• Screen tearing: DrAstic

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  • joystick hard to control

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    AshpoolA

    @Retro-Arcade-Fan Maybe @Clyde can elaborate a bit further on it. AFAIK he had tested/compared some Models (and made his decision in favour of the mag-stik).

  • PS1 games stopped working after copying SD to SSD

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    K

    @mitu Alrighty and thanks for the help.

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    DjDiabolikD

    @BuZz said in I have to know - Imy upgrade procedure it's ok ? It's present some errors inside the LOG ?:

    @DjDiabolik it's normal. They are built in packages (the code they install is part of RetroPie-Setup) and always update to ensure the latest runcommand, joy2key etc is installed. It's just how it works

    OOOOKKK........ now i have a lot of knowledge about that :)
    but in fact, the NOT presence of errors in the log it's peacefull.

    How i already say... have to know :) And now i know :)

    Thanks for info :)

  • Install failure on ODROID-XU4

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    @BuZz said in Install failure on ODROID-XU4:

    @Sailing_Nut You will have to use the older ubuntu distro for now I think. There's no-one really maintaining the ODroid compatibility (apart from me when I get the time and connect mine up).

    Also there are issues with the packaged drivers conflicting with Debian packages - this is the fault of the distro.

    (Or alternatively use another emulation distro for your board)

    I found the 20.04 image and got RetroPie installed. Still working to see if I can get a game to run.

  • Booting into a game...

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    C

    @mitu I just saw this after posting my response. Nevertheless, thanks for your help!

  • USB Drives Not Connecting

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    @Recordspinner Didn't work, renamed files and I had to reinstall Retropie

  • Hotkey stops working unless I select "Resume"

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    Y

    thx @mitu , I think that explains it.

    Retropie-Setup must have updated my retroarch.cfg when I update-all-packages, but I likely copied an "old reliable" one over from somewhere else and erased the new changes.

    However I'd imagine that's still an unintended consequence when menu_disable_search_buttonis set to false?

  • rgui - load/save state option missing

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    mituM

    @Ashpool said in rgui - load/save state option missing:

    May I ask(/wonder) why update_packages_gui_setup() calls updatescript_setup(), but basic_install_setup() ain't doing that?

    Not sure I fully understand.
    Basic setup is meant for a new installation, which assumes you are doing a manual installation. This means you just cloned the RetroPie repository, so there's no need to update again the script.

  • USB Drive- retropie-mount

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    @Ashpool Thanks for the help.

  • Retroarch build failure on PC

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    mituM

    @Neo-Rio said in Retroarch build failure on PC:

    currently trying to build retroarch fails with an error about "HEAD is now in branch 'retropie-v1.10.0' " and "Error running "git checkout retropie-v.1.12.0"
    some patch branch on retropie isn't on github as expected to be or something's going on there.

    More likely your local source copy is still present, because v1.10.0 fails to build with Ubuntu 22.04. Clean up the source folder before attempting another install.

  • This topic is deleted!

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  • Redream unusable with controller connected

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    @mitu Hi, and thanks for your reply.

    Apologies for having not provided feedback sooner, not normally my habit to be ill-mannered. I had to purchase a SATA to USB adapter so I could boot from my SSD with the pi removed from the case, then we had a family wedding ...

    Anyway, you're absolutely right. With the case taken out of the equation, and the SN30 Pro connected directly to a USB port on the pi, ReDream launches fine. So, as you said, must be an issue with the USB port on the NESPi4 case.

    As I say, I do have a different controller, also from 8BitDo, which doesn't experience the same issue. Possibly because that model has upgradeable firmware? So I'll most likely buy another one of those, one which colour matches the NESPi4.

    Anyway, thanks again for the solution.

  • Retrieve SDL2 joypad GUID in the shell?

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    @mitu

    great, many thanks!

  • PSX Gamelist 0B?

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    sirhenrythe5thS

    @GreenHawk84 said in PSX Gamelist 0B?:

    To anyone reading this, back up your image with a 2nd SD card, or at least copy your gamelists/roms/downloaded_images to a PC. This is really critical if you spent a ton of time perfecting your build.

    I use to backup all relevant files to my smartphone.
    This gives you the option to have all these files & folders ready anywhere and anytime :D

  • XBEEB for BBC

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    @Folly ahhh extract it ...thanks that is what I needed
    Thank you

  • Plans for RetroArch 1.10.3

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    mituM

    @kcoconnor76 said in Plans for RetroArch 1.10.3:

    Is there a way to run Mega Duck and WASM-4?

    I'm not sure they're available for ARM - I'm not familiar with these cores.

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  • Cannonball Engine (Outrun Emulator)

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    @ts-x said in Cannonball Engine (Outrun Emulator):

    @humppa said in Cannonball Engine (Outrun Emulator):

    I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

    arm_freq=1300
    core_freq=500
    sdram_freq=500
    over_voltage=2

    The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

    Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
    I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

    <analog enabled="2"> <!-- Select axis for analog controls You can place the accelerator and the brake on the same axis if your controller has a split axis setup. For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2. --> <axis> <wheel>0</wheel> <accel>2</accel> <brake>2</brake> </axis>

    Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
    However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

    This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?

    I'd be interested in a solution as well.
    At the very least it would be great to map ESC to the joystick in order to quit the game without navigating the menu with analogue on.

  • USB FILE STRUCTURE

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    @sleve_mcdichael said in USB FILE STRUCTURE:

    nto the

    Awesome again dudes thankyou very much

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