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    • R

      Help with adding cheats for a specific game not added by Online Updater

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming cheats psx
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      663 Views
      R

      Okay so I got the following cheats for Final Fantasy 8 entered and uploaded into the files but when I activate them in the game menu the only one that actually works properly is the 255 AP and the Infinite Item Usage. All Items and All Cards doesn't work properly (All items gives me 100 potions and All Cards give me 127 of one card) I've checked multiple times and they are entered correctly, can someone please give me some insight as to why they aren't working? I threw the Master Code in there after the fact but it didn't change anything at all.

      cheats = 18

      cheat0_desc = "255 AP After Battle"
      cheat0_code = "80078CE0+00FF"
      cheat0_enable = "false"

      cheat1_desc = "Infinite Item Usage 1/2"
      cheat1_code = "D01E459E+A0A3"
      cheat1_enable = "false"

      cheat2_desc = "Infinite Item Usage 2/4"
      cheat2_code = "801E459E+2400"
      cheat2_enable = "false"

      cheat3_desc = "Infinite Item Usage 3/4"
      cheat3_code = "D01E45AA+A0A0"
      cheat3_enable = "false"

      cheat4_desc = "Infinite Item Usage 4/4"
      cheat4_code = "801E45AA+2400"
      cheat4_enable = "false"

      cheat5_desc = "All Items Maxed 1/2"
      cheat5_code = "5000C602+0001"
      cheat5_enable = "false"

      cheat6_desc = "All Items Maxed 2/2"
      cheat6_code = "80077EBC+6401"
      cheat6_enable = "false"

      cheat7_desc = "All Cards 1/7"
      cheat7_code = "50004D01+0000"
      cheat7_enable = "false"

      cheat8_desc = "All Cards 2/7"
      cheat8_code = "30078658+00FF"
      cheat8_enable = "false"

      cheat9_desc = "All Cards 3/7"
      cheat9_code = "50002101+0000"
      cheat9_enable = "false"

      cheat10_desc = "All Cards 4/7"
      cheat10_code = "300786A5+00F0"
      cheat10_enable = "false"

      cheat11_desc = "All Cards 5/7"
      cheat11_code = "800786C6+FFFF"
      cheat11_enable = "false"

      cheat12_desc = "All Cards 6/7"
      cheat12_code = "800786C8+FFFF"
      cheat12_enable = "false"

      cheat13_desc = "All Cards 7/7"
      cheat13_code = "300786CA+0001"
      cheat13_enable = "false"

      cheat14_desc = "Master Code 1/4"
      cheat14_code = "D009B2B0+FFF3"
      cheat14_enable = "false"

      cheat15_desc = "Master Code 2/4"
      cheat15_code = "8009B2E0+0046"
      cheat15_enable = "false"

      cheat16_desc = "Master Code 3/4"
      cheat16_code = "D009B2B0+FFF3"
      cheat16_enable = "false"

      cheat17_desc = "Master Code 4/4"
      cheat17_code = "8009B2E2+1000"
      cheat17_enable = "false"

    • B

      pro pinball timeshock BLACK SCREEN pcsx rearmed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx
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      quicksilverQ

      @BJRetro I hope once the pi 4 is fully supported this game works well on Dreamcast without the current work around. It's a shame it has issues for Dreamcast, dosbox and psx.

    • langestL

      PSX Short Draw Distance, specifically in Crash Team Racing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx draw distance graphical issue graphic errors graphics
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      32 Posts
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      pjftP

      @cagusch Have you tried it on lr-duckstation?

      Also, not saying that that's the case, but it is quite normal for games to reduce polygon count and drawing distance when rendering split screen. What's the atual behavior you're observing?

    • N

      is that really "enhanced resolution"?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx
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      N

      ok, then we wait eagerly for the next pi iteration.

    • P

      Tomb Raider Error lr-PCSX Rearmed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support tomb raider psx pcsx-rearmed
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      5 Posts
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      George SpiggottG

      @Pierouge I managed to resolve this issue by changing the Joypad settings (Hotkey + X) to default for Joypad 1 (no analogue). You can still use analogue sticks with the game even with this setting turned off. The game loads up and plays normally (at first). It also looks great with enhanced graphics. I hope this helps

      However I now have a new problem. The game freezes (just the game, I can still Hotkey quit out of the game) when I meet the two wolves after the first save point.

    • N

      copy controller cfg to psx`?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx
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      21 Posts
      957 Views
      N

      emulator (lr-pcsx) runs at 60 frames, although the game (in my case NTSC Tekken 3) does not even feel like that. am I right that 60 fps emulating a game does not necessarily mean the game itself runs at that framerate?

    • D

      Full screen issues with PSX

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fullscreen full screen psx
      2
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      2 Posts
      961 Views
      mituM

      @djwildheart Please add more info about your system, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

      Have you set any custom video modes for the emulator using the Runcommand launch menu ?

