatica Free shared USB VID/PID pair for CDC devices

    I added usbhid.quirks=0x16c0:0x05e1:0x040 to /boot/cmdline.txt after a space after the last entry on the same line and rebooted.

    I have a NES controller as Joystick one.

    I reset emulation station in RetroPie-Setup, Configuration / Tools to Clear/Reset Emulation Station input config and restarted EmulationStation and configured the new controller by pressing a Xin-Mo button on Player 1. I could then control the EmulatinStation/RetroPie menus via Xin-Mo P1. This shows as Joystick 2.

    I then fired up a game in Mame4All (Streetfighter2) and hit Tab when the game started and Selected Input General. For UI Cancel I chose , My NES controller Hotkets Select+Start and also Xin-Mo Select +Start as my ROM exit keys.

    I then added P1 and P2 settings in Input (This Game) for Xin-Mo P1 and P2. My joy 2 and joy3,as NES controller is joy1.

    This is working for me. I hope this helps anyone trying to keep up with getting this working on new versions of everything.

    Cheers

    Stuart

  • 0 Votes
    13 Posts
    7k Views
    P

    @Laserdisc
    Hi

    On the Pimoroni forum there have been several people with this type of issue and the fix was to re-solder the existing audio jack socket.

    Cheers

    Paul

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    32 Views
    No one has replied
  • Dreamcast no systemManager on HDD

    3
    0 Votes
    3 Posts
    1k Views
    CybermenC

    Hi Buzz, yes I have installed. Now is on the SD card in the directory Roms/Dreamcast a systemManager.cdi file, but not on the HDD.

  • 0 Votes
    7 Posts
    4k Views
    D

    I did the same thing too except I created a sub-folder within the roms directory and called it mame-samples and edited both the 1.4x and the 0.9x versions of the mame-advmame.rc file and referenced my folder there as I found some of my games were using the 0.94 version while others were using the 1.4 version of the rc file.

    On the sample path line, I appended the updated folder path to the existing entry.

    dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample:/home/pi/RetroPie/roms/mame-samples

    Any new audio samples I'll download will go to this folder instead of within the samples folder of ADV-MAME.

    The samples work when they're zipped, not extracted.

  • 0 Votes
    4 Posts
    2k Views
    J

    Yes, the second one you linked. you would connect your power in to the microusb port. The full USB port would go to the PI's micro port. Blue/White would go to GPIO. Power switch would be soldered to switch +/- connections... If you could fashion something to use the reset switch, you could connect that to the reset connections. You can also connect the front led to the LED/Gnd ports as well... (GND is shared between reset and led)

  • Using custom overlays with console emulators

    7
    0 Votes
    7 Posts
    9k Views
    Beretta9B

    @Floob pi3 using lr-fceumm.
    No overclock.

  • OpenTTD: write access problem

    5
    0 Votes
    5 Posts
    1k Views
    BuZzB

    Not yet - I will update https://github.com/RetroPie/RetroPie-Setup/issues/1696 when it is done.

  • ipega PG-9021 partial mapping

    6
    0 Votes
    6 Posts
    4k Views
    I

    Made some progress by changing the retroarch config to use sdl2 instead of udev. However It feels a little bit flaky. Now I need to try and get the second controller connected.

    https://github.com/RetroPie/RetroPie-Setup/issues/1077

  • How to edit /boot/config.txt ?

    9
    0 Votes
    9 Posts
    60k Views
    R

    Another couple of ssh options, assuming your Pi is networked:

    From an android device, use JuiceSsh. This is an excellent remote shell tool, and free
    From Windows, use PuTTY.

  • 0 Votes
    4 Posts
    3k Views
    V

    Awesome thanks so much for the quick reply!! Going to try this now :) Appreciate the assistance!

