• Neo Geo setup and installation

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    @crumbs said in Neo Geo setup and installation:

    The guy asked the question a number of times and no one answered it directly or adequately

    We answered adequately, you didn't, you just told "pick random roms and perhaps they'll work with one of the emulator", which is the worst way to do that, and against what retropie documentation recommend.

    @crumbs said in Neo Geo setup and installation:

    I have consulted the documentation plenty of times. The links do tend to go round in circles or take you off track to tell the truth.

    Documentation is crystal clear about this : select an emulator then pick the right romset for it. You do exactly the reverse, you recommend doing the reverse to other people, and you say you consulted the documentation ?

    Honestly i couldn't care less how you do things, but the fact you are trying to mislead other people is a cause of concern, because that kind of post lead to more topic like this one. There is no need for trial and error, you can directly pick the right romset which is faster, easy, and the rightful way to do this.

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    Thank you for the fast answers.

    Now I understand. I didn't understand that the m3u-Option is a separate method to pbp.

    OK. Then i can go back to work :-D

    Thx

  • 0 Votes
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    mituM

    @kdragon_2 RetroPie is just Raspbian Linux underneath, so as long as your setup works with Raspbian and the OS detects your setup as a controller, RetroPie should recognise it and use it. As for the how to communicate with it, that's up to you - Linux/RetroPie already includes a few drivers that interpret GPIO inputs as a controller - look in the Docs.

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    caver01C

    I have an old model IPAC4 that I used back in 2008 running Win98, XP, etc. and I eventually rebuilt my system around the PI (you can see details linked in my profile or signature below). Anyway, my IPAC has the PS2 connector but works with a USB adapter cable.

    Here is the thing--the IPAC is a keyboard. Or at least it looks like one to the computer to which it is connected. Your joysticks, assuming they are microswitch-based, could be pushbuttons. There is nothing about the fact that it is a stick vs. a button--it is simply shorting the input on the IPAC to ground.

    So, what happens if you wired a joystick to BUTTON1,2,3,4 on the IPAC? I would think this would let you trigger those buttons when you move the stick to short the respective inputs. If true, you should conversely be able to wire a button to one of the joystick inputs and pressing the button should trigger that key. And this brings me to my point. . . Do you know what keyboard keys are getting sent by each directional trigger? How are you testing on the Pi? Are you opening a text file in Pixel for example? My player 1 joystick maps to the arrow keys I think. So, if I open a text fine on the Pi, I can move the cursor around just like I am typing arrow keys.

    I know I am not offering an answer but more of a testing method. Mapping keys can get really confusing once you launch an emulator, so my approach is to verify the raw inputs are getting out of the IPAC and into the Pi.

    One approach to testing keyboard inputs is to launch the keyboard testing executable from AdvanceMAME at commandline. This will let you watch on screen what the PI is receiving when you pound on buttons or move your sticks. I don't remember the test command off-hand, but if you dig into the Docs here on the RetroPie and look for the Spinners/Trackball page, there is a similar test you can run for Mouse input. I know, we are not testing a mouse, but there are three executables in there for AdvanceMAME that let you test each Mouse, Joy and keyboard inputs. Might be worth a little time looking that up. Sorry , don't have my Pi handy to check.

    My thought is that once you know the inputs are getting sent, you are no longer troubleshooting the IPAC, but rather the mapping. Knowing that much can go a long way to figuring out the next step.

  • Mupen64 and a handheld screen: combo issues

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    @dankcushions Thanks! I should be able to map my buttons now. Still I'm mainly concerned on how to make this little screen work with "ir-mupen64plus" beacause I love Retroarch menu options. Any help for that is still welcome.

  • How to use Amiga on Ubuntu?

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    Thanks for the reply i'll post a log tonight.
    i'll try fs-uae too :)

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  • PSX m3u only works with .cue files

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    KN4THXK

    @rhester72 My system was redone very recently but I'm updating now just to see. I'll let you know what happens.

    Quick question:

    Does your FFVII games have TrackXX.bin files or is it simply a single .cue and a single .bin?

    EDIT:

    I just updated and everything still works great.

  • First Raspberry Pi Zero build concerns?

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  • LAN saves to sync between different machines.

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    mituM

    @spaccaimeni91 said in LAN saves to sync between different machines.:

    The script is very interesting! The only problem is I think shouldn't works for retroarch switch and windows.

    The script is meant to be used on Linux and Retropie (I think it integrates with the user menu in the Runcommand). For other platforms, you'll have to replicate it or find another solution.

    For LAN the best way I think set smb://192.168.1.xxx/home/pi/saves as default for all saves, but how to mount it instantly at boot?

    You can find an example in the Docs on how to mount a remote FS at boot.

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    I assume the problem depends on the Debian system.

    Can I test the pairing myself on the commandline? Which commands are used in that case?

    How can I contact the developers of the ps3controller driver for retropi? Maybe they have some hints on this problem.

  • NES30 PRO/ FC30 PRO

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    @neonlightning

    The 8bitdo controllers have different pairing modes.
    https://retropie.org.uk/forum/post/149216

    This worked for me!

  • Strategy for save states and saves

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    dankcushionsD

    @spaccaimeni91 please create new threads support issues. see https://retropie.org.uk/forum/topic/3/read-this-first

  • Compile a core of libretro to a specific commit version

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    lagunaL

    @mitu

    Thank you very much for the reply!!

    The bad thing is that I do not know how to write code ... and I'm not sure where I should write the commit (eaac037a9e331e8b26a77239d8dd96b76f86515e) and with what syntax ...

    Please, if it is not too much trouble, if I could write the line that I should include in the ir-picodrive.sh and in what position, I compile and see if it works !!!

    many thanks!!!

  • 0 Votes
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    mediamogulM

    @shift

    They are indeed.

  • Custom Video Snap Not Looping

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    Anyone have any ideas? I still haven't been able to figure it out on my end.

  • 0 Votes
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    mituM

    Looks like a custom color palette. Which emulator ? What RA version ? Please add the info requested in https://retropie.org.uk/forum/topic/3/read-this-first.

  • wiki is restricted?

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    Aah you are right, sorry I just realised that I confused the GitHub concepts of collaborator with contributor in my head. Indeed the access control is very limited.

  • Custom collection does not seem to exist?

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    @mitu said in Custom collection does not seem to exist?:

    @djaay OK, so you get the error from Emulationstation or from your editor ? The content seems ok. I get the same 'validation' errors with my ES configuration file - which is fine.

    Just for the "heck" of it...i tried loading it in a C# parser and tried to parse the doc (XMLDocument)...and it complained about "multiple root nodes". I´m not an XML specialist...or anything, but i´m not sure this is actual a valid XML markup.

    But even so, it works in ES. But i noticed it first when my editor (Notepad++) complianed when i tried to save it.

  • Question: how to create Images for PSX from my discs?

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    @pie-fan said in Question: how to create Images for PSX from my discs?:

    Hi Lion
    thanks for that link, this is what I'm looking for.
    This will really help me.

    And sorry for my english, I'm not a native speaker and have not so often time to discuss in english

    No worries, hope you get on alright. :-)

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