RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    1. Home
    2. Tags
    3. emulationstatio
    Log in to post
    • All categories
    • X

      I can't get Emulationstation to run in vertical mode.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rotate vertical emulationstatio tate mode
      2
      0 Votes
      2 Posts
      499 Views
      mituM

      Yes, we need to document the rotation/size options. The screenrotate parameter should be 1 through 3 (see this commit), for your usage values 1 or 3 would have to be used.

      Does rotation work without the super-resolution (with or without xrandr controlled rotation) ? What other parameters are you using for starting emulationtation ?

      Run emulationstation --debug <plus your other params> and post the output on pastebin.com. Run also xrandr --verbose and post the output.

    • LolonoisL

      Static Class Diagram and Call Graph for ES

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio how to development source
      1
      1 Votes
      1 Posts
      427 Views
      No one has replied
    • S

      Commodore 64 Vice Loading Issues/Keyboard Numbers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vice drive emulationstatio commodore 64
      2
      0 Votes
      2 Posts
      327 Views
      S

      @smartgenes Solved. I thought I was up to date but just updating the packages solved both issues.

      One issue though is full screen, how can I switch from windowed mode?

    • S

      Flash Player Rpi4

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support games flash flash player emulationstatio raspbian
      1
      0 Votes
      1 Posts
      350 Views
      No one has replied
    • S

      Emulation not full screen after update (Fuse)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulation help emulation issue emulationstatio fuse fuse spectrum
      3
      0 Votes
      3 Posts
      1k Views
      mituM

      The fuse package hasn't been updated in quite some time. Unless you had a very old version, any recent update wouldn't have changed anything in the emulator.

      Are you using the standalone emulator or the libretro core (lr-fuse) ? Please add some info about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    • LolonoisL

      Full Page Scrolling Misplaces Cursor at Some Conditions

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio scrolling bug
      2
      0 Votes
      2 Posts
      403 Views
      mituM

      Thanks for taking a look at this. I'm not familiar with this part, but I'll take a look later on.

    • E

      Script: Advanced Settings (GPI Case 2 Edition)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development script advanced retroarch gpi case 2 emulationstatio
      2
      1 Votes
      2 Posts
      1k Views
      S

      I get a lot of errors trying to run this script, syntax errors and unexpected tokens. We're just copying what you posted into a .sh file?

    • LolonoisL

      Failed Assertion on Connected Joysticks Terminates EmulationStation on Specific Conditions

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio joystick bug
      13
      1 Votes
      13 Posts
      940 Views
      LolonoisL

      Whatever you point of view is on this. I like to have peers (you, the other maintainers and also forum members) which help to streamline a change or fix. It was fun to solve this with you. :)

    • S

      ES "slide" transition style - endpoints don't wrap (system view)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio slide transition wrap around
      5
      0 Votes
      5 Posts
      570 Views
      S

      @Lolonois cheers! This is working on my end, thanks!

    • M

      CEC / remote control support in emulationstation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio cec controls remote
      3
      0 Votes
      3 Posts
      585 Views
      M

      @mitu FYI for the time being, I have a partial workaround to execute commands to stop and start emulationstation via a remote.

    • SpaceBlazeS

      Full screen video in video view

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio video view theme design
      4
      0 Votes
      4 Posts
      664 Views
      SpaceBlazeS

      @spaceblaze Just to confirm the above code change does work.

      I reexported all the videos at 480p and now have control over the size.

      As it turns out, the end result is not that great a user experience so I'm reworking the layout a bit.

      Will post a video once I'm happy with it.

    • LolonoisL

      Control Scrolling of Game Description in Emulationstation

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development scrolling description hotkey emulationstatio
      3
      5 Votes
      3 Posts
      1k Views
      LolonoisL

      Updated sample video links showing the proposed functionality as Anonfiles was shutdown.

      Got four likes in the meantime. But the functionality in general does not seem to be widely anticipated?

    • J

      RPi 4b | Buster 10 | Retropie 4.7.1 | No Sound 3.5mm Jack EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie emulationstatio audio sound jack 3.5 bgm
      2
      0 Votes
      2 Posts
      353 Views
      mituM

      Issue 1 can be easily solved by using the Audio menu in RetroPie and choosing your default output (Analog Jack/HDMI).

