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  • Is standalone Reicast using SDL1.2 or SDL2?

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    hissingsharkH

    It gets a bit weirder.

    Despite libSDL1.2-dev being a dependancy the Makefile actually doesn't use USE_SDL=1 so it's built without it anyway! So much for my original question.

    I've tried using the "update from source" option in Retropie-Setup and the newer version it builds is buggy in a similar way to my Vero4K builds. I guess the Reicast devs have a commit somewhere that's broken it a bit. So again it would be very useful to know when the Reicast binary was built? so I can pull from that time to compare.

    Incidentally if the Retropie devs are reading this there is a Reicast commit "6ae93b3" which breaks it to the point of segfaulting at startup. This affected the the Vero4K and as it shares a CPU with the RPi3 it will likely break on their too, so be aware should you pull in anything newer from their repository.

  • Keyboard Idea

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    R

    @mitu well, what I'm really looking for is a way to move the names that it has scanned over to a GUI (the row GUI is easy). I'll have them put in the password, then move the password over to the original thing to check if it is valid and connect. Or would it be easier to leave it as be and add ui configurations for the different characters?

  • Input configuration for each console

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    dankcushionsD

    @nemnadogg said in Input configuration for each console:

    @dankcushions In my case it's a retrolink N64 USB controller. I call it a generic joypad because that's how retropie calls it. The controls are weirdly scrambled for every console. Even for the NES, which is supposed to have the same controls as Emulation Station, yet for some reason is different.

    this is the suggested layout for n64 pads: https://retropie.org.uk/docs/RetroArch-Configuration/#nintendo-64

    if you bind it to that in initial setup, it will be this layout for all libretro cores, and a number of standalone cores.

    I've wanted to change the button configuration that my PS3 controller uses for N64 emulation. But I'm not using one of the libreto emulators, so I'd have to do that in the system files, I believe. And as someone who knows nothing of software, I'm afraid of ruining something.

    again, this all happens automatically. if you bind it during initial setup (https://github.com/retropie/retropie-setup/wiki/First-Installation#configure-controllers) to the PS layout (https://retropie.org.uk/docs/RetroArch-Configuration/#ps1) then it should create the relevent config files for mupen64plus standalone.

  • Controller Profiles per Emulator

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    mediamogulM

    @bisantium

    Any of the 'lr-' (RetroArch) emulator cores can easily be remapped per system. When in game, pull up the menu (hotkey+x). Next select 'Quick Menu' and then 'Controls'. Rework them to your liking and then be sure to select the save option for the system from the same menu.

  • Thoughts on CRT TVs/PVMs vs Modern TVs

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    J

    @madmodder123
    CRT's are definitely worth checking out. I've spent $25 total for the thriftstore Trinitron and composite cables for the pi. Right now, it's in the parlor room "for the holidays" (AKA I don't want to wrestle it up the stairs just yet!)

    0_1514828778985_sony_pi.png
    (even Kodi works, with some effort)
    0_1514828792079_sony_pi_kodi.png

  • Bluetooth wireless speaker/Video

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    M

    @mitu What I mean't was instead of using a connected monitor, use Wifi/bluetooth android phone screen inorder to play retropie without wires.

  • Can we expect an lr-package for dosbox some day?

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    edmaul69E

    @psyke83 an example of how i have my individual game conf files

    [autoexec] cycles=150 mount c /home/pi/RetroPie/roms/pc c: cd/cstlewlf CE.EXE exit
  • 4 Votes
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    cyperghostC

    Instead oft using standard Charakters you can try to hash the key. So the key will be transformed to a HEX string that contains only Charakters from 0 to 9 and A to F

    Im still on vacation ;D

  • Reporting of illegal rom downloads using RetroPie

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    HoraceAndSpiderH

    @buzz that’s sad to hear.

    Tho guy who appears to be running this page is from the U.K. and posting this on the Retro games forever Group...

    Maybe I would care less of the guy was such and obnoxious **** :/

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  • Golang.sh Not Doing Its Job

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    E

    @mitu I got in touch with Steven Selph who wrote it. I think he's on top of things now. I got everything to work on my end, but it seems like the module still might need some work.

  • Windows Front-End

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  • Download Store on RetroPie

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    mediamogulM

    @thehelpgamer

    It'd be a lot of work for very few ROMs. There's only a handful of examples that are truly public domain or otherwise allowed to be distributed freely. As far as open source game ports go, the RetroPie-Setup already acts as somewhat of a "store", allowing you to easily download and install precompiled binaries through a GUI without having to use anything other than your RetroPie setup.