    • porkchopP

      £££ for anyone that can convert a file for me

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx convert converter roms help
      10
      -2 Votes
      10 Posts
      1k Views
      RedFarmerR

      What game was it? Can't see what you were talking about any longer :)

    • F

      Spyro 2 and 3 Audio Issue with PSX Emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support spyro audio problems psx
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      H

      Update

      A pull-request (PR) has been submitted to the upstream pcsx_rearmed core that improves the gaussian audio interpolation algorithm. If/when this PR gets merged, maybe you can give another try to Spyro 2/3 and see if the sounds doesn't crack anymore and the sound quality improves thanks to the interpolation. Hopefully gaussian interpolation is not so taxing to the RPI.

      Ref: https://github.com/libretro/pcsx_rearmed/pull/218

    • P

      Diablo 1 PSX Music Stops Playing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support diablo psx sound issue psx-rearmed bug report
      1
      0 Votes
      1 Posts
      693 Views
      No one has replied
    • F

      PS1 - PSX Saving games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx ps1 memory card save games save stats
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      3 Posts
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      BobHarrisB

      @Fantomas Only a few PS1 games used passwords exclusively (Doom comes to mind)..most games used the memory card. In those games you can save the game just like how you would do on the original hardware. You can use savestates (save at any point in the game) in all games.

    • T

      PBPs won't load on PSX

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pbp psx not working
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      sirhenrythe5thS

      @mitu thank you Mitu!
      I had a look in the errorlog of runcommand, it seemed to run well for what i read.
      But i have to admit that i dont unterstand every single term that was logged.

      I will post it tomorrow, i am at my girlfriend right now preparing hannuka-prrsents for tomorrow evening 😊

    • N

      Selph's Scraper vs. Multi Disc PSX Images

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support selphs scraper psx multidisc hash not found double entry
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      mituM

      @Norstein For the PBP scraping, I think there is already an issue opened (see https://github.com/sselph/scraper/issues/90). You could try using Skyscraper, it can search by name only and I think it works with PBP files.

    • S

      Some Help building my rePLAYSTATiON , please...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx ps1 pistation playstation raspberrypi 3b+
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      S

      already plugged suction cups, but anyway for a lot of reasons (i want avoid boring you), i need to add weight to my ps1 case...
      Are there some kind of issues with metals as Lead ? magnetic issues or i dont know...
      becouse i really need more weight.

      EDiT:
      thanks a lot to steptoe, for totally answered to my first question.
      i will do as you say.

      now i need just to understand if there is some kind of problems with Lead in order to ad weight to my ps1 case.

    • G

      FF7 eboot file stops saving after 2 hours approx

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ff7 psx psx not saving ff7 not saving
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      cyperghostC

      @lostless Hi never tested SRM write by killing specifc emulator IP with all emulators.
      I think it has something to do which emulator you are using.
      In first instance I try to use siglevel 15 to terminate emu process and this should write SRM files, because this is a prober termination of process. If the emulator is still active after 2 or 3 seconds I try to kill with siglevel 9 and this is a hard breakup and it's very unlikely that a save state is ever written due this signal level.

    • P

      PSX configuration "save on exit" or "save configuration" not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx retroarch.cfg configuration rgui save on exit
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      mituM

      @playgamemy said in PSX configuration "save on exit" or "save configuration" not working:

      Are there configuration file for retroarch that specify where configuration files should be saved?

      RetroPie uses the 'stock' settings - ~/.config/retroarch for game overrides and control remaps. It's not advisable to save the settings directly since it will save them over the core's config file (see https://retropie.org.uk/docs/RetroArch-Configuration/#config-hierarchy). If you want to edit the 'global' RetroArch config file, then add your options to the /opt/retropie/configs/all/retroarch.cfg file.

    • B

      Can't get (Select/Coin+Start) to exit game in certain emulators

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support escape exit mame2003 psx
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      10 Posts
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      B

      @Cybrasty It worked! I followed the info in the post from @caver01 and it worked like a charm. Hotkeys disabled, and I now have a dedicated EXIT button that gets me out of games in advmame1.4, mame2003, and PSX.

    • Z

      Playstation 1 controls are working except for Diablo 1 plese help

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller psx diablo
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      8 Posts
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      B

      @mitu Yes. And you are right. Unfortunatelly I did not realize each emulated system needs it's BIOS. It was indeed written in the link that was provided. I was looking for a specific controller problem and being new to the whole raspberry thing, I overlooked that information.
      @aewoodall520 just happened to point out the thing I was missing.

      P.S.: After updating the ES, I had to reconfigure the controlls for PSX again. It was a breeze thanks to your link, thank you.

    • C

      ALONE IN THE DARK THE NEW NIGHTMARE - PSX ROM

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming roms psx controller
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      3 Posts
      884 Views
      C

      I did that and the result is the same. I´m going to try again.

      In the other games works fine. except for this...

    • Y

      How can i force Beetle PSX installation?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx beetle installation
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      dankcushionsD

      @yuke that's just the nature of scaling from one resolution to another. different emulators won't help here, especially as beetle will only run (very slowly) in exactly the same resolution'd software mode, as you won't be able to run it higher resolution open gl mode with the pi's GPU featureset. (even the higher resolution mode I think is a factor of the original resolution anyway, so may still have the issue).

      you could eliminate the artefacts by running with integer scaling turned on (you'd get small/large borders, though).