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  • Golang.sh Not Doing Its Job

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    E

    @mitu I got in touch with Steven Selph who wrote it. I think he's on top of things now. I got everything to work on my end, but it seems like the module still might need some work.

  • Windows Front-End

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  • Download Store on RetroPie

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    mediamogulM

    @thehelpgamer

    It'd be a lot of work for very few ROMs. There's only a handful of examples that are truly public domain or otherwise allowed to be distributed freely. As far as open source game ports go, the RetroPie-Setup already acts as somewhat of a "store", allowing you to easily download and install precompiled binaries through a GUI without having to use anything other than your RetroPie setup.

  • 1 Votes
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    papinistP

    Can someone reupload those overlays in second post? They aren't available anymore..

  • Damn ! Great Retroarch feature I totally missed.

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    SanoS

    @chipsnblip
    Yes I tested it and it works perfectly :)

    When I edited the retroarch.cfg I also found a stdin_cmd_enable option, so it should be possible to do the same without opening network ports, but I couldn't find the corresponding documentation.

    Edit : First use case here https://retropie.org.uk/forum/topic/10811/pause-when-controller-disconnects

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    Used2BeRXU

    @fnkngrv Hey man. Here's a few samples of my gamelist.xml folders. Before you look at them, you need to keep in mind that you need to treat each sub folder exactly as you would treat each rom in the sub folder, meaning that you need to have a separate <folder> entry for each one (along with any paths to the media you want displayed while highlighting it.

    Then, to display all of the media for the roms in the sub-folders, you need to have the rom <path> in the <game> show the location inside the sub-folder, not the main folder, and the <image> show the location of the media for that game. (Ask me specifically if you have any questions about it after checking out some examples.

    NOTE: I actually have 6 folders in the /home/pi/RetroPie/roms/nes/ folder. A few of these have roms directly in them, but most of them just have sub-folders before you get to any roms.

    NOTE 2: You can have the "media" you want displayed for the folders and roms anywhere you want them as long as they're being pointed to. My folders media is located here: /home/pi/RetroPie/Media/nes/Artwork/Folders/

    MAIN "LICENSED GAMES" FOLDER:

    /home/pi/RetroPie/roms/nes/(1) Licensed/

    <folder> <name>(1) Official Nintendo Entertainment System Games</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Folders/(1) Licensed.png</image> <video/> <marquee/> <desc> [REMOVED - I just removed the text here to keep it simple]</desc> <releasedate>19850101T000000</releasedate> <developer>Nintendo</developer> <publisher>Nintendo</publisher> <genre/> <players/> </folder>

    US LICENSED GAMES (SUB-FOLDER):

    /home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed/

    <folder> <name>(1) US: Licensed NES Games</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Folders/(1_1) US Licensed.png</image> <video/> <marquee/> <desc>[REMOVED - I just removed the text here to keep it simple]</desc> <releasedate>19850101T000000</releasedate> <developer>Nintendo</developer> <publisher>Nintendo</publisher> <genre/> <players/> </folder>

    Now, here's an example of a US Licensed game in the sub folder

    <game> <name>1942</name> <path>/home/pi/RetroPie/roms/nes/(1) Licensed/(1_1) US Licensed/1942.zip</path> <image>/home/pi/RetroPie/Media/nes/Artwork/Box Front/1942.jpg</image> <video/> <marquee/> <desc> 1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands! https://www.gamefaqs.com/nes/587058-1942</desc> <releasedate>19860101T000000</releasedate> <developer>Capcom Co., Ltd.</developer> <publisher>Capcom U.S.A., Inc.</publisher> <genre>Shoot 'em Up / Vertical</genre> <players>2</players> <region>USA</region> <platform>nes</platform> <media>Cartridge</media> <controller>NES Gamepad</controller> <gametype>Licensed</gametype> <xtrasname>1942</xtrasname> <originaltitle/> <alternatetitle/> <hackedby/> <translatedby/> <version/> <cart>/home/pi/RetroPie/Media/nes/Artwork/Cart/1942.jpg</cart> <title>/home/pi/RetroPie/Media/nes/Artwork/Titles/1942.jpg</title> <action>/home/pi/RetroPie/Media/nes/Artwork/Action/1942.jpg</action> <threedbox>/home/pi/RetroPie/Media/nes/Artwork/3D Boxart/1942.png</threedbox> <gamefaq/> <manual/> <vgmap/> <license/> <programmer/> <musician/> </game>

    Note that in the above example there are a LOT of tags that you won't be using or needing in your XML. These are mostly tags for data and media that are not supported by RetroPie/EmulationStation currently.