  • 1 Votes
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    papinistP

    Can someone reupload those overlays in second post? They aren't available anymore..

  • Damn ! Great Retroarch feature I totally missed.

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    SanoS

    @chipsnblip
    Yes I tested it and it works perfectly :)

    When I edited the retroarch.cfg I also found a stdin_cmd_enable option, so it should be possible to do the same without opening network ports, but I couldn't find the corresponding documentation.

    Edit : First use case here https://retropie.org.uk/forum/topic/10811/pause-when-controller-disconnects

  • 0 Votes
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    Used2BeRXU

    @fnkngrv Hey man. Here's a few samples of my gamelist.xml folders. Before you look at them, you need to keep in mind that you need to treat each sub folder exactly as you would treat each rom in the sub folder, meaning that you need to have a separate <folder> entry for each one (along with any paths to the media you want displayed while highlighting it.

    Then, to display all of the media for the roms in the sub-folders, you need to have the rom <path> in the <game> show the location inside the sub-folder, not the main folder, and the <image> show the location of the media for that game. (Ask me specifically if you have any questions about it after checking out some examples.

    NOTE: I actually have 6 folders in the /home/pi/RetroPie/roms/nes/ folder. A few of these have roms directly in them, but most of them just have sub-folders before you get to any roms.

    NOTE 2: You can have the "media" you want displayed for the folders and roms anywhere you want them as long as they're being pointed to. My folders media is located here: /home/pi/RetroPie/Media/nes/Artwork/Folders/

    MAIN "LICENSED GAMES" FOLDER:

    /home/pi/RetroPie/roms/nes/(1) Licensed/

    <folder> <name>(1) Official Nintendo Entertainment System Games</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Folders/(1) Licensed.png</image> <video/> <marquee/> <desc> [REMOVED - I just removed the text here to keep it simple]</desc> <releasedate>19850101T000000</releasedate> <developer>Nintendo</developer> <publisher>Nintendo</publisher> <genre/> <players/> </folder>

    US LICENSED GAMES (SUB-FOLDER):

    /home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed/

    <folder> <name>(1) US: Licensed NES Games</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Folders/(1_1) US Licensed.png</image> <video/> <marquee/> <desc>[REMOVED - I just removed the text here to keep it simple]</desc> <releasedate>19850101T000000</releasedate> <developer>Nintendo</developer> <publisher>Nintendo</publisher> <genre/> <players/> </folder>

    Now, here's an example of a US Licensed game in the sub folder

    <game> <name>1942</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed/1942.zip</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Box Front/1942.jpg</image> <video/> <marquee/> <desc> 1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands! https://www.gamefaqs.com/nes/587058-1942</desc> <releasedate>19860101T000000</releasedate> <developer>Capcom Co., Ltd.</developer> <publisher>Capcom U.S.A., Inc.</publisher> <genre>Shoot 'em Up / Vertical</genre> <players>2</players> <region>USA</region> <platform>nes</platform> <media>Cartridge</media> <controller>NES Gamepad</controller> <gametype>Licensed</gametype> <xtrasname>1942</xtrasname> <originaltitle/> <alternatetitle/> <hackedby/> <translatedby/> <version/> <cart>/home/pi/RetroPie/Media/nes/Artwork/Cart/1942.jpg</cart> <title>/home/pi/RetroPie/Media/nes/Artwork/Titles/1942.jpg</title> <action>/home/pi/RetroPie/Media/nes/Artwork/Action/1942.jpg</action> <threedbox>/home/pi/RetroPie/Media/nes/Artwork/3D Boxart/1942.png</threedbox> <gamefaq/> <manual/> <vgmap/> <license/> <programmer/> <musician/> </game>

    Note that in the above example there are a LOT of tags that you won't be using or needing in your XML. These are mostly tags for data and media that are not supported by RetroPie/EmulationStation currently.

    The important things to look at are the <name>, <path> and <image> tags. You can also add videos to display for folders and roms if you want by making sure the <video> tag shows where the proper video is located.

    Hope that clears some stuff up for you. Feel free to ask any questions. I figured I'd just end the post now instead of writing a total novel, since I'm not exactly sure what your issue is without more information.

  • Gamelist x2

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    paffleyP

    Ok thanks @EctoOne i just had a crazy idea with it

  • For the coders - 2 tiny ideas

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    D

    @andershp You can use the following commands to create a list of your games for a system:

    cd /path/to/gamelist.xml grep "<name>" gamelist.xml >> roms.txt

    You can open roms.txt in a text editor and use the Find and Replace tool to replace the <name> and </name> tags with blanks. Then you can copy and paste the contents to a spreadsheet.

  • ES bug report

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