      For #2 - The Headphone value can also be chosen in the EmulationStation settings, since it has been updated in June 2020 following the RPI OS changes.

    • S

      (Intermittent) Troubles with emulationstation (-dev) after dist-upgrade

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio dev dist-upgrade
      2
      0 Votes
      2 Posts
      396 Views
      mituM

      The -dev version has been recently promoted to stable, so both versions of the EmulationStation package are now identical (for the time being, until more things are added to the new dev).

      If ES crashes, the log will not be of much help, but a gdb trace (backtrace) might be helpful to see where exactly (in the code) the crash occurs. If you can reliably reproduce the crash, then it might be worth using gdb and capture the trace:

      gdb -q /opt/retropie/supplementary/emulationstation-dev/emulationstation - ex run # if there's any crash, gdb will report it and show a prompt thread apply all bt
    • LolonoisL

      PR to Enable Hotkey Use within Emulationstation

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development hotkey emulationstatio pull request
      3
      0 Votes
      3 Posts
      552 Views
      LolonoisL

      What's the point of enabling it if there's no corresponding functionality in EmulationStation ?

      This would be a pre-requisite to allow extra functions as currently 12 buttons are used to control ES and there are no "spare" buttons.

      provided [hotkey] doesn't trump an existing input

      Yes, hotkey can have three states: Absent, present or mapped to Select.

      Case hotkey is mapped to Select button:
      The Select is used for Start Screensaver, choose next item in screensaver media or bringing up the Options dialog in a gamelist to my knowledge. These events are consumed before the systemcarousel and gamelist logic and do not reach the later components in the GUI stack where hotkey would be processed (e.g. scroll a game's description with hotkey held and joy up/down pressed as one possible ES enhancement).

      Case dedicated hotkey button:
      Each GuiComponent would decide if it would act on hotkey input. In turn this also means a hotkey-button-combo can only be processed by one gui component when there are multiple gui components displayed.

    • LolonoisL

      GPL'ing EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio license gpl
      1
      0 Votes
      1 Posts
      381 Views
      No one has replied
    • S

      if you can create a ps4 emulator on rpi zero emulator nintendo switch emulator ps5 and steam dock

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming emulationstatio
      2
      -5 Votes
      2 Posts
      384 Views
      S

      @steve12 no.

    • N

      Compiling alternative Emulationstation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support customisation retropie-setup emulationstatio scriptmodules
      3
      0 Votes
      3 Posts
      650 Views
      N

      Ok it is kinda working, it seems I need to do a lot of editing to the github files to make it work nicely with the original retropie install as various default directories are different in this alternative emulationstation.
      This isnt as straight forward as I thought it would be lol

    • roslofR

      EmulationStation Marquee Bug (with work-around)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio marquee gamelist.xml render system
      12
      0 Votes
      12 Posts
      2k Views
      roslofR

      @mitu said in EmulationStation Marquee Bug (with work-around):

      EDIT: Try the Magazine Madness theme, it has support for marquees in Detailed view.

      You're correct @mitu. Just tried in both Detailed and Automatic views and without videos referenced, the marquees do indeed appear.

      For each theme I used that exhibits the problem, the marquee section is under <view name = "video">. Updating the themes, including Carbon, by moving the marquee section under <view name = "Detailed"> works (and would seem to be a more common scenario).

      Seems that many themes used Carbon as a baseline and have marquee under the video view section. Easy to fix (or change, if it was what the author intended).

      Thank you, as always.

    • L

      Pi 4b black screen issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support black boot problem emulationstatio
      10
      0 Votes
      10 Posts
      5k Views
      L

      @dankcushions said in Pi 4b black screen issues:

      @luisdent like i said, show us your config file and we can diagnose. there's an extra few lines that helps on some monitors:

      hdmi_max_pixel_freq:0=200000000 hdmi_max_pixel_freq:1=200000000

      in addition to a working 1080p mode, which for you may be

      hdmi_group=2 hdmi_mode=82

      ps, can you not SSH in to diagnose via another PC on the network?

      Not sure which fixed it, but this made it work properly. It flickers a screen with the terminal/command cursor a few times quickly but i see it and then it displays the appropriate screen following that. So far i've gone in and out of config screens and reboots and it appears to be working now.

      Thanks!!!

      Now to fix the performance issues ;-) or i should say optimize. it runs fairly well. :)