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    • GuaWG

      Scale shaders strange behavior

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders scalefx scaling
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    • V

      Shaders don't appear to be selectable (only when using lr-beetle-psx)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      @barbudreadmon Damn man, you are my hero. It works perfectly now, thanks.

    • WeirdHW

      Saving shader parameters horizontal/vertical [SOLVED]

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders zfast cfg parameters
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      WeirdHW

      @mitu That is great information, thanks! I will have a play around with this.

      EDIT: Worked like a charm, awesome. I never knew creating a custom shader would be this easy.

    • H

      Enabling shaders for scummMV games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scummvm shaders retropie config
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      H

      @retropieuser555 Thanks so much!

    • F

      Better than CRT quality?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming crt integer scaling scanlines shaders
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      @dankcushions

      Ah sorry missed read that - that makes more sense - ok good so it is doing nearest neighbour!

    • I

      Shaders causing performance issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes shaders
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      dankcushionsD

      @ian_uk90 said in Shaders causing performance issues:

      I’ve changed this to 1080p in the launch menu and now all games are running perfectly with shaders on!
      Can anyone recommend an optimum resolution? Interested to see if any of the others may make further improvements.

      1080p60 is the optimum really. any lower may increase performance if gpu is the bottleneck, but if it's already full speed it's not going to matter.

      also, the crt scanline shaders require ~4 vertical pixels per emulated pixel for the scanlines to look decent, and 240x4=960, so 1080 is near the typical limit anyway.

      finally, lower resolutions = more obvious scaling artefacts.

      perhaps some of this info should be added to https://retropie.org.uk/docs/Shaders-and-Smoothing/ - will try and do this at some point today!

    • busywaitB

      Scan Line Shaders (Pi4 at 1080p)

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming opinion shaders
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    • shredmanS

      Shaders on Retropie 4.72 not saved at all (core,emulator or default) ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      shredmanS

      @dankcushions Thanks, I will try that

    • D

      "Core Override" for Shader NOT saving + changes Video settings on its own

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overrides shaders
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      dankcushionsD

      @dochartaigh said in "Core Override" for Shader NOT saving + changes Video settings on its own:

      • Arcade/Mame/FBNeo, to change 3-4 player settings: For "in-game system menu options" (i.e. hold Start), those should automatically save a .fs file I'll be on the lookout for. ------ ones where I have to go into (Select+X) RetroArch Menu > Options to change the 3/4-player settings I'll try the "Create game-options file" which should safe a .opt file in /opt/retropie/configs/all/retroarch/config/fbneo)

      like i said, you don't need to create a game-options file in lr-fbneo if these are dipswitch settings, as it will create unique entries for every game in the global /all/retroarch-core-options.cfg, so just change the setting and it will save automatically.

    • D

      Configuration not working after update

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support configuration settings shaders
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      D

      @dankcushions well, I have edited a few more configs and its all working fine. There is an option for resetting permissions - which I thought may have been the solution - if it happens again, that's what I'd probably try - because once it created the file itself it seemed to me ok.

    • busywaitB

      Overloaded CPU/GPU: How to spot when I've gone too far?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support cpu gpu latency shaders
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      busywaitB

      I found another option for getting performance information logged - RetroArch performance counters: https://docs.libretro.com/guides/generating-retroarch-logs/

      I haven't seen anything useful logged yet though :/

    • C

      New shaders

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      BuZzB

      @crimson0087 Please use markdown if posting code to the forum (three backticks above and below the code)

      You can edit your post and change this

      Also - Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first (provide more details of system)

    • A

      Finicky RetroArch shaders

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      mituM

      You can probably use the Configuration Editor and set the shader for all libretro based emulators. Daphne is not a libretro emulator, so the settings wouldn't apply anyway.

    • Red_TrevR

      best RetroPie video shader for PSP / PS1 ?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming pi4 8gb ps1 psp retropie shaders
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      brandflake11B

      My favorite for all games is crt-pi, I love the look that the scanlines give. It looks good with everything from psx, to gba, to snes, to arcade.

    • jamrom2J

      Saving a shader knocks out video scaling in retroarch.cfg

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.6 retroarch configuration scaling shaders
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      jamrom2J

      @mitu ugh... got it. I see what you mean now.. "save core preset". That worked.

      Thanks... and I also jumped on the bandwagon for the safe-shutdown script while I was at it. Works great as well... no more text when I shut down.

      you're top dog for sure!

    • D

      Pi4 performance on Mame with CRT shaders

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming mame pi4 shaders
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      dankcushionsD

      @diegomaradona21 said in Pi4 performance on Mame with CRT shaders:

      ok thanks. I meant 2d games actually (maybe plus tekken and soul blade / edge but not a must). Is there any list of games supported by mame in 2003? or maybe which specific version of mame that is?

      each version of MAME will have a corresponding gamelist.xml or dat file which contains the list of games it supports (however nothing about performance). there are compatibility lists linked in the retropie MAME docs but they are fairly broken right now (soon to be retired), and don't contain pi4 information.

      soul blade and tekken's playstation versions will run great.

      any cooling needed?

      i use the flirc case which acts as a heatsink. never had any overheating issues, but it depends on your room temperature, humidity, ventilation, etc.

    • P

      Best Shaders for the BGFX PC MAME Look

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming pi4 mame config shaders video mode
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    • sad_musoS

      Shaders 101

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders crt shader scanlines curvature framerate
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      dankcushionsD

      @sad_muso you didn't say what emulator you're using. afaik even simple shaders are often very system bus intensive, so they're constantly fighting for bandwidth with the GPU, CPU, etc. afair, lr-genesis-plus-gx really hammers the system bus, so try using lr-picodrive instead, if you're using the former.

      Are they CPU/RAM intensive or both? Does the Pi 4 cope with shaders better than the 3 B?

      first part answered above. pi 4 will cope better.

      Do overlays cause any hit on performance, specifically when used in conjunction with shaders?

      yes, for whatever reason they seem to.

      What is the least expensive way to implement curve and scanlines that is currently in existence?

      the way you're doing it already - z_pi_crt.

    • A

      Can't Find ANY Decent NTSC Filters/Shaders

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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