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    20 Views
    No one has replied
  • Keyboard TAB key not working in MAME/Retroepie

    64
    0 Votes
    64 Posts
    54k Views
    dankcushionsD

    @superdan said in Keyboard TAB key not working in MAME/Retroepie:

    Thanks for your replies,
    The situation at the moment:
    lr-imame4all -> TAB not working if games are in the "arcade" folder.

    tab doesn't work in lr-imame4all. if you want to use tab, use mame4all-pi, also available in the arcade folder.

  • After installing lxde can't connect to internet.

    1
    0 Votes
    1 Posts
    934 Views
    No one has replied
  • Output audio through USB *and* HDMI?

    3
    0 Votes
    3 Posts
    3k Views
    S

    Thanks for the reply suprjami. Unfortunately I couldn't get it to work looking at those two links. My knowledge of linux just isn't good enough.

    If only there was a way to use a conditional statement within asound.conf that checks to see if the USB headset is plugged in before changing the default output to it.

  • Remap buttons Nes30

    2
  • N64: Select not available. How to exit game and save state?

    5
    0 Votes
    5 Posts
    21k Views
    A

    While trying to be helpful, the above posts were not specific enough.

    Using hints from the config files here:
    /opt/retropie/configs/n64/InputAutoCfg.ini
    /opt/retropie/configs/all/retroarch-joypads/WishTechnologiesAdaptoid.cfg

    And the official documentation from both mupen64 and retroarch, I managed to create a configuration specific to the N64 controller with adaptoid USB<->N64.

    (EDIT: The below confusion caused by one simple issue. One cannot restart emulation station to reload the /opt/retropie/configs/all/retroarch-joypads/, one has to restart the entire RPi!!! What a bug D:)
    There is some confusion for me that I'm trying to work out. I set the save/load state, but somehow load state on button "12" and in the mupen config it's "DPad L = button(12)", yet start+C-left will load state... Weird stuff all around.

    In WishTechnologiesAdaptoid.cfg:
    #Start button
    input_start_btn = "8"
    #Start is now the "hotkey"
    input_enable_hotkey_btn = "8"
    #Left shoulder "L"
    input_l2_btn = "6"
    #Start (hotkey) + Left-Shoulder will exit the emulator
    input_exit_emulator_btn = "6"

    Full adaptoid config in /opt/retropie/configs/n64/InputAutoCfg.ini
    I was using this to reference what button is what for the above changes. By default from the previously linked config, it had some issues, such as A button was C-down, C-down didn't do anything.

    ; Wish Technologies Adaptoid_START
    [Wish Technologies Adaptoid]
    plugged = True
    plugin = 2
    mouse = False
    AnalogDeadzone = 4096,4096
    AnalogPeak = 32768,32768
    Mempak switch =
    Rumblepak switch =
    C Button D = button(1)
    C Button L = button(4)
    Z Trig = button(9)
    Start = button(8)
    Y Axis = axis(1-,1+)
    DPad U = button(10)
    C Button U = button(5)
    B Button = button(3)
    A Button = button(0)
    DPad D = button(11)
    X Axis = axis(0-,0+)
    R Trig = button(7)
    DPad R = button(13)
    DPad L = button(12)
    C Button R = button(2)
    L Trig = button(6)
    ; Wish Technologies Adaptoid_END

    Side note, I wanted to make sure keyboard and other controllers are disabled. I have some USB SNES style controllers, but I don't want them working with the N64 emulator.

    In /opt/retropie/configs/n64/InputAutoCfg.ini
    Find the "plugged" option for keyboard and other controllers you don't want to run in the N64 emulator, and change "plugged" from "True" to "False"
    ; Keyboard_START
    [Keyboard]
    plugged = False

    #My case has these other USB controllers configured:
    ; 2Axes 11Keys Game Pad_START
    [2Axes 11Keys Game Pad]
    plugged = False

  • 0 Votes
    9 Posts
    4k Views
    R

    @meleu Yep, changed it, but it still wants to use controller #1 to control Luigi

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.