    The important things to look at are the <name>, <path> and <image> tags. You can also add videos to display for folders and roms if you want by making sure the <video> tag shows where the proper video is located.

    Hope that clears some stuff up for you. Feel free to ask any questions. I figured I'd just end the post now instead of writing a total novel, since I'm not exactly sure what your issue is without more information.

  • Gamelist x2

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    paffleyP

    Ok thanks @EctoOne i just had a crazy idea with it

  • For the coders - 2 tiny ideas

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    D

    @andershp You can use the following commands to create a list of your games for a system:

    cd /path/to/gamelist.xml grep "<name>" gamelist.xml >> roms.txt

    You can open roms.txt in a text editor and use the Find and Replace tool to replace the <name> and </name> tags with blanks. Then you can copy and paste the contents to a spreadsheet.

  • ES bug report

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  • 1 Votes
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    retroprogrammerR

    @cyperghost yeah, I will try to do that

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    @jdrassa This method seems to work great if the UI modes are not in use but if it's set into Kiosk mode the es_settings.cfg reverts to an unmodified state after reboot. Does enabling the Kiosk mode overwrite the es_settings.cfg file? If so can I modify the Kiosk mode to include the splash screen setting?

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    retroprogrammerR

    This is very interesting idea, if some one could get this to work it would be much clever :)

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    RichardBrR

    I don't know if it's possible during the game, but it's such a great idea when the screensaver is displaying videos. I tried to set up once but failed, I only have now some blank images...

  • Feature request BtrFS install images.

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    TeathiefT

    @zerojay I've been using compression for years now admittedly on arch though which means I may have
    had a newer version of btrfs then is in debian currently this whole time.

    Quite a few power outages during that time its been as a whole 100x more stable then my experience with XFS ever was and that gets recommended for extremely large data deployments (don't know why XFS eats data on any system I've used it on).

    My raspberry has the same disk size as my main desktop SSD, 128GB is a little cramped by modern standards but I don't think I'll be riding 90% the whole life of my Pi.

    Might be harder on microsd's but frankly isn't ext4 itself known to be extremely rough on microsd storage as well?
    Its complained about when it comes to android phones but they just don't expect the phone to be around long enough for it to be a problem.

    Fragmentation might be a valid argument but I've never noticed a issue with it, still seems as snappy as when I first put the filesystem on my system.

    Just did a fragmentation scan on my drive besides a couple files with 19 and 54 extents 99% of them are sitting at 1 extent.

  • Generate launching images

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    hiulitH

    @jwbmonk @meleu created an amazing script https://github.com/meleu/generate-launching-images that creates launching images for a specific theme.
    What I think it does is take the console images of the theme and create launching images. I guess it could be possible to add an option to use the scraped box art instead of the console image.

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    BobHarrisB

    @dankcushions Yes I think that is what it looks like. But it's much easier to see in motion.
    It's not related to the resolution (I tried several).

  • 0 Votes
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    retroprogrammerR

    I think that someone might need to make a new variable called background music
    because the only other one that could work is scroll sound or you could make it that when you enter the desired emulator it will play a music through where the snap would play, I am not sure if that works though but I better just start experimenting :)

  • 0 Votes
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    mituM

    @retronoobie3000 Have you tried @meleu joystick selection script - https://github.com/meleu/RetroPie-joystick-selection ?

  • Make md_marquee available in detailed view

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    paffleyP

    @EctoOne I second this, I've requested this before. It makes sense to have boxart and a screenshot option in detail view using the md_marquee. this could give people the option of displaying either static (screenshot) or video view, while still displaying the boxart.

    Plus - for my personal preference, i could turn off my annoying fan noise when using screenshots lol.

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