@mediamogul said in Maybe a solution for NES input lag.:
@lesk said in Maybe a solution for NES input lag.:
Where and how do I enabling that, and what does that do?
The Run-ahead feature gives you the option of removing inherent frames of latency that are built in to every game past the Atari 2600. Each game can have different amount, but as mentioned above, there will always be at least one frame. Removing more frames than what is required can lead to visual and game play anomalies, such as a 'Game Over' screen appearing for as little as one frame when you haven't died. Even when anomalies aren't noticed, the timing of the game's progression is being changed to be more forgiving, making it similar to cheating with a Game Genie code. If you're looking to enable it just for the NES, you can add the following lines to /opt/retropie/configs/nes/retroarch.cfg above the #include line.
run_ahead_enabled = "true" run_ahead_frames = "1" run_ahead_secondary_instance = "true"
Thank you for the information! I'll try this when I get back from work, and only use run_ahead_frames = "1" instead of 2 